Search found 2132 matches

by utilae
Wed Jun 03, 2009 9:50 am
Forum: General Discussion
Topic: How expensive would it to buy old sourcecode of classics?
Replies: 19
Views: 6888

Re: How expensive would it to buy old sourcecode of classics?

Yes, I think Sword Of The Stars main problem for me was:
- putting buildings on planets (too micro)
- film like combat, ie no combat
- RPS combat

I think they would still make a good game though, way better than EA or Atari would make.
by utilae
Wed Jun 03, 2009 9:44 am
Forum: Strategy Games
Topic: X4 = dead?
Replies: 43
Views: 40804

Re: X4 = dead?

Definitely not dead... Sword of the Stars has just announced a 3rd, mini-expansion as well as sword of the stars 2. Full details on the message boards located here ! (sword of the stars is what master of orion 3 *should* have been... a true return to the moo 1 roots, with quite a bit of modernizati...
by utilae
Wed Jun 03, 2009 9:42 am
Forum: Other Game Design
Topic: Special elements
Replies: 42
Views: 6987

Re: Special elements

We could eliminate the shield meter, but then there would be no shields on ships. Or we could hide the actual shield level, and just assign shield ratings to ships that would still have an actual shield rating underneath... I don't see this as an improvement. Similarly, I was thinking it might be a...
by utilae
Wed Jun 03, 2009 9:21 am
Forum: Other Game Design
Topic: Fast Tech
Replies: 13
Views: 3350

Re: Fast Tech

I guess miniaturization in FreeOrion would be more like increasing damage by a factor.
eg
Miniaturization reduces weapon size to 50%. This means damage is doubled. The weapon itself does not take any extra space or slots. The design does not change this way.
by utilae
Thu May 21, 2009 5:57 am
Forum: Other Game Design
Topic: Ship Types(An alternative to simple sizes)
Replies: 11
Views: 1887

Re: Ship Types(An alternative to simple sizes)

I've seen this crop up a few times. I would say he is proposing ship classes, which basically is a combination of role and size really. I prefer that these things are separate because well you have more power in designing things, eg Scout, make it small or large rather than just a scout that is smal...
by utilae
Thu May 21, 2009 5:49 am
Forum: Strategy Games
Topic: Creating a 4X Game In Excel???
Replies: 6
Views: 4979

Re: Creating a 4X Game In Excel???

Sword of the Stars uses excel spread sheets for the galactic map generator (as an example)... I'm pretty sure there are other 4x games that use excel spread sheets for other functions!! ;) Moo3 also used excel spreadsheets. But I am talking about using only Excel. So no cheating by using flash in a...
by utilae
Wed May 20, 2009 1:35 pm
Forum: Other Game Design
Topic: Proposal for elimination of Population
Replies: 31
Views: 4432

Re: Proposal for elimination of Population

I think your going down the right path. Though how can there be a minimum of Current Development Level" and "Optimum Development Level. I would have thought that Current Development Level would have no min or max but a 'current' value. And Optimum Development Level, well isn't that like th...
by utilae
Wed May 20, 2009 1:22 pm
Forum: Design Archive
Topic: Quick Issue: Colony Ships Population Source and Consumption
Replies: 78
Views: 85131

Re: Quick Issue: Colony Ships Population Source and Consumption

Nobody is suggesting having more than one race per planet. This has been decided against for a long time. | zip | A reasonable solution to this is to eliminate the choice of race when building a colony ship. Instead, the race of a colony ship will be the race of the planet where it is built. This r...
by utilae
Wed May 20, 2009 7:17 am
Forum: Design Archive
Topic: Quick Issue: Colony Ships Population Source and Consumption
Replies: 78
Views: 85131

Re: Quick Issue: Colony Ships Population Source and Consumption

It sounds like work. For the player to keep track of the fact that planet A has two races on, 35% Race A. 65% Race B. Race A has +5 Research, +10 Industry, -10 Farming. Race B has +20 Morale, -15 Construction. It's too complex. It would be better if this were simplified. Already people are talking a...
by utilae
Wed May 20, 2009 7:05 am
Forum: Other Game Design
Topic: Moving population
Replies: 49
Views: 8686

Re: Moving population

Well, you wouldn't have population right so how could it drain your resources. And the food would encourage planet development as you said. This other game I mentioned instead of population had area. And as the planet developed (builds x research buildings, and x industry buildings, etc) the area of...
by utilae
Wed May 20, 2009 6:56 am
Forum: Off-Topic
Topic: Plasma Cannons
Replies: 30
Views: 33441

Re: Plasma Cannons

They should be.
I don't believe Moo2 is perfect or even satisfactory in that respect.
by utilae
Wed May 20, 2009 6:55 am
Forum: Strategy Games
Topic: Creating a 4X Game In Excel???
Replies: 6
Views: 4979

Re: Creating a 4X Game In Excel???

Well it doesn't need to have a graphical format. I'm talking about a desperate person trying to make a 4X Game. They would be desperate to implement a model but not care about the fact that it is actually a spreadsheet. I was just thinking about that idea and loled at the idea and thought I would se...
by utilae
Tue May 19, 2009 12:13 pm
Forum: Strategy Games
Topic: Creating a 4X Game In Excel???
Replies: 6
Views: 4979

Creating a 4X Game In Excel???

You know how people sometimes play a 4X Game and say that it's so bad that it feels like it's a spreadsheet.

Well, has anyone ever thought hmmmm, can a 4X Game be made in Excel?
Can it??
by utilae
Tue May 19, 2009 11:56 am
Forum: Design Archive
Topic: Quick Issue: Colony Ships Population Source and Consumption
Replies: 78
Views: 85131

Re: Quick Issue: Colony Ships Population Source and Consumption

If you want to have the colony ship take population, make it happen automatically after the colony ship is built. Colony ships orbiting your planet are autofilled with pop when it becomes available (no species selection and no how much pop selection as max pop is taken). Have the building of colony ...
by utilae
Tue May 19, 2009 9:46 am
Forum: Other Game Design
Topic: Special elements
Replies: 42
Views: 6987

Re: Special elements

I do agree.

I do kind of think that FreeOrion has already become more complex then it should have.
It seems like there are so many meters now.