Search found 3433 matches
- Mon Feb 19, 2024 3:36 pm
- Forum: Play-Testing Feedback
- Topic: Checkpoints Policy Review + Related stealth changes
- Replies: 15
- Views: 823
Re: Checkpoints Policy Review + Related stealth changes
It's no fun for me to play 50 turns doing nothing but rushing for Omi-Scanner because I can't spot my enemy. it certainly would make sense to add some detection tech before omni scanner. Maybe another planetary stealth too. So there is again a research race. which your all-mighty empire hopefully w...
- Sat Feb 17, 2024 9:45 pm
- Forum: Play-Testing Feedback
- Topic: Checkpoints Policy Review + Related stealth changes
- Replies: 15
- Views: 823
Re: Checkpoints Policy Review + Related stealth changes
If I got it right, you have to stay 4 turns in one system to get the full -20 stealth of lvl 2 distortion modulator. I don't like that. That's 4 turns for the hidden planet to act, e.g. evacuate, place defence focus and keep hidden or build ships. That would make distortion modulator nearly useless...
- Thu Feb 15, 2024 4:50 pm
- Forum: General Discussion
- Topic: Up-to-date Test Snap
- Replies: 279
- Views: 57359
Re: Up-to-date Test Snap
and released latest weekly build on slow-game-026 atest amd64 stable v0.5 352 - - beta 2024-02-13.547a8ece7 429 - - beta/slow-game-026 2024-02-13.547a8ece7 429 - 2024-03-16T00:00:00Z
- Wed Feb 14, 2024 7:56 am
- Forum: General Discussion
- Topic: Up-to-date Test Snap
- Replies: 279
- Views: 57359
Re: Up-to-date Test Snap
released latest weekly test build on beta
Code: Select all
latest/beta: 2024-02-13.547a8ece7 2024-02-14 (429) 366MB -
- Tue Feb 13, 2024 12:41 pm
- Forum: General Discussion
- Topic: Twenty-sixth game on the multiplayer slow game server
- Replies: 322
- Views: 187682
Re: Twenty-sixth game on the multiplayer slow game server
so you build independence decree on Rana Beta I ? and was that happening the turn before? The independence decree (was that what I used? one building to get rid of the outpost) was built and finished, and the outpost marked as unowned, very many turns before DrKosy got there. Do you know if you had...
- Tue Feb 13, 2024 9:48 am
- Forum: General Discussion
- Topic: Twenty-sixth game on the multiplayer slow game server
- Replies: 322
- Views: 187682
- Sun Feb 11, 2024 11:21 am
- Forum: Other Game Design
- Topic: Influence mechanics brainstorming
- Replies: 66
- Views: 5108
Re: Influence mechanics brainstorming
And I am against it because it means that playing on a big Galaxy will be the same than playing on a smaller one, instead of producing different challenges. Incorrect, as I already told you several times in the past years: There are parameters for that. You could have a small galaxy that is impossi...
- Sun Feb 11, 2024 9:49 am
- Forum: Other Game Design
- Topic: Influence mechanics brainstorming
- Replies: 66
- Views: 5108
Re: Influence mechanics brainstorming
Removing influence cost for planets set to influence focus basically would side step the snowballing restriction too easily I think. I prefer making-use-of-neutrals I think. Anyone knows where exobots are currently standing? I'm quite sure a good solution would be to change the IP cost to take into ...
- Sat Feb 10, 2024 8:43 pm
- Forum: General Discussion
- Topic: Up-to-date Test Snap
- Replies: 279
- Views: 57359
Re: Up-to-date Test Snap
released latest weekly test build on beta and slow-game-026 latest amd64 stable v0.5 352 - - beta 2024-02-02.c7613c6b6 428 - - beta/slow-game-026 2024-02-02.c7613c6b6 428 - 2024-03-11T00:00:00Z
- Mon Feb 05, 2024 3:24 pm
- Forum: Scripting & Balancing
- Topic: Sly and Environmentalism
- Replies: 1
- Views: 235
- Fri Feb 02, 2024 9:59 am
- Forum: Play-Testing Feedback
- Topic: Allied Repair/Traffic Control/Lighthouses/Flanking
- Replies: 2
- Views: 449
Re: Allied Repair/Traffic Control/Lighthouses/Flanking
Yeah allied traffic control seems like a really good idea. Giving the speed boost to also to allied empires in range (if they adopt the policy). Hm. What about likes and dislikes? Allied reformation would mean taking away the possibility to use the building without the policy. (Its possible to use c...
- Fri Feb 02, 2024 9:51 am
- Forum: General Discussion
- Topic: Twenty-sixth game on the multiplayer slow game server
- Replies: 322
- Views: 187682
- Fri Feb 02, 2024 7:58 am
- Forum: Play-Testing Feedback
- Topic: Checkpoints Policy Review + Related stealth changes
- Replies: 15
- Views: 823
Re: Checkpoints Policy Review + Related stealth changes
the -10 stealth from an earlier distortion modulator would fit with the +10 stealth from focus/policy. i think this is a good idea - to accompany earlier access to anti-planetary stealth with a counter and protection focus is a good candidate. Setting a planet to defense denies most resource gains ...
- Fri Feb 02, 2024 7:01 am
- Forum: General Discussion
- Topic: Twenty-sixth game on the multiplayer slow game server
- Replies: 322
- Views: 187682
Re: Twenty-sixth game on the multiplayer slow game server
I just wanted to make a note I like how playing at 100% research costs made you think about those costs. It really makes a difference to play at even 80% costs. Ophiuchus asked about default research costs at the online meeting and whether they felt too slow or the right pace. I don't have any part...
- Thu Feb 01, 2024 1:10 pm
- Forum: Other Game Design
- Topic: Obstruction + hidden ships design
- Replies: 17
- Views: 1602
Re: Obstruction + hidden ships design
Hidden/undetected ships are stopped for one turn at the blockade regardless of the blockader not seeing them. But then the undetected, non-aggressive (not-initiating-combat) ships can continue their way next turn. So I guess there is some form of blockade thingy in the backend even for undetected s...