Search found 452 matches
- Tue Jun 23, 2009 9:39 am
- Forum: Off-Topic
- Topic: One Word Story/Association Thread
- Replies: 76
- Views: 20813
- Mon Jun 22, 2009 6:21 pm
- Forum: Off-Topic
- Topic: One Word Story/Association Thread
- Replies: 76
- Views: 20813
- Mon Jun 22, 2009 6:12 pm
- Forum: Off-Topic
- Topic: One Word Story/Association Thread
- Replies: 76
- Views: 20813
- Mon Jun 22, 2009 3:40 pm
- Forum: Off-Topic
- Topic: One Word Story/Association Thread
- Replies: 76
- Views: 20813
Re: One Word Story/Association Thread
(Lol. Pirate)
. Many
. Many
- Mon Jun 22, 2009 12:50 pm
- Forum: Off-Topic
- Topic: One Word Story/Association Thread
- Replies: 76
- Views: 20813
- Sun Jun 21, 2009 8:49 pm
- Forum: Off-Topic
- Topic: One Word Story/Association Thread
- Replies: 76
- Views: 20813
- Sun Jun 21, 2009 6:38 pm
- Forum: Off-Topic
- Topic: One Word Story/Association Thread
- Replies: 76
- Views: 20813
- Sun Jun 21, 2009 6:06 pm
- Forum: Off-Topic
- Topic: One Word Story/Association Thread
- Replies: 76
- Views: 20813
Re: One Word Story/Association Thread
space
(By the time we're done, I doubt it will even make sense)
(By the time we're done, I doubt it will even make sense)
- Sun Jun 21, 2009 6:02 pm
- Forum: Dev Blogs
- Topic: Re: Ogre content
- Replies: 15
- Views: 18433
Re: Ogre content
Regardless it's very nice.
Just ten hundred more models like this one....
Just ten hundred more models like this one....
- Sun Jun 21, 2009 4:25 pm
- Forum: Other Game Design
- Topic: Preliminary Ground Combat Proposal
- Replies: 46
- Views: 6742
Re: Preliminary Ground Combat Proposal
Argh, so much I want to say. :| Regardless of the state of development, I think it merits debate right now: Are there any notable reasons to treat ground combat and space combat separately like many 4X games have done in the past? If so, what are they? If not, is it better that they happen at the sa...
- Sun Jun 21, 2009 3:33 pm
- Forum: Off-Topic
- Topic: One Word Story/Association Thread
- Replies: 76
- Views: 20813
One Word Story/Association Thread
This looked like so much fun on other forums, I was thinking thinking I could bring it here and we could play a little word association game too. :) I copy-pasted a good set of rules I could find to show how it works: Basically, one user posts a word and then the next guy posts a word that would fit...
- Thu Jun 18, 2009 8:12 pm
- Forum: Other Game Design
- Topic: Powerful tech/spells makes "Master of Orion/Magic" unique
- Replies: 13
- Views: 2697
Re: Powerful tech/spells makes "Master of Orion/Magic" unique
... And if it's any consolation, all the buildings are in fact, on steroids. No sir, no normal buildings for us, har har...
- Thu Jun 18, 2009 8:07 pm
- Forum: Support
- Topic: lost colony bug?
- Replies: 6
- Views: 998
Re: lost colony bug?
Wow, that sucks. Looks like a pretty serious game play issue if that was intended to happen.
But it's funny how the sitrep breaks the news to you.
But it's funny how the sitrep breaks the news to you.
- Thu Jun 18, 2009 7:50 pm
- Forum: Other Game Design
- Topic: Capturing ships, disabling ships, immobilizing ships.
- Replies: 40
- Views: 7070
Re: Capturing ships, disabling ships, immobilizing ships.
I just want to point this out again for anybody following this, but hit points in FO are not a strict interpretation of crew. FO Hit points = crew + systems + armor + everything else inside the ship. To say you transfer over 100 hit points to capture a ship is... weird. One has to wonder what a ship...
- Tue Jun 16, 2009 11:04 pm
- Forum: Scripting & Balancing
- Topic: New Buildings
- Replies: 36
- Views: 7850
Re: New Buildings
Oh. I didn't realize supply lines also had stealth.
Well if or when midnight comes up with some new buildings I'd be happy to help with the needed icons, which come to think of it still need a style.
Well if or when midnight comes up with some new buildings I'd be happy to help with the needed icons, which come to think of it still need a style.