Search found 41 matches
- Wed Apr 14, 2004 11:36 pm
- Forum: Other Game Design
- Topic: Version .3 Buildings, Research, and such
- Replies: 10
- Views: 2178
Re: Version .3 Buildings, Research, and such
http://home.earthlink.net/~drekmonger/Buildv3/BuildQ.htm Tzlaine's global build queue, the nuts and bolts codified. Should reserve fleets be local to a specific shipyard or global to the entire empire? I see advantages to both methods. While I can live with global production (i.e. putting all plane...
- Wed Apr 14, 2004 10:56 pm
- Forum: Design Archive
- Topic: DESIGN: Buildings / Build Queues / Infrastructure
- Replies: 420
- Views: 113636
I think we should be able to change a focus. So that you could make a farming world into an industry world. It would invlove alot of tearing down of builfings, but that's the sacrifice we have to make. :lol: Sure, but without tearing down the buildings of the previous focus, you'd have another choi...
- Wed Apr 14, 2004 10:43 pm
- Forum: Design Archive
- Topic: DESIGN: Buildings / Build Queues / Infrastructure
- Replies: 420
- Views: 113636
- Wed Apr 14, 2004 2:43 am
- Forum: Audio
- Topic: Sound/Music "License"?
- Replies: 5
- Views: 3807
The artwork and music has thus far fallen under the creative commons licence. Anyone can use FO media, even for commerical purposes, without asking, so long as they credit the author. That's exactly what I don't like about it. I don't mind if people copy my music or use it for non-commercial purpos...
- Tue Apr 13, 2004 9:20 pm
- Forum: Other Game Design
- Topic: Distibuted production models
- Replies: 43
- Views: 9732
I think if you set a ship to go into reserves, then they should just start flying back to a world with a shipyard. Oh, want to change your mind, then just tell the ship to move somewhere else, maybe back to where it was. I like that idea. So you have a whole lot of ships building and in reserves. A...
- Tue Apr 13, 2004 9:05 pm
- Forum: Other Game Design
- Topic: Distibuted production models
- Replies: 43
- Views: 9732
- Tue Apr 13, 2004 4:52 pm
- Forum: Audio
- Topic: Sound/Music "License"?
- Replies: 5
- Views: 3807
Sound/Music "License"?
Hi, I've been lurking on the forum for about a year, and intended to help with programming. But since I stll haven't had the time to learn C++, I thought I might do something useful in the meantime, make some music for example ;) But first I'd like to know what the legal aspects are when I contribut...
- Tue Apr 13, 2004 4:42 pm
- Forum: Other Game Design
- Topic: Espionage
- Replies: 42
- Views: 5996
- Tue Apr 13, 2004 12:24 pm
- Forum: Other Game Design
- Topic: Distibuted production models
- Replies: 43
- Views: 9732
to drek: In FO, we'd tend to choose the the approach that's more fun. I completely agree with this, but out of two approaches that are both fun, the more realistic/intuitive/natural one is alwas better. The decision would be where to build expensive shipyards. On the frontier where it's vunlnerable...
- Tue Apr 13, 2004 2:02 am
- Forum: Other Game Design
- Topic: Distibuted production models
- Replies: 43
- Views: 9732
- Mon Apr 12, 2004 11:04 pm
- Forum: Other Game Design
- Topic: Thoughts on Diplomacy
- Replies: 15
- Views: 5465