Search found 1060 matches

by Impaler
Wed Aug 03, 2005 7:04 am
Forum: Other Game Design
Topic: The Basics of Ship Combat
Replies: 100
Views: 18735

I dont want to see a D&D style combat system, it dosn't fit well in space ware your often dealing with things that are orders of magnitude in size difference. Its a system designed to represent humanoid creatures fighting hand to hand. D&D avoids multiplication like the plauge but we are mos...
by Impaler
Wed Aug 03, 2005 6:52 am
Forum: Story
Topic: Plant Race In FreeOrion
Replies: 12
Views: 4700

Considering that we already have several plant based life forms subimted that do have some movment and everyone else has suported moving plants I dont think we need any kind of rule saying they can't. I'm all for policing race designs that break basic rules of physics or evolution but I see no reaso...
by Impaler
Wed Aug 03, 2005 6:39 am
Forum: Other Game Design
Topic: Planet climates
Replies: 77
Views: 15876

Heres my wheel sugjestion Forest ----------. ... | ................. | Desert ..........Ocean ... | ................. | Barren ......... Tundra ... | ................. | Asteroid....... Methanic ... | ................. | Inferno ------ Acidic (Gaia) Red-Giants, Yellow Giants, Blue Giants Asteroid re...
by Impaler
Wed Aug 03, 2005 5:59 am
Forum: Other Game Design
Topic: Planet climates
Replies: 77
Views: 15876

Scenario: Race1 and Race2 both prefer desert planets. They are, however, still different species and would have different ideals about exactly what *type* of desert planet they like. So late in the game a Race1 gets a terraforming tech to produce gaias. They use the tech on a standard desert planet...
by Impaler
Wed Aug 03, 2005 5:51 am
Forum: Other Game Design
Topic: Colonizing the sun??
Replies: 21
Views: 4248

Yes their are several Sci-Fi stories I have read about Stellar life. Usaly its Plasma-Energy based life that lives in the Photosphere of the star. They would be much like the giant Gass-bag creatures that live in Gas-giant planets. I think Dreamer is thinking more along the lines of building a giant...
by Impaler
Fri Jul 29, 2005 10:51 am
Forum: Story
Topic: Plant Race In FreeOrion
Replies: 12
Views: 4700

I agree with Bux's definition. I used thinking along much the same lines wiith my race the Cynos (see bottom of Story Page). They are semi-mobile consisting of a immobile mother planet and "seed" units which are mobile. They act as reproductive vectors and defend the main plant much like a...
by Impaler
Thu Jul 28, 2005 9:03 am
Forum: Other Game Design
Topic: Planet climates
Replies: 77
Views: 15876

We discussed using "Forest" to replace "Terran" on a seperate thread a time back. What do people think of that idea now? Personaly I'm for includeing just about any planet type so long as we have the Artwork to go with it. Particularly the Obiwan Surface shoots. I realy like how ...
by Impaler
Tue Jul 19, 2005 10:47 am
Forum: Story
Topic: Race Categories
Replies: 16
Views: 7531

Yes that sounds good the breakup into seperate catagories. The question we need to ask is "What adsactly dose the "Makeup" tell us about a race?". It seems to me that most of our ideas realy revolve around Metabalizm, basicaly how an organism gets its Energy and how it reproduces...
by Impaler
Tue Jul 19, 2005 10:17 am
Forum: Other Game Design
Topic: The Basics of Ship Combat
Replies: 100
Views: 18735

I also think some simple flat turn based combat Engine would be a good initial goal. I realy love Panzer General and think Hexes ROCK!! Look at this Screen Shoot of Space Empires V System view screen http://www.malfador.com/SE5scr001.htm I think we should use something like this for our battles (may...
by Impaler
Tue Jul 19, 2005 9:12 am
Forum: Other Game Design
Topic: Social Enginering Groups
Replies: 21
Views: 5019

Why go to the difficulty of having these destincions of "Autonomus/Dependent" and other terms that dont realy carry much meaning in the game and skip strait to the Social Effect Catagories aka "Bravery" "Police Power" "Security" which have straitforward game p...
by Impaler
Sun Jul 17, 2005 4:19 pm
Forum: Story
Topic: Race Categories
Replies: 16
Views: 7531

NonCorporeal could become "Etherial" as that sound cooler Other things that need including Aliens that live in the vacume of space Aliens that live in the photosphere of a Star (see SunDiver by Larry Nivin) Aliens that live on the surface of Nutron Stars and are composed of hyper compresse...
by Impaler
Mon Jul 11, 2005 7:59 pm
Forum: Other Game Design
Topic: The Basics of Ship Combat
Replies: 100
Views: 18735

I was just thinking perhaps we want to limit the number of ships types that can go in a task force, between 9 and 12 seems most reasonable to me. The advantage would be that you could have a small graphical display on the screen which would show a breakdown of the numbers of each ship type and other...
by Impaler
Wed Jul 06, 2005 7:00 pm
Forum: Other Game Design
Topic: The Basics of Ship Combat
Replies: 100
Views: 18735

Skdiw: Have you read any of the system I proposed it is NOT based on a % to detect. It involves Signal Values assigned to Objects such as ships and Fleets and a Sensitivity value for Sensors these values are then compared. Detecting your opoonent involves NO randomized numbers in any way. Further mo...
by Impaler
Wed Jul 06, 2005 2:21 pm
Forum: Other Game Design
Topic: The Basics of Ship Combat
Replies: 100
Views: 18735

A few posts ago someone mentioned ships that ships might loss Detection when they are moving. Think of the noise of their own engines and power systems as jamming their sensors. The more powerfull and noicy the Engines the more your own sensor power is reduced. All engines would have a "Noise&q...
by Impaler
Wed Jul 06, 2005 12:33 am
Forum: Other Game Design
Topic: The Basics of Ship Combat
Replies: 100
Views: 18735

We have been planning for most battle control to be done at "Task Force" Level rather then individual ship levels. The play will be instructing ships when to use their Active Sensors just as you have to tell you ships to do things like move or bomb a planet, to say that adding a desision f...