Search found 97 matches

by Kharagh
Fri Sep 09, 2005 12:55 pm
Forum: Other Game Design
Topic: Spacecraft Propulsion
Replies: 59
Views: 15163

That's an auto refit I could live with very well. If it doesn't change the main design of the ship it will be a valuable option later in the game, when the number of ships gets too high
by Kharagh
Wed Sep 07, 2005 10:27 am
Forum: Other Game Design
Topic: Spacecraft Propulsion
Replies: 59
Views: 15163

yep, exactly :wink:
by Kharagh
Tue Sep 06, 2005 9:59 am
Forum: Other Game Design
Topic: Spacecraft Propulsion
Replies: 59
Views: 15163

Impaler suggested something like differrent upgrade styles for differrent engines not so long ago and I think it is a good idea. The player will have to chose between engines, and the decisions will be tough. Will I take a very efficient engine, which requires the ship to be docked at a spacedock to...
by Kharagh
Mon Sep 05, 2005 8:16 am
Forum: Other Game Design
Topic: Spacecraft Propulsion
Replies: 59
Views: 15163

I don't like the idea of the AI automatically upgrading my ships. What if I want an old ship to be able to keep up with my fleet, but keep its old weapons, sensors, etc ? I want to be able to specify, what parts are upgraded and in which way. What if there are different weapons of the same weapon ca...
by Kharagh
Fri Sep 02, 2005 9:57 am
Forum: Other Game Design
Topic: Spacecraft Propulsion
Replies: 59
Views: 15163

IMO we should make a differrence between upgrading and refitting a ship. When you upgrade a ship, you improve the parts already installed in the ship, but you don't install new ones. E.g. you would improve your Lasers to Lasers MK2 and improve your engines to engines MK2, etc. You would need to inst...
by Kharagh
Wed Aug 31, 2005 1:16 pm
Forum: Other Game Design
Topic: Time within turns.
Replies: 15
Views: 3040

Subdividing the turns seems like a good idea IMHO. Combats spanning more than one turn will be possibe and a 10 combat turn limit will ensure a reasonably short waiting time for the other players in multiplayer games. It would open up a wide range of stratigies and will make combats much more intere...
by Kharagh
Tue Aug 30, 2005 10:52 am
Forum: Other Game Design
Topic: Ship Design --or-- Stock Ships
Replies: 52
Views: 10652

I don't like a hardcoded specialisation very much. I want to be able to build all kinds of ships which are equally as good as my neighbors, provided I have the necessary tech. If I was specialized in lasers until now but want to add some cloaked ships and some missile ships to my fleet, these would ...
by Kharagh
Wed Aug 24, 2005 10:52 am
Forum: Other Game Design
Topic: tech trading / stealing / etc.
Replies: 49
Views: 7991

Assigning regular Spies to hero spies is a very good idea IMO. This way we get both without a great deal of complications. If they just give bonuses to the spies and stay at home otherwise we won't have to think about how good they will be at stealing tech, etc in comparison to a normal spy. In addi...
by Kharagh
Thu Jul 21, 2005 1:52 pm
Forum: Story
Topic: The Chato'matou'Gormoshk
Replies: 11
Views: 7258

They do, but I will stick to English anyway, ok? :) The Gormoshk was not controlled by the Chato'matou from the very beginning. The Chato'matou just attached itself to the Gormoshk by using a crystalline spike so it couldn't get away. This was a very fast process, especially for a sentient Crytal. F...
by Kharagh
Thu Jul 21, 2005 12:01 pm
Forum: Story
Topic: The Chato'matou'Gormoshk
Replies: 11
Views: 7258

Thx for the praise :D As to your questions: The Gormoshk lives out its normal livespan (or even more, as it is very well cared for). The control by a Chato'matou has no bad effects save from the fact that the Gormoshk loses control over his body. The first Chato'matou who tried to control a Gormoshk...
by Kharagh
Thu Jul 21, 2005 7:27 am
Forum: Story
Topic: The Chato'matou'Gormoshk
Replies: 11
Views: 7258

Chato'matou'Gormoshk

Hi all, this is the first race I post here so I hope to get some feedback how you liked it. Of course I am open to suggestions if you got any and I would be really happy if some artist tried to visualize the Chato'matou'Gormoshk. Have fun reading all or you (sry, but one I started I couldn't stop, s...
by Kharagh
Tue Jun 07, 2005 10:01 am
Forum: Other Game Design
Topic: Change Terran -> Forest
Replies: 37
Views: 6643

I'm in favor of that. It fits into the planet spektum much better and as Impaler said "terran" is much too "human centric" if you think about it.
by Kharagh
Tue Jun 07, 2005 7:59 am
Forum: Other Game Design
Topic: tech trading / stealing / etc.
Replies: 49
Views: 7991

Great idea, impaler. That way Dreamer can have his epic feeling of sending loads of spies against his enemies and at the same time the hero system with few spies can be implemented.
Seems like a good compromise to me as it uses the best features of both approaches.
by Kharagh
Fri Jun 03, 2005 8:29 am
Forum: Other Game Design
Topic: tech trading / stealing / etc.
Replies: 49
Views: 7991

I think we should not use an rpg spy system for every single spy. That might be nice at the beginning of the game, but after you get more then 10-20 spies, it will involve too much micromanagement in my opinion. I like Dreamer's idea of a global rpg approach for spies. You will still be able to infl...
by Kharagh
Fri Jun 03, 2005 7:36 am
Forum: Other Game Design
Topic: Unity Pods and Goody Huts
Replies: 23
Views: 4145

Great idea, Impaler, it will add more thrill and diversity to the game. I personally always loved the goddies you get in all kind of games. I don't think it will be a big problem if you get the result one turn later. It will just increase the eagerness of the player to get into the next turn, which ...