Search found 41 matches
- Mon May 24, 2004 2:57 am
- Forum: Design Archive
- Topic: DESIGN: Buildings / Build Queues / Infrastructure
- Replies: 420
- Views: 113743
There are some fundamental problems with the idea that still need to be solved. For example, how does the UI scale for dealing with early game capacities vs. late game capacites? Well you can use logarithmic scaling, so for example a project that needs 5x more time than another uses less than 5x th...
- Mon May 24, 2004 1:54 am
- Forum: Other Game Design
- Topic: GNN?
- Replies: 17
- Views: 3883
- Sat May 15, 2004 12:58 pm
- Forum: Design Archive
- Topic: DESIGN: Buildings / Build Queues / Infrastructure
- Replies: 420
- Views: 113743
- Sat May 15, 2004 12:13 pm
- Forum: Other Game Design
- Topic: different galaxy sizes: yes or no?
- Replies: 12
- Views: 2133
- Thu May 13, 2004 11:10 pm
- Forum: Design Archive
- Topic: DESIGN: Buildings / Build Queues / Infrastructure
- Replies: 420
- Views: 113743
- Thu May 13, 2004 7:37 pm
- Forum: Other Game Design
- Topic: "Event-Engine" (a refinement of drek's story-based
- Replies: 72
- Views: 10017
- Thu May 06, 2004 11:51 pm
- Forum: Design Archive
- Topic: DESIGN: Buildings / Build Queues / Infrastructure
- Replies: 420
- Views: 113743
- Thu May 06, 2004 4:23 pm
- Forum: Audio
- Topic: Hexxium Music
- Replies: 8
- Views: 10905
I've uploaded a raw midi version to http://user.cs.tu-berlin.de/~pawit/mid/.
But as it is now, I think it's too repetative and too short to use it as galaxy screen music.
But as it is now, I think it's too repetative and too short to use it as galaxy screen music.
- Thu May 06, 2004 4:00 pm
- Forum: Audio
- Topic: source audiofiles & ogg-vorbis
- Replies: 12
- Views: 5139
- Mon May 03, 2004 10:39 pm
- Forum: Audio
- Topic: Hexxium Music
- Replies: 8
- Views: 10905
- Mon May 03, 2004 10:28 pm
- Forum: Design Archive
- Topic: DESIGN: Buildings / Build Queues / Infrastructure
- Replies: 420
- Views: 113743
I think it's very important to make attacking/conquering planets way more difficult than defending/keeping them. It's not much fun if colonies are conquered or destroyed all the time, on both sides. Imagine a war where both opposing empires each just send a huge fleet into enemy territory to destroy...
- Thu Apr 15, 2004 2:59 am
- Forum: Design Archive
- Topic: DESIGN: Buildings / Build Queues / Infrastructure
- Replies: 420
- Views: 113743
- Thu Apr 15, 2004 2:12 am
- Forum: Audio
- Topic: Hexxium Music
- Replies: 8
- Views: 10905
Hexxium Music
I want to try and contribute some music too. But usually I'm more into rock/pop music, and mostly "real" recordings, so I'm completely new to this stuff. Which brings up my first question: Do you think we could use some Rock/Pop style music in FO? Maybe for a certain race? Anything based o...
- Thu Apr 15, 2004 1:37 am
- Forum: Other Game Design
- Topic: Buildings
- Replies: 26
- Views: 3801
- Thu Apr 15, 2004 1:31 am
- Forum: Design Archive
- Topic: DESIGN: Buildings / Build Queues / Infrastructure
- Replies: 420
- Views: 113743