Search found 854 matches
- Tue May 04, 2021 12:22 am
- Forum: Play-Testing Feedback
- Topic: Testing Reports
- Replies: 56
- Views: 7180
Re: Testing Government and Influence
A few turns later I have a sitrep for a Small Snowflake arriving at a planet, even though I don't have enough detection to see small snowflakes. I had a derelict scout in the vicinity the turn before, though. It's always been that way, one extra turn of detection from DS. There a few things you can...
- Tue May 04, 2021 12:11 am
- Forum: Play-Testing Feedback
- Topic: Building advanced shipyards on outposts, unintended?
- Replies: 2
- Views: 2573
Re: Building advanced shipyards on outposts, unintended?
I brought this up years ago. I think the explanation was that as an orbital installation it didn't need planet-side population.
- Tue Apr 06, 2021 10:27 pm
- Forum: Off-Topic
- Topic: New member here
- Replies: 11
- Views: 6740
Re: New member here
But the post doesn't even mention FreeOrion. These kind of "I have been searching for this sort of forum and now I have found it" are frequent first posts for PHPBB forums that require an initial approval. In the past I moderated a hobby forum and have seen this sort of thing. I might be w...
- Mon Apr 05, 2021 7:32 pm
- Forum: Off-Topic
- Topic: New member here
- Replies: 11
- Views: 6740
- Sat Apr 03, 2021 10:19 pm
- Forum: General Discussion
- Topic: How to build a Black Hole Power Generator?
- Replies: 4
- Views: 4305
Re: How to build a Black Hole Power Generator?
Occasionally, black hole systems have planets.
- Fri Feb 19, 2021 8:38 pm
- Forum: FreeOrion Project
- Topic: Getting to Experimentors
- Replies: 7
- Views: 1661
Re: Getting to Experimentors
If you do it right, you get it all done before the Experimenters start producing spawn. You don't get the right conditions very often, but I've never had it fail when I did.
- Fri Feb 19, 2021 2:26 am
- Forum: Play-Testing Feedback
- Topic: Sly Subteraean Habitation
- Replies: 3
- Views: 3091
Re: Sly Subteraean Habitation
Often those population ones don't make too much sense for given species and planet types.
- Fri Feb 19, 2021 2:21 am
- Forum: Play-Testing Feedback
- Topic: Concentraation camps banned?
- Replies: 3
- Views: 3000
- Mon Feb 15, 2021 12:33 am
- Forum: FreeOrion Project
- Topic: Getting to Experimentors
- Replies: 7
- Views: 1661
Re: Getting to Experimentors
I have noticed that it's much more difficult to get nexus or bores to connect to the Experimenter world. I discussed one experience here: https://www.freeorion.org/forum/viewtopic.php?f=28&t=11522 That doesn't mean that I can connect in every game, it's sometimes nearly impossible. I haven't bot...
- Thu Feb 11, 2021 6:31 am
- Forum: Off-Topic
- Topic: New member here
- Replies: 11
- Views: 6740
Re: New member here
Depends on the link. What would need to post?
- Tue Feb 09, 2021 11:23 pm
- Forum: Play-Testing Feedback
- Topic: V0.4.10.1 Feedback
- Replies: 14
- Views: 4060
Re: V0.4.10.1 Feedback
I would try going to AppData\Roaming\FreeOrion\shipdesigns and seeing if the text file for the ships you don't want are still there. You'd probably need to search the files because they don't name them well anymore.
If you find them, then delete the files and see if that clears it up.
If you find them, then delete the files and see if that clears it up.
- Tue Jan 12, 2021 9:09 pm
- Forum: Support
- Topic: Bugs in V0.4.10.1
- Replies: 7
- Views: 6297
Re: Bugs in V0.4.10.1
... Not sure it is a bug, but it sounds like one to me: On an outpost, you cannot build a basic ship yard, but when a basic ship yard exists from an earlier settlement, you can build all ship yard extensions No, that's by design. I discovered it many iterations before and asked about it then. https...
- Thu Dec 24, 2020 6:03 am
- Forum: General Discussion
- Topic: Sol system
- Replies: 2
- Views: 4826
Re: Sol system
I wonder what planet type you'd make Venus.
- Tue Dec 08, 2020 6:32 am
- Forum: Play-Testing Feedback
- Topic: Regenerate troops even when system is blockaded?
- Replies: 18
- Views: 4465
Re: Regenerate troops even when system is blockaded?
That's not part of the game as it exists. If you persist in being pissy every time someone gives you an answer, people will just start ignoring your questions. Which is what I will be doing from now on.
- Mon Dec 07, 2020 9:57 pm
- Forum: Play-Testing Feedback
- Topic: Regenerate troops even when system is blockaded?
- Replies: 18
- Views: 4465
Re: Regenerate troops even when system is blockaded?
Defensive militia training +1 should IMO do so even when the system is blockaded. I find it strange how industry/research output is unchanged, but troops do not increase? I mean, if enemy ships hold the system then I'd assume the former two to also be seriously affected (all facilities bombed to he...