No, it's not.Zireael wrote:So it's out.
Search found 1889 matches
- Tue Aug 30, 2011 5:27 pm
- Forum: Other Game Design
- Topic: Simple request
- Replies: 13
- Views: 1517
Re: Simple request
- Tue Aug 30, 2011 1:48 pm
- Forum: Other Game Design
- Topic: Simple request
- Replies: 13
- Views: 1517
Re: Simple request
I like red as an empire color as well. Monsters should be purple. Nobody likes purple.
- Tue Aug 30, 2011 10:29 am
- Forum: General Discussion
- Topic: Developer (and artist? and sound?) recruiting
- Replies: 91
- Views: 53112
Re: Developer (and artist? and sound?) recruiting
Use this image instead. It's a bit more organized, is sized appropriately and has labels.
- Mon Aug 29, 2011 8:11 pm
- Forum: Other Game Design
- Topic: v0.3 - What's Missing?
- Replies: 11
- Views: 1699
Re: v0.3 - What's Missing?
The Planets/Ships Screen(s) I just find it really, really tiresome clicking on every system to find out where the best place to colonize/whatever is. It's been mentioned that this might be part of some greater list of all objects in the universe, but I'm not really sure that's practical. In particu...
- Sat Aug 27, 2011 8:49 am
- Forum: Other Game Design
- Topic: Random Feature Request
- Replies: 3
- Views: 832
Re: Random Feature Request
As suggested in this ancient mockup: http://www.optisch-edel.de/fo/shipdesign3.jpg
- Mon Aug 22, 2011 3:43 pm
- Forum: General Discussion
- Topic: Developer (and artist? and sound?) recruiting
- Replies: 91
- Views: 53112
Re: Developer (and artist? and sound?) recruiting
You could certainly provide a link to the gameplay video or to the specific ogre part of it like this: http://www.youtube.com/watch?v=gF3_RFsXeU8&t=7m24s You could also include some of the images from here http://www.freeorion.org/forum/viewtopic.php?f=26&t=2278 and here http://www.freeorion...
- Sun Aug 21, 2011 9:35 am
- Forum: Graphics
- Topic: Building Icons
- Replies: 166
- Views: 137048
Re: Building Icons
Going back to 4141 seemed to work just fine, but updating to the most current one produced the same error message as before. Very strange.
Anyway, I've deleted everything and got it all fresh again. That did the trick.
Anyway, I've deleted everything and got it all fresh again. That did the trick.
- Sat Aug 20, 2011 8:02 pm
- Forum: Graphics
- Topic: Building Icons
- Replies: 166
- Views: 137048
Re: Building Icons
I suggest you delete the file manually then update SVN. The file never existed, it can't. I've emptied the entire folder even without any faulty files visible, but that didn't do anything. Still broken for me. Try SVN clean up (in the right-click TortoiseSVN menu). Didn't work either. Neither globa...
- Sat Aug 20, 2011 7:02 pm
- Forum: Graphics
- Topic: Building Icons
- Replies: 166
- Views: 137048
Re: Building Icons
Still broken for me.eleazar wrote: Fixed.
Can't check path
'D:\games\FreeOrionSVN\trunk\FreeOrion\default\data\art\icons\building\orbital?.png':
The filename, directory name, or volume label syntax is incorrect.
- Sat Aug 20, 2011 6:57 pm
- Forum: Graphics
- Topic: Binary Stars
- Replies: 18
- Views: 9691
Re: Binary Stars
I don't think this works at all and frankly find it annoying you committed this stuff right away.
The images read much less as a being a star now. It's just as if there's an unnecessary blob near by.
The images read much less as a being a star now. It's just as if there's an unnecessary blob near by.
- Sat Aug 20, 2011 6:30 pm
- Forum: General Discussion
- Topic: Recent Windows Builds
- Replies: 764
- Views: 262065
Re: Recent Windows Builds
FreeOrion_Win32_4173.zip is available.
To update your default folder, either grab this tarball or specifically update to revision 4173.
To update your default folder, either grab this tarball or specifically update to revision 4173.
- Tue Aug 09, 2011 6:13 am
- Forum: General Discussion
- Topic: Recent Windows Builds
- Replies: 764
- Views: 262065
Re: Recent Windows Builds
FreeOrion_Win32_4112.zip is available.
To update your default folder, either grab this tarball or specifically update to revision 4112.
To update your default folder, either grab this tarball or specifically update to revision 4112.
- Sat Aug 06, 2011 11:48 pm
- Forum: Other Game Design
- Topic: A few simple things to make FO more playable
- Replies: 146
- Views: 10419
Re: A few simple things to make FO more playable
Here's something I had suggested earlier in 2010: I'm thinking about cutting the amount of techs and buildings down a lot. Remove everything that doesn't do something. I think a handful of techs is enough in every category - about 20-30 in total. Additionally, not more than 10 buildings. Keep it rea...
- Wed Jul 27, 2011 5:51 pm
- Forum: General Discussion
- Topic: Recent Windows Builds
- Replies: 764
- Views: 262065
Re: Recent Windows Builds
FreeOrion_Win32_4074.zip is available.
To update your default folder, either grab this tarball or specifically update to revision 4074.
To update your default folder, either grab this tarball or specifically update to revision 4074.
- Sat Jul 23, 2011 2:19 pm
- Forum: Programming
- Topic: FleetWnd: Adding divider between data panels
- Replies: 35
- Views: 4139
Re: FleetWnd: Adding divider between data panels
Here is the original mockup: http://www.optisch-edel.de/fo/fleetwindow.jpg Here's something else, using bars. http://www.optisch-edel.de/fo/splitterui.jpg http://www.optisch-edel.de/fo/splitteruidetails.jpg Notice that the splitter is lighter than the surrounding ui to indicate it's a different, mov...