Search found 791 matches

by AndrewW
Sat Apr 08, 2017 7:35 pm
Forum: Other Game Design
Topic: invading through shields
Replies: 8
Views: 1973

Re: invading through shields

This probably shouldn't be a universal rule change. Rather, I imagine it would be a perk of a species, or perhaps a later-game advanced troop pod feature. In many / most cases, the current mechanic could be left in place. Maybe a feature of a race that doesn't have the best ground troops? More opti...
by AndrewW
Tue Mar 14, 2017 11:02 am
Forum: Other Game Design
Topic: Target priority list
Replies: 2
Views: 1040

Re: Target priority list

If you think about it, a fleet would not approach a destination in a straight line abreast formation. Used to be rather desirable in naval formations, if you could cross the t all the guns along your side could be brought to bear with only the forward guns of the opposing fleet being able to fire b...
by AndrewW
Fri Feb 17, 2017 11:13 pm
Forum: Off-Topic
Topic: What I Did for my Vacation
Replies: 2
Views: 6964

Re: What I Did for my Vacation

labgnome wrote:Tieflings are not so much "demonic" as social pariahs, and believe themselves to originate from the "underside" of the world.
Walking upside down? Or more like the Underdark or Hollow World?
by AndrewW
Sun Feb 12, 2017 7:08 pm
Forum: Support
Topic: Problems with game speed
Replies: 17
Views: 5537

Re: Problems with game speed

Can try turning off some of the effects and setting the frame rate limit. It can start to bog down later on. Smaller galaxy may also help. If you can reduce the number of ships this can speed things up (ie: destroy the big AI fleets, build fewer bigger ships instead of hoards of smaller vessels).
by AndrewW
Sat Feb 11, 2017 8:50 pm
Forum: Graphics
Topic: Icon Request: Allies
Replies: 27
Views: 20597

Re: Icon Request: Allies

But for the "allied" diplomatic status, rather than a handshake, why not use a shield (as opposite to the swords), meaning each empire will defend/help the other one? Looks ok to me. Actually thought about adding a shield to the crossed swords (either a small one where they cross or a lar...
by AndrewW
Sat Feb 11, 2017 6:14 pm
Forum: Graphics
Topic: Icon Request: Allies
Replies: 27
Views: 20597

Re: Icon Request: Allies

Geoff the Medio wrote:I would like to have an icon for an "allied" diplomatic status.
allied.png
allied.png (3.09 KiB) Viewed 9231 times
Note, in this case not entirely my own had an idea and decided to see if there was already something to use. But completely open license:

https://openclipart.org/share
by AndrewW
Sat Feb 11, 2017 5:40 pm
Forum: Graphics
Topic: Icon Request: Allies
Replies: 27
Views: 20597

Re: Icon Request: Allies

Geoff the Medio wrote:Also, if some competent artist wants to replace the war icon programmer art, that would be good.
You know, I just happen to have a sword I made awhile back just for fun...
War.png
War.png (5.95 KiB) Viewed 9234 times
by AndrewW
Wed Feb 01, 2017 5:36 pm
Forum: Scripting & Balancing
Topic: Expanding the Playable species mix
Replies: 22
Views: 13440

Re: Expanding the Playable species mix

Should we indicate directly in the Pedia descriptions which species are simpler and which are more challenging? It would allow beginners to choose appropriately and perhaps allow mulitplayer players to handicap starting species choices. Should we? Yes. But it would only allow beginners to choose ap...
by AndrewW
Wed Feb 01, 2017 5:32 pm
Forum: Scripting & Balancing
Topic: Balancing the Playable species
Replies: 35
Views: 13218

Re: Balancing the Playable species

Bad Troops I don't find this too weak. It is a one time impediment the first time you conquer a species with better troops. After that one conquest you use the new troop species from then on. So, the cost of bad troops is a one time cost, albeit highly visible. Good/bad production/research is a ben...
by AndrewW
Sat Jan 21, 2017 8:37 am
Forum: Play-Testing Feedback
Topic: Weapon upgrade bug in v0.4.6 for the Mac
Replies: 4
Views: 893

Re: Weapon upgrade bug in v0.4.6 for the Mac

I see... ty. I feel like an idiot. Thought I had checked on that idea but figured I had to build a new ship for the upgrades to take effect and when the new ships had the same firepower as the older ones, I assumed nothing changed, not realizing all ships with that weapon got upgraded... new and ol...
by AndrewW
Sat Jan 07, 2017 6:20 pm
Forum: Play-Testing Feedback
Topic: Thoughts on latest release...
Replies: 80
Views: 15341

Re: Thoughts on latest release...

Geoff the Medio wrote:My plan/idea to that end is to introduce "targeting computer" or "battle computer" parts, which can specify how ships prioritize targets in combat.
Maybe a core part that can feed targeting data to other ships, which then don't need their own?
by AndrewW
Fri Jan 06, 2017 5:54 pm
Forum: Play-Testing Feedback
Topic: Thoughts on latest release...
Replies: 80
Views: 15341

Re: Thoughts on latest release...

The other problem is of course the ridiculous fact that currently the megacannon does shoot at tiny targets like fighters. Refocus the beam to spread out more, doing less damage but with a wider beam. To borrow a little from the Traveller RPG: Consequently, they are extremely inaccurate when attack...
by AndrewW
Fri Jan 06, 2017 2:59 am
Forum: Scripting & Balancing
Topic: Terraforming costs v fractional production—new system needed
Replies: 55
Views: 28234

Re: Terraforming costs v fractional production—new system ne

MatGB wrote:I agree with all of this I think. One building that does the job over time.
One building to rule them all.
by AndrewW
Thu Jan 05, 2017 4:45 pm
Forum: Scripting & Balancing
Topic: Terraforming costs v fractional production—new system needed
Replies: 55
Views: 28234

Re: Terraforming costs v fractional production—new system ne

Last but not least, give these buildings fitting names. After all, "terraforming" actually refers to making a planets environment "earthlike", "terran". So, the building which converts a planets type to terran would be called "Terraformer". Anyone any ideas a...
by AndrewW
Wed Dec 28, 2016 5:26 pm
Forum: Off-Topic
Topic: Software freelancing
Replies: 7
Views: 8652

Re: Software freelancing

Vezzra wrote:That's nice to hear, but be warned: the pay is horrible... ;)
Divide by zero?