Search found 243 matches
- Thu Aug 23, 2007 1:26 am
- Forum: FreeOrion Project
- Topic: Great work!
- Replies: 6
- Views: 2682
Re: Great work!
I think the question is whether there is a current ability to communicate with other races, during gameplay. If so, what tech must be researched to do so. Or, the ability to create\program this process within the game? Be aware, Gornova, that this game is still early in it's development, and has muc...
- Wed Aug 08, 2007 2:14 am
- Forum: Design Archive
- Topic: Ship Apperance / 3D Models / Designs
- Replies: 70
- Views: 54014
Re: Ship Apperance / 3D Models / Designs
One thought that comes to mind (at least for pre 1.0 releases), is to emulate the real world. The world's leading combat aircraft are produced by a small handful of countries like the USA, Russia, France, etc. and dozens of other countries buy from these few to equip their armed forces. We could hav...
- Sun Aug 05, 2007 8:38 pm
- Forum: Design Archive
- Topic: Ships: Engines
- Replies: 54
- Views: 43370
Re: Ships: Engines
Okay, my preferences: Separate in-system and interstellar engines. In-system engine only ships. Area for interstellar drive is utilised for extra space\slots (weapons, ammo, shields, or additional engines). Do like a least a single in-system engine only slot, however it can vary in location (inside ...
- Sun Jul 22, 2007 8:23 pm
- Forum: Off-Topic
- Topic: Babylon 5: The Lost Tales
- Replies: 5
- Views: 8864
Re: Babylon 5: The Lost Tales
I hadn't heard that, great! Have any of you seen the Babylon 5 Project? It was a project to create a B5 game, based on the updated FreeSpace game engine. I say "was" because it just released this month as a final complete package. I haven't downloaded it yet, however, I have played the upd...
- Fri Jun 08, 2007 2:30 am
- Forum: Design Archive
- Topic: Ships: Supply
- Replies: 150
- Views: 73034
- Thu Jun 07, 2007 1:21 am
- Forum: Design Archive
- Topic: Ships: Supply
- Replies: 150
- Views: 73034
@ eleazar- My thoughts on SL fuel use were that there would be fuel use to accelerate from a stop, and to decelerate to a stop. The larger mass of a larger ship requiring more fuel to accomplish both, especially with faster engines. No problem dropping that line of thought, if not desired, just expl...
- Wed Jun 06, 2007 3:03 am
- Forum: Design Archive
- Topic: Ships: Supply
- Replies: 150
- Views: 73034
marhawkman I was only gone 2 days..... *reads through 2 pages of posts No kidding!!! I'll start with some thoughts on fuel supply\fuel use. Assuming ships to be out of supply contact. All ships can generate fuel each turn by (insert technobabble). As such, no ship will ever be stranded in a SL If a...
- Sat Jun 02, 2007 9:17 pm
- Forum: Design Archive
- Topic: Ships: Supply
- Replies: 150
- Views: 73034
I'll repeat part of Tzlaine's proposal, in regards to supply: 1) R is the supply radius of any supply point; this may change based on tech. 2) Any fleet within R of a supply point is 100% supplied, in the absence of any privateers. 3) Any fleet at distance S (where R < S < 2 * R) can remain supplied...
- Sat Jun 02, 2007 2:29 am
- Forum: Design Archive
- Topic: Ships: Supply
- Replies: 150
- Views: 73034
Great Job on the mock-up, eleazar! Everything you've presented with the mock-up, so far, works great to me. I do have a graphical suggestion; in the Teal's blockaded system Dnoces, I think showing half of the Teal's supply SL's would be better. Half of a starlane as in your idea for an allied starla...
- Sat Jun 02, 2007 12:23 am
- Forum: Other Game Design
- Topic: Obscure Technology Ideas
- Replies: 80
- Views: 16096
Space Monster Communication Device Offer your spaceship as a tribute to summon one space monster to the battle. The space monster is equiped with heavy mount plasma cannons and will leave in 5 combat turns. Secret Weapon Do not fire any weapons for 2 combat turns to summon the Secret Weapon. The Se...
- Fri Jun 01, 2007 2:03 am
- Forum: Design Archive
- Topic: Ships: Supply
- Replies: 150
- Views: 73034
Tzlaine wrote: I also oppose the creation of supply lines, as suggested elsewhere in this thread. This also sounds like boring and micromanagey. Again, I think that managing one number is a better solution. I have some concerns with this statement, otherwise everything else is good. If supplys rout...
- Thu May 31, 2007 1:53 am
- Forum: Design Archive
- Topic: Ships: Supply
- Replies: 150
- Views: 73034
Tortanick wrote: However they cannot send supply through a system that's: 1) controlled by another empire's ships (unless you have a treaty), 2)the territory of another empire (unless you have an even more permissive treaty), 3) in the middle of a space battle (Assuming space battles can last multi...
- Mon May 28, 2007 8:07 pm
- Forum: Design Archive
- Topic: Ships: Supply
- Replies: 150
- Views: 73034
Eleazer wrote: Sandlapper, did you notice this line at the beginning of the thread? Tyreth wrote: Remember to keep solutions simple. We don't want a solution that takes too much micromanagement. The whole point was to reduce micro. All you have is one supply overlay UI to toggle on or off. Once on,...
- Mon May 28, 2007 3:57 am
- Forum: Design Archive
- Topic: Ships: Supply
- Replies: 150
- Views: 73034
Okay, my two cents worth: I like Tzlaine's amended propasal(from brainstorming thread): 1) R is the supply radius of any supply point; this may change based on tech. 2) Any fleet within R of a supply point is 100% supplied, in the absence of any privateers. 3) Any fleet at distance S (where R < S < ...
- Thu Apr 26, 2007 1:25 am
- Forum: Design Archive
- Topic: Ships: Ship Design System
- Replies: 49
- Views: 40817
My initial reaction mirrors Utilae's, in regards that the direction we chose is dependent upon the the type of role we use. Unfortunately, Geoff has prohibited any further role discussion, so I will refrain from stating a preference, since it's role dependent, and I won't be able to elaborate. I'll ...