Search found 123 matches

by UrshMost
Sun May 28, 2017 9:51 am
Forum: Play-Testing Feedback
Topic: nevermind
Replies: 5
Views: 1073

Re: nevermind

nevermind - i found there was a ancient ruins Neutronium synthesizer that i wasn't aware of. Sorry, back to your normally scheduled fleet building. The george only part was just a coincidence where they had shipyards and could build the forge and the other systems that i checked just happened to not...
by UrshMost
Sun May 28, 2017 4:28 am
Forum: Play-Testing Feedback
Topic: nevermind
Replies: 5
Views: 1073

nevermind

nevermind - i found there was a ancient ruins Neutronium synthesizer that i wasn't aware of. Sorry, back to your normally scheduled fleet building. ** **After I researched neutronium I found that my George planets could build Neutronium Forges, even though I did not yet have a source. None of my oth...
by UrshMost
Sun May 14, 2017 7:24 pm
Forum: Play-Testing Feedback
Topic: Solar hull nerfed too much?
Replies: 2
Views: 955

Solar hull nerfed too much?

Due to the Titanic Hull's higher structure, which therefore needs fewer armor parts, you can build a Titanic hull that is has a more powerful attack and similar structure to a similarly equipped Solar hull, and at the same time is cheaper and faster to build. To make up for its higher research cost,...
by UrshMost
Sun Mar 05, 2017 6:48 am
Forum: Play-Testing Feedback
Topic: Misiorla Colonies
Replies: 2
Views: 780

Misiorla Colonies

Its great (and scary) to see the AI utilising species that it acquires via Xenoresurrection Labs! I captured a planet that was populated with Misiorla from another empire, waited until they were happiness 5 (pop 14) and tried to build a colony of them in another system and found that I hadn't becaus...
by UrshMost
Fri Feb 10, 2017 8:08 pm
Forum: Play-Testing Feedback
Topic: Ignore/Block Sitrep options greyed out-Build 2017-1-31 Win32
Replies: 1
Views: 634

Ignore/Block Sitrep options greyed out-Build 2017-1-31 Win32

The options to Ignore and to Block Sitrep messages are greyed out and can't be selected.
Build 2017-1-31 Win32
by UrshMost
Mon Jan 09, 2017 8:20 pm
Forum: Play-Testing Feedback
Topic: 2017-01-06 build crashing frequently
Replies: 2
Views: 593

2017-01-06 build crashing frequently

I am getting frequent program crashes with the new build dated 2017-01-06. It seems to crash randomly around every 5 - 30 turns. Crashes are not yet reproducible; I can load an autosave from the turn before the crash and it plays successfully. I reinstalled the previous version of Freeorion (2016-12...
by UrshMost
Thu Dec 29, 2016 7:14 pm
Forum: Play-Testing Feedback
Topic: Misiorla Flak Cannons Overpowered
Replies: 7
Views: 1114

Re: Misiorla Flak Cannons Overpowered

Meaning they get an extra shot for a total of 6 shots, but each shot also does an extra damage so they do 6 2pt damage shots. Ok, that makes more sense. In the combat report damage log it shows them doing a single point of damage to fighters, but now that I've looked in the freeoriond.log file I se...
by UrshMost
Wed Dec 28, 2016 11:18 pm
Forum: Play-Testing Feedback
Topic: Misiorla Flak Cannons Overpowered
Replies: 7
Views: 1114

Misiorla Flak Cannons Overpowered

Misiorla are getting some huge boost on their Flak Cannons. Generic gets 3 damage per, Mu Ursh get 5 damage per, Misiorla get 12 damage per Flak Cannon. I've attached a screen shot of a Small Hull with a single Flak Cannon, and I see the same behaviour in a few other hulls that I checked. Build 12-2...
by UrshMost
Thu Dec 15, 2016 12:25 am
Forum: Play-Testing Feedback
Topic: Fighters! Feedback needed
Replies: 62
Views: 12782

Re: Fighters! Feedback needed

In the Combat Report Log file it would make more sense if carriers were shown launching fighters before they are shown being destroyed.

Currently you find:

The Hegemony ship BlahBlah was destroyed
BlahBlah launches 2 Fighter
by UrshMost
Wed Dec 14, 2016 7:55 pm
Forum: Play-Testing Feedback
Topic: Order of Stats Displayed in Fleet Window
Replies: 2
Views: 545

Re: Order of Stats Displayed in Fleet Window

That makes sense.
by UrshMost
Wed Dec 14, 2016 7:17 pm
Forum: Play-Testing Feedback
Topic: Order of Stats Displayed in Fleet Window
Replies: 2
Views: 545

Order of Stats Displayed in Fleet Window

The order of the stats displayed on a line for an individual ship no longer matches up to the order that the stats are displayed in for a line in the fleet window and its driving me nuts! Can the order for an individual ship be changed back to: Damage, Structure, Shields, Fuel, Speed, Detection, Ste...
by UrshMost
Wed Dec 14, 2016 7:01 pm
Forum: Play-Testing Feedback
Topic: Fighter Damage Calc Wierdness
Replies: 1
Views: 4689

Fighter Damage Calc Wierdness

Note: These damage numbers come from total damage showed in the pedia ship design info window in the ship design screen, and are for a generic species before laser fighters have been researched. These numbers were generated with a grav hull but I see the same thing with other hulls. Win32 build date...
by UrshMost
Wed Dec 14, 2016 6:09 pm
Forum: Play-Testing Feedback
Topic: Fighters! Feedback needed
Replies: 62
Views: 12782

Re: Fighters! Feedback needed

UI Improvement Suggestions: Add fighter info to Pedia ship design info screen; number of fighters, fighter damage reflecting tech and species bonuses, fighters launched per turn Add flak gun info to Pedia ship design info screen; total flak shots per round reflecting tech and species bonuses Maybe r...
by UrshMost
Tue Dec 13, 2016 8:18 pm
Forum: Play-Testing Feedback
Topic: Fighters! Feedback needed
Replies: 62
Views: 12782

Re: Fighters! Feedback needed

I'm finding that I've adjusted my ship designs so they all have a single flak gun and now I can pretty much ignore fighters. I don't know if the flak gun is overpowered vs fighters (too many fighter kills per turn?) or if the fighters need to be stronger. Early game I use robot hulls with 1x flak 3x...
by UrshMost
Tue Oct 25, 2016 11:25 pm
Forum: Play-Testing Feedback
Topic: Thoughts on latest release...
Replies: 80
Views: 15600

Re: Thoughts on latest release...

I use windows 7, and also used to get the occasional BSOD, but then I turned off ALL overclocking and it went away completely. Over a year later and no bluescreens in the game. I was using a mild cpu (AMD) and ram speed overclocks that weren't causing issues with anything else. I suspect in my case ...