Search found 791 matches
- Sat Apr 08, 2017 7:35 pm
- Forum: Other Game Design
- Topic: invading through shields
- Replies: 8
- Views: 1973
Re: invading through shields
This probably shouldn't be a universal rule change. Rather, I imagine it would be a perk of a species, or perhaps a later-game advanced troop pod feature. In many / most cases, the current mechanic could be left in place. Maybe a feature of a race that doesn't have the best ground troops? More opti...
- Tue Mar 14, 2017 11:02 am
- Forum: Other Game Design
- Topic: Target priority list
- Replies: 2
- Views: 1040
Re: Target priority list
If you think about it, a fleet would not approach a destination in a straight line abreast formation. Used to be rather desirable in naval formations, if you could cross the t all the guns along your side could be brought to bear with only the forward guns of the opposing fleet being able to fire b...
- Fri Feb 17, 2017 11:13 pm
- Forum: Off-Topic
- Topic: What I Did for my Vacation
- Replies: 2
- Views: 6964
Re: What I Did for my Vacation
Walking upside down? Or more like the Underdark or Hollow World?labgnome wrote:Tieflings are not so much "demonic" as social pariahs, and believe themselves to originate from the "underside" of the world.
- Sun Feb 12, 2017 7:08 pm
- Forum: Support
- Topic: Problems with game speed
- Replies: 17
- Views: 5537
Re: Problems with game speed
Can try turning off some of the effects and setting the frame rate limit. It can start to bog down later on. Smaller galaxy may also help. If you can reduce the number of ships this can speed things up (ie: destroy the big AI fleets, build fewer bigger ships instead of hoards of smaller vessels).
- Sat Feb 11, 2017 8:50 pm
- Forum: Graphics
- Topic: Icon Request: Allies
- Replies: 27
- Views: 20597
Re: Icon Request: Allies
But for the "allied" diplomatic status, rather than a handshake, why not use a shield (as opposite to the swords), meaning each empire will defend/help the other one? Looks ok to me. Actually thought about adding a shield to the crossed swords (either a small one where they cross or a lar...
- Sat Feb 11, 2017 6:14 pm
- Forum: Graphics
- Topic: Icon Request: Allies
- Replies: 27
- Views: 20597
Re: Icon Request: Allies
Note, in this case not entirely my own had an idea and decided to see if there was already something to use. But completely open license:Geoff the Medio wrote:I would like to have an icon for an "allied" diplomatic status.
https://openclipart.org/share
- Sat Feb 11, 2017 5:40 pm
- Forum: Graphics
- Topic: Icon Request: Allies
- Replies: 27
- Views: 20597
Re: Icon Request: Allies
You know, I just happen to have a sword I made awhile back just for fun...Geoff the Medio wrote:Also, if some competent artist wants to replace the war icon programmer art, that would be good.
- Wed Feb 01, 2017 5:36 pm
- Forum: Scripting & Balancing
- Topic: Expanding the Playable species mix
- Replies: 22
- Views: 13440
Re: Expanding the Playable species mix
Should we indicate directly in the Pedia descriptions which species are simpler and which are more challenging? It would allow beginners to choose appropriately and perhaps allow mulitplayer players to handicap starting species choices. Should we? Yes. But it would only allow beginners to choose ap...
- Wed Feb 01, 2017 5:32 pm
- Forum: Scripting & Balancing
- Topic: Balancing the Playable species
- Replies: 35
- Views: 13218
Re: Balancing the Playable species
Bad Troops I don't find this too weak. It is a one time impediment the first time you conquer a species with better troops. After that one conquest you use the new troop species from then on. So, the cost of bad troops is a one time cost, albeit highly visible. Good/bad production/research is a ben...
- Sat Jan 21, 2017 8:37 am
- Forum: Play-Testing Feedback
- Topic: Weapon upgrade bug in v0.4.6 for the Mac
- Replies: 4
- Views: 893
Re: Weapon upgrade bug in v0.4.6 for the Mac
I see... ty. I feel like an idiot. Thought I had checked on that idea but figured I had to build a new ship for the upgrades to take effect and when the new ships had the same firepower as the older ones, I assumed nothing changed, not realizing all ships with that weapon got upgraded... new and ol...
- Sat Jan 07, 2017 6:20 pm
- Forum: Play-Testing Feedback
- Topic: Thoughts on latest release...
- Replies: 80
- Views: 15341
Re: Thoughts on latest release...
Maybe a core part that can feed targeting data to other ships, which then don't need their own?Geoff the Medio wrote:My plan/idea to that end is to introduce "targeting computer" or "battle computer" parts, which can specify how ships prioritize targets in combat.
- Fri Jan 06, 2017 5:54 pm
- Forum: Play-Testing Feedback
- Topic: Thoughts on latest release...
- Replies: 80
- Views: 15341
Re: Thoughts on latest release...
The other problem is of course the ridiculous fact that currently the megacannon does shoot at tiny targets like fighters. Refocus the beam to spread out more, doing less damage but with a wider beam. To borrow a little from the Traveller RPG: Consequently, they are extremely inaccurate when attack...
- Fri Jan 06, 2017 2:59 am
- Forum: Scripting & Balancing
- Topic: Terraforming costs v fractional production—new system needed
- Replies: 55
- Views: 28234
Re: Terraforming costs v fractional production—new system ne
One building to rule them all.MatGB wrote:I agree with all of this I think. One building that does the job over time.
- Thu Jan 05, 2017 4:45 pm
- Forum: Scripting & Balancing
- Topic: Terraforming costs v fractional production—new system needed
- Replies: 55
- Views: 28234
Re: Terraforming costs v fractional production—new system ne
Last but not least, give these buildings fitting names. After all, "terraforming" actually refers to making a planets environment "earthlike", "terran". So, the building which converts a planets type to terran would be called "Terraformer". Anyone any ideas a...
- Wed Dec 28, 2016 5:26 pm
- Forum: Off-Topic
- Topic: Software freelancing
- Replies: 7
- Views: 8652
Re: Software freelancing
Divide by zero?Vezzra wrote:That's nice to hear, but be warned: the pay is horrible...