here is a quite dirty one:
[link removed, due to bandwidth problems]
Search found 1889 matches
- Wed Mar 10, 2004 12:06 pm
- Forum: Graphics
- Topic: Request: Icon *urgent*
- Replies: 33
- Views: 6324
what's the grey outer ring? That'll be the atmosphere, though it shouldn't be protruding so much. but you guys got remember these images will be scaled down. well, but the atmosphere dosn't appear grey, and it isnt visible all around the planet. :) i'm working on the planets too. this is what i got...
- Wed Mar 10, 2004 11:30 am
- Forum: Other Game Design
- Topic: multiple turns at once?
- Replies: 7
- Views: 1932
[....] but theres no reason this couldnt be done for SP. great ;) All you have to do is hand control of the client over to an AI for a number of turns. maybe the player should be able to decide, whether the ai takes controll or not. i thought of this feature to 'skip' the turns where nothing(at lea...
- Wed Mar 10, 2004 8:07 am
- Forum: Other Game Design
- Topic: multiple turns at once?
- Replies: 7
- Views: 1932
multiple turns at once?
i'm sure you know this: you are sitting in front of the screen, watching your empire and are pressing the turn button again and again, cuz you are waiting for fleet xy arriving in system yz and notthing else is happening. since moo2 i wanted to be able to right-click(or whatever) on the turn button ...
- Tue Mar 09, 2004 11:44 pm
- Forum: General Discussion
- Topic: System Requirements
- Replies: 1
- Views: 1147
- Tue Mar 09, 2004 1:22 am
- Forum: Graphics
- Topic: some polishing
- Replies: 6
- Views: 2413
- Mon Mar 08, 2004 9:18 pm
- Forum: General Discussion
- Topic: FreeOrion 0.1 Issues thread
- Replies: 78
- Views: 14506
- Mon Mar 08, 2004 8:20 pm
- Forum: Graphics
- Topic: A new ship...
- Replies: 12
- Views: 2621
5000 polys for 1 ship? so if both sides come with 20 ships we would have about 100000 polys. no engine can handle this on a home pc. ut2k3 models have a poly count of about 2000(2000 faces). and fo doesn't need such detailed models. i think you need some extrem low poly stuff for fo, cuz you will ha...
- Mon Mar 08, 2004 8:06 pm
- Forum: Graphics
- Topic: A new ship...
- Replies: 12
- Views: 2621
- Mon Mar 08, 2004 7:23 pm
- Forum: Graphics
- Topic: Menu Screen
- Replies: 18
- Views: 5481
- Mon Mar 08, 2004 7:00 pm
- Forum: Graphics
- Topic: The DOGA ship creation/animation thread
- Replies: 18
- Views: 4387
hmm, they are way too high poly in my mind. you can't use those models in a realtime engine if there are maybe hundreds of them(i hope fo will support such large battles :) and they don't need so many details(if you add details, do it with a texture map), cuz on the battle screen they will be displa...
- Mon Mar 08, 2004 6:31 pm
- Forum: Graphics
- Topic: some polishing
- Replies: 6
- Views: 2413
some polishing
hi,
i've done some minor changes, hope you like it. in my mind it looks much cleaner now.
you can get the pngs here: nebulas.zip
simply replace the original ones.
i've done some minor changes, hope you like it. in my mind it looks much cleaner now.
you can get the pngs here: nebulas.zip
simply replace the original ones.