Search found 157 matches

by vishnou00
Fri May 28, 2004 7:13 pm
Forum: Other Game Design
Topic: Ideas for ship and fleet movement..
Replies: 19
Views: 4597

What I like with 4X games is that it is possible to PBEM (play by e-mail) them. Actually, we used a bunch of script on an Apache box, but the core idea was having 10 or so people playing it 1+ turns a day, whenever they have time. Battle visualisation is certainly cool (and not exclusive to PBEM) bu...
by vishnou00
Fri May 28, 2004 6:47 pm
Forum: Programming
Topic: The Help Thread
Replies: 293
Views: 62460

I expect having to figure out environnement settings, library scavenging (but WindowsKit alleviate this) and getting the right compiler, but I got an error about invalid convertions for UI/GalaxySetupWnd.cpp: g++.exe -D__DEBUG__ -c ../../UI/GalaxySetupWnd.cpp -o ../../objs/GalaxySetupWnd.o -I"d...
by vishnou00
Fri May 28, 2004 2:29 pm
Forum: Design Archive
Topic: Public Review: Money
Replies: 64
Views: 56032

Gameplay wise, want I want very much with money is something instantly exchangeable to other empires that is always useful and that you can give without giving too much, as opposed to thing that must be freight (minerals...), moved (ships) or things that are too valuable for the situation (tech, str...
by vishnou00
Fri May 28, 2004 2:12 pm
Forum: Other Game Design
Topic: Coordinated Attacks
Replies: 22
Views: 3804

We already can group in somewhere (at Y) and then attack somewhere else Z. It would be a good idea to be able to order a fleet to wait for an event, such as a turn (wait until turn X) or arrival of a fleet (wait for Plutonian fleet #23). Right after that wait ends, the fleet would would proceed to i...
by vishnou00
Fri May 28, 2004 6:14 am
Forum: Design Archive
Topic: Public Review: Money
Replies: 64
Views: 56032

That way, money would become DP: diplomatic points. We already have minerals and PP for construction, food for population, RP for tech, but we dont have a ressource for society/diplomacy. For diplomacy, instead of trading ships, minerals and technologies for information and other alliance stuff, we ...
by vishnou00
Fri May 28, 2004 2:15 am
Forum: Other Game Design
Topic: Coordinated Attacks
Replies: 22
Views: 3804

Like drek said, if you could turn your fleet to an ally for a definite number of turns (revokable anytime) under certain conditions (not doing certain types actions, eg attacking allies, being slaughtered as cannon fodder against a much TOO strong opposition, attacking unarmed operation, participati...
by vishnou00
Tue May 25, 2004 3:46 am
Forum: Strategy Games
Topic: Is anybody fan of Stars! game ?
Replies: 35
Views: 15521

I do not recall any racial pics there, as some say, Stars! is just Excel in space. Stars Supernowa Genesis is supposed to have much better graphics, though i wonder if they release it before i turn 100 years old I love the Stars! interface, it's so seamless and quick (no big bitmaps anywhere on the...