Search found 42 matches

by cazfi
Wed Oct 28, 2009 1:26 pm
Forum: Support
Topic: Error loading hulls (r3239)
Replies: 14
Views: 2038

Re: Error loading hulls (r3239)

Right. It works when run inside build directory, not as installed.
by cazfi
Tue Oct 27, 2009 5:13 pm
Forum: Support
Topic: Error loading hulls (r3239)
Replies: 14
Views: 2038

Re: Error loading hulls (r3239)

Try going into options from the main menu, and on the directories tab, make sure the resouce directories is pointing where it should for the version you're running. Checked. Seems to be correct. Make sure you're actually running the latest version you thought you were, which might not be the case i...
by cazfi
Mon Oct 26, 2009 2:41 pm
Forum: Support
Topic: Error loading hulls (r3239)
Replies: 14
Views: 2038

Re: Error loading hulls (r3239)

I did 'rm -Rf ~/.freeorion' before second test, but same errors happened.
by cazfi
Fri Oct 23, 2009 11:08 am
Forum: Support
Topic: Error loading hulls (r3239)
Replies: 14
Views: 2038

Error loading hulls (r3239)

Running on 64bit Ubuntu Jaunty After some time of universe creation (I suppose it's already created and game proceeds to next step) number of error messages is written to console where game was launched and nothing more happens. It seems to me that latter errors are just consequence of the first one...
by cazfi
Wed Oct 21, 2009 1:30 pm
Forum: Compile
Topic: FYI: Build with FullMoon
Replies: 0
Views: 1603

FYI: Build with FullMoon

I'm developing a (nightly) build tool called FullMoon ( http://www.cazfi.net/fullmoon/ ) I'm now using FreeOrion build as one of the test cases for this system.

FullMoon is currently Linux only tool.
by cazfi
Tue Jun 02, 2009 8:40 pm
Forum: Support
Topic: Unable to run freeorion (Solved again)
Replies: 15
Views: 7258

Re: Unable to run freeorion (Solved again)

cazfi wrote:Do you want me to submit "user story" to wiki about how to build and install FreeOrion and dependencies to directory tree of their own?
http://www.freeorion.org/index.php/User ... parateTree
by cazfi
Tue Jun 02, 2009 8:36 pm
Forum: Support
Topic: Unable to run freeorion (Solved again)
Replies: 15
Views: 7258

Re: Unable to run freeorion (Solved again)

At the same time I wonder why bindir and datadir defaults are not relative to prefix (according to "scons -h")? Now I have to set all three separately to install freeorion to separate directory hierarchy. Further testing proved that they actually are correctly relative to prefix, 'scons -...
by cazfi
Sun May 31, 2009 7:30 pm
Forum: Support
Topic: Unable to run freeorion (Solved again)
Replies: 15
Views: 7258

Re: Unable to run freeorion (Solved again)

Another thing to try, which I'd like to hear back about, is to find the function OgreGUI::Enter2DMode in GG/src/Ogre/OgreGUI.cpp and replace if (glUseProgramARB) glUseProgramARB(0); with glUseProgram(0); This seems to be (one of the?) issue with ATI cards, and is discussed here as well: http://www....
by cazfi
Fri May 29, 2009 12:08 pm
Forum: Support
Topic: Unable to run freeorion (Solved again)
Replies: 15
Views: 7258

Re: Unable to run freeorion (Solved again)

The datadir and bindir *defaults* are necessarily determined in C++ code, and have to function even if there are no files available to provide them. The only way (I think?) to have these defaults change depending on the scons parameters would be to have the scons script modify the source code befor...
by cazfi
Fri May 29, 2009 11:38 am
Forum: Support
Topic: Unable to run freeorion (Solved again)
Replies: 15
Views: 7258

Re: Unable to run freeorion (Solved again)

If you change the working directory out of FreeOrion, you will NOT be able to run the game, because it will try to find ./freeoriond and ./freeorionca as soon as you start a game. Actually those processes are launched ok according to process list just before the crash. This is what I did (dependenc...
by cazfi
Fri May 29, 2009 11:28 am
Forum: Support
Topic: Unable to run freeorion (Solved again)
Replies: 15
Views: 7258

Re: Unable to run freeorion (Solved again)

OndrejR wrote:Did you change file ogre_plugins.cfg content to:

Code: Select all

PluginFolder=/usr/local/lib/OGRE
Thanks, that (or rather; correct value) fixed the workdir problem
OndrejR wrote:Another problem may be if you have ATI.
Yeah, I'll try another machine with nvidia.
by cazfi
Thu May 28, 2009 10:34 pm
Forum: Support
Topic: Unable to run freeorion (Solved again)
Replies: 15
Views: 7258

Re: Unable to run freeorion (Solved again)

I also encountered this same error main() caught exception(std::runtime_error): Failed to find an Ogre GL render system. I looked from the source code where it printed error message like that and debugged error to missing ogre_plugins.cfg file. This problem was solved when I copied ogre_plugins.cfg ...