Search found 854 matches
- Wed Jun 16, 2021 1:22 am
- Forum: Support
- Topic: Beige Goo is not allowed to supply
- Replies: 3
- Views: 4109
Re: Beige Goo is not allowed to supply
Yeah, I was going to say that it needs Growth not Supply. It is irritating when a growth special is on a world with a non-growth species, but that's one of the game features. You could evac and replace, but that's probably not a good idea with Beige Goo.
- Wed Jun 16, 2021 1:18 am
- Forum: Play-Testing Feedback
- Topic: (Newbie) A small UI annoyance
- Replies: 4
- Views: 2387
Re: (Newbie) A small UI annoyance
Fuel supply doesn't change while you're on the supply lines, the ship is always full. Once you get off the colored lines, the ship has to use its reserves. One way to rescue the ship is to extend supply lines out to it, like researching Orbital Construction. But mainly keep all ships except scouts o...
- Thu Jun 10, 2021 5:38 am
- Forum: Play-Testing Feedback
- Topic: (Newbie) Meaning of numbers in production and research queues
- Replies: 2
- Views: 2233
Re: (Newbie) Meaning of numbers in production and research queues
Each item that you research has a total RP required and a minimum turn. In the case of SB that 100 RP and 6 turns, so the MOST you can devote to that in a turn is 16.7. You don't make enough RP to do that so you get the indication that you are devoting 9.15 out of a max of 16.7.
- Tue Jun 08, 2021 3:18 am
- Forum: Play-Testing Feedback
- Topic: (Newbie) Outpost base
- Replies: 3
- Views: 2329
Re: (Newbie) Outpost base
At one point there was a bug that the AIs (amazingly) found and were exploiting. They'd put a colony pod, fuel tank, and Improved Engine Couplings in a base and get a fast colony ship.
- Tue Jun 08, 2021 3:13 am
- Forum: Play-Testing Feedback
- Topic: (Newbie) Outpost base
- Replies: 3
- Views: 2329
Re: (Newbie) Outpost base
Building bases when you meant ships or troop drops when you meant ships is one of those things that happens. Scrap and learn.
- Thu Jun 03, 2021 11:23 pm
- Forum: Play-Testing Feedback
- Topic: (Newbie) Limited production options at start.
- Replies: 27
- Views: 4084
- Thu Jun 03, 2021 6:39 pm
- Forum: Play-Testing Feedback
- Topic: (Newbie) Limited production options at start.
- Replies: 27
- Views: 4084
Re: (Newbie) Limited production options at start.
Under the new rules, that planet would be -3.0? I suspect that my suggestion for Planetary Ecology wouldn't help unless that's changed too.
- Wed Jun 02, 2021 11:02 pm
- Forum: Play-Testing Feedback
- Topic: (Newbie) Why the galaxy is so hostile to me?
- Replies: 7
- Views: 2722
Re: (Newbie) Why the galaxy is so hostile to me?
This allows you to propose peace treaties with other players at the start of the game, although with Maniacals there's not much point in that.
- Wed Jun 02, 2021 10:59 pm
- Forum: Play-Testing Feedback
- Topic: (Newbie) Limited production options at start.
- Replies: 27
- Views: 4084
Re: (Newbie) Limited production options at start.
There's lots to learn when you start. I never use the initial colony ship in the starting system. If you have a colonizable planet (on turn 1 that means Good, or the same type as the Home planet) then I would start building an outpost base for it. Others likely will disagree with me. If that planet ...
- Sun May 16, 2021 10:08 pm
- Forum: Play-Testing Feedback
- Topic: 0.4.10.1 Ships disappearing from view
- Replies: 5
- Views: 2661
Re: 0.4.10.1 Ships disappearing from view
Yeah, that's why if you see a report that an AI got Multi-Spectral early on, be wary.
- Tue May 11, 2021 5:30 am
- Forum: Support
- Topic: AI bug: Sly trying to colonize gas giants with exobots
- Replies: 5
- Views: 4490
Re: AI bug: Sly trying to colonize gas giants with exobots
In general, probably, although Sly will normally do a lot more colony ships due to supply issues. Just because an exobot colony ship is at a system doesn't mean the AI is trying to colonize it. AIs seem to lose track of ships if what they were doing got interrupted. The ship might be there because i...
- Tue May 11, 2021 5:25 am
- Forum: Play-Testing Feedback
- Topic: Diversity in AI species
- Replies: 27
- Views: 4128
- Tue May 11, 2021 5:21 am
- Forum: Play-Testing Feedback
- Topic: Testing Reports
- Replies: 56
- Views: 7279
Re: Testing Reports
No, at least not in the past. I believe the distance affects the probability of change.
- Sun May 09, 2021 11:43 pm
- Forum: Play-Testing Feedback
- Topic: Diversity in AI species
- Replies: 27
- Views: 4128
Re: Diversity in AI species
Not really in response to the questions, but what does "hat" mean in the post?
- Wed May 05, 2021 11:25 pm
- Forum: Play-Testing Feedback
- Topic: Planet colonization/outpost limit? (New playtester)
- Replies: 8
- Views: 2914
Re: Planet colonization/outpost limit? (New playtester)
In the image posted, you can't invade because planetary defenses are up. The only warship I see on that is some sort of tame monster, but it's set to Hide rather than System Control, which is why defenses haven't been knocked down.