Search found 2014 matches

by o01eg
Thu Jun 11, 2020 11:35 am
Forum: General Discussion
Topic: Tenth game on the multiplayer slow game server
Replies: 217
Views: 30888

Re: Tenth game on the multiplayer slow game server

Looks like I can't connect to the server. I get stuck at the lobby screen (can see the chat, but galaxy won't load after several minutes waiting). I'm using latest weekly test build, Windows. Last night I connected with previous version, after server had been updated. I was able to connect and play...
by o01eg
Wed Jun 10, 2020 5:04 pm
Forum: General Discussion
Topic: Ubuntu PPA
Replies: 296
Views: 141848

Re: Ubuntu PPA

Uploaded version 2020-06-09.613c260 to ppa:o01eg/freeorion.
by o01eg
Wed Jun 10, 2020 4:53 pm
Forum: General Discussion
Topic: Tenth game on the multiplayer slow game server
Replies: 217
Views: 30888

Re: Tenth game on the multiplayer slow game server

The server was updated to 2020-06-09.613c260 pre-release build.
by o01eg
Fri Jun 05, 2020 4:04 pm
Forum: Programming
Topic: Potential replacement of FOCS with Python
Replies: 107
Views: 37704

Re: Potential replacement of FOCS with Python

Then you are welcome to join the effort at MXE. Multiple people so far have told me that Python is hard to cross compile and that being the reason why MXE lacks Python support. The only Python-for-MXE project I had found, has heavily patched python 3.3 and even that is broken. It took me some time ...
by o01eg
Fri Jun 05, 2020 1:46 pm
Forum: Programming
Topic: Potential replacement of FOCS with Python
Replies: 107
Views: 37704

Re: Potential replacement of FOCS with Python

ThinkSome wrote: Fri Jun 05, 2020 10:32 am Python is hard to cross-compile, I'd rather see FOCS replaced with Lua.
I cross-compiled it for Android and even cross-compiled boost with python support.
by o01eg
Sun May 31, 2020 6:59 pm
Forum: Programming
Topic: Potential replacement of FOCS with Python
Replies: 107
Views: 37704

Re: Potential replacement of FOCS with Python

I am interested in creating the c++ building types/species... via python. So it seems that is currently not possible. Does any of you pythonistas have experience with creating c data structures from python? Or would i need to provide an api like we have and expose that? Even if there was a way to c...
by o01eg
Sun May 31, 2020 1:53 pm
Forum: Programming
Topic: Potential replacement of FOCS with Python
Replies: 107
Views: 37704

Re: Potential replacement of FOCS with Python

A bump here as oleg mentioned and adrian is working on something related. Given I have the content specified in python and I have the ability to understand what has to be done (by some binding or analysing the python file using python-ast) (how) can I create all game structures in the game via pyth...
by o01eg
Sat May 30, 2020 6:33 pm
Forum: Other Game Design
Topic: RFC: A single source for default values (FOCS, python, stringtables, backend)
Replies: 79
Views: 12712

Re: RFC: A single source for default values (FOCS, python, stringtables, backend)

The thing I asked geoff about was if macros get expanded recursively. Does not give access to game rule values or multipliers though. I did a web survey to find a language which supports what we need to bring FOCS, stringtables, backend and AI together. I found a lot of configuration languages like...
by o01eg
Fri May 29, 2020 7:26 pm
Forum: General Discussion
Topic: Tenth game on the multiplayer slow game server
Replies: 217
Views: 30888

Re: Tenth game on the multiplayer slow game server

The server was greatly updated: Fixed freeze caused by broken Oberlus'es connections. Fixed crash caused by L29Ah. Save happened after orders issued. Queued building and some other info hide from non-allied empires. New turn notification presence in chat. Last 2 players get notification about making...
by o01eg
Thu May 28, 2020 8:01 am
Forum: General Discussion
Topic: 11th slow game wishlist
Replies: 49
Views: 14470

Re: 11th slow game wishlist

Oberlus wrote: Thu May 28, 2020 7:54 am I'd like to use v0.4.10+ with tweaked bouts per combat (PR#2962, it's FOCS only so it would be doable without Windows/MacOS builds).
It's a game rules changes except stringtables. I suppose edited values should be calculated instead of written directly.
by o01eg
Wed May 27, 2020 1:17 pm
Forum: General Discussion
Topic: Tenth game on the multiplayer slow game server
Replies: 217
Views: 30888

Re: Tenth game on the multiplayer slow game server

o01eg, I have the impression that when server is restarted the readiness status is reset (keeping the orders of players that already played their turn but not the ready status). I suggest to either save (and restore on reset) readiness status or resend the "new turn" notifications to all ...
by o01eg
Wed May 27, 2020 10:38 am
Forum: General Discussion
Topic: Tenth game on the multiplayer slow game server
Replies: 217
Views: 30888

Re: Tenth game on the multiplayer slow game server

some known good version that has all known bugs fixed. That is what called released version and updating server is a part of ensuring "all known bugs fixed". Wrong, updating server blindly to master also introduces new bugs. What you do is cherry-pick bugfixes. Then the next game will suf...
by o01eg
Wed May 27, 2020 5:26 am
Forum: General Discussion
Topic: Tenth game on the multiplayer slow game server
Replies: 217
Views: 30888

Re: Tenth game on the multiplayer slow game server

L29Ah wrote: Wed May 27, 2020 5:16 am some known good version that has all known bugs fixed.
That is what called released version and updating server is a part of ensuring "all known bugs fixed".
by o01eg
Tue May 26, 2020 9:28 pm
Forum: General Discussion
Topic: Ubuntu PPA
Replies: 296
Views: 141848

Re: Ubuntu PPA

Uploaded version 2020-05-26.d034b5d to ppa:o01eg/freeorion. Added Ubuntu Groovy 20.10 support.
by o01eg
Tue May 26, 2020 9:26 pm
Forum: General Discussion
Topic: Tenth game on the multiplayer slow game server
Replies: 217
Views: 30888

Re: Tenth game on the multiplayer slow game server

Oberlus wrote: Tue May 26, 2020 9:25 pm Something is wrong...
Might that be the cause for the server not responding right now? (I was welcome with a blank screen)
I've restarted the server.