Search found 243 matches

by Sandlapper
Thu Aug 23, 2007 1:26 am
Forum: FreeOrion Project
Topic: Great work!
Replies: 6
Views: 2682

Re: Great work!

I think the question is whether there is a current ability to communicate with other races, during gameplay. If so, what tech must be researched to do so. Or, the ability to create\program this process within the game? Be aware, Gornova, that this game is still early in it's development, and has muc...
by Sandlapper
Wed Aug 08, 2007 2:14 am
Forum: Design Archive
Topic: Ship Apperance / 3D Models / Designs
Replies: 70
Views: 54014

Re: Ship Apperance / 3D Models / Designs

One thought that comes to mind (at least for pre 1.0 releases), is to emulate the real world. The world's leading combat aircraft are produced by a small handful of countries like the USA, Russia, France, etc. and dozens of other countries buy from these few to equip their armed forces. We could hav...
by Sandlapper
Sun Aug 05, 2007 8:38 pm
Forum: Design Archive
Topic: Ships: Engines
Replies: 54
Views: 43370

Re: Ships: Engines

Okay, my preferences: Separate in-system and interstellar engines. In-system engine only ships. Area for interstellar drive is utilised for extra space\slots (weapons, ammo, shields, or additional engines). Do like a least a single in-system engine only slot, however it can vary in location (inside ...
by Sandlapper
Sun Jul 22, 2007 8:23 pm
Forum: Off-Topic
Topic: Babylon 5: The Lost Tales
Replies: 5
Views: 8864

Re: Babylon 5: The Lost Tales

I hadn't heard that, great! Have any of you seen the Babylon 5 Project? It was a project to create a B5 game, based on the updated FreeSpace game engine. I say "was" because it just released this month as a final complete package. I haven't downloaded it yet, however, I have played the upd...
by Sandlapper
Fri Jun 08, 2007 2:30 am
Forum: Design Archive
Topic: Ships: Supply
Replies: 150
Views: 73034

Geoff the Medio wrote: Why would fuel even be "a" way to slow ships? If we want to slow down ships, we'd just make them move more slowly. Fuel is primarily intended to limit range, and if ships are regenerating fuel so fast that they are effectively only slowed, then we're probably regene...
by Sandlapper
Thu Jun 07, 2007 1:21 am
Forum: Design Archive
Topic: Ships: Supply
Replies: 150
Views: 73034

@ eleazar- My thoughts on SL fuel use were that there would be fuel use to accelerate from a stop, and to decelerate to a stop. The larger mass of a larger ship requiring more fuel to accomplish both, especially with faster engines. No problem dropping that line of thought, if not desired, just expl...
by Sandlapper
Wed Jun 06, 2007 3:03 am
Forum: Design Archive
Topic: Ships: Supply
Replies: 150
Views: 73034

marhawkman I was only gone 2 days..... *reads through 2 pages of posts No kidding!!! I'll start with some thoughts on fuel supply\fuel use. Assuming ships to be out of supply contact. All ships can generate fuel each turn by (insert technobabble). As such, no ship will ever be stranded in a SL If a...
by Sandlapper
Sat Jun 02, 2007 9:17 pm
Forum: Design Archive
Topic: Ships: Supply
Replies: 150
Views: 73034

I'll repeat part of Tzlaine's proposal, in regards to supply: 1) R is the supply radius of any supply point; this may change based on tech. 2) Any fleet within R of a supply point is 100% supplied, in the absence of any privateers. 3) Any fleet at distance S (where R < S < 2 * R) can remain supplied...
by Sandlapper
Sat Jun 02, 2007 2:29 am
Forum: Design Archive
Topic: Ships: Supply
Replies: 150
Views: 73034

Great Job on the mock-up, eleazar! Everything you've presented with the mock-up, so far, works great to me. I do have a graphical suggestion; in the Teal's blockaded system Dnoces, I think showing half of the Teal's supply SL's would be better. Half of a starlane as in your idea for an allied starla...
by Sandlapper
Sat Jun 02, 2007 12:23 am
Forum: Other Game Design
Topic: Obscure Technology Ideas
Replies: 80
Views: 16096

Space Monster Communication Device Offer your spaceship as a tribute to summon one space monster to the battle. The space monster is equiped with heavy mount plasma cannons and will leave in 5 combat turns. Secret Weapon Do not fire any weapons for 2 combat turns to summon the Secret Weapon. The Se...
by Sandlapper
Fri Jun 01, 2007 2:03 am
Forum: Design Archive
Topic: Ships: Supply
Replies: 150
Views: 73034

Tzlaine wrote: I also oppose the creation of supply lines, as suggested elsewhere in this thread. This also sounds like boring and micromanagey. Again, I think that managing one number is a better solution. I have some concerns with this statement, otherwise everything else is good. If supplys rout...
by Sandlapper
Thu May 31, 2007 1:53 am
Forum: Design Archive
Topic: Ships: Supply
Replies: 150
Views: 73034

Tortanick wrote: However they cannot send supply through a system that's: 1) controlled by another empire's ships (unless you have a treaty), 2)the territory of another empire (unless you have an even more permissive treaty), 3) in the middle of a space battle (Assuming space battles can last multi...
by Sandlapper
Mon May 28, 2007 8:07 pm
Forum: Design Archive
Topic: Ships: Supply
Replies: 150
Views: 73034

Eleazer wrote: Sandlapper, did you notice this line at the beginning of the thread? Tyreth wrote: Remember to keep solutions simple. We don't want a solution that takes too much micromanagement. The whole point was to reduce micro. All you have is one supply overlay UI to toggle on or off. Once on,...
by Sandlapper
Mon May 28, 2007 3:57 am
Forum: Design Archive
Topic: Ships: Supply
Replies: 150
Views: 73034

Okay, my two cents worth: I like Tzlaine's amended propasal(from brainstorming thread): 1) R is the supply radius of any supply point; this may change based on tech. 2) Any fleet within R of a supply point is 100% supplied, in the absence of any privateers. 3) Any fleet at distance S (where R < S < ...
by Sandlapper
Thu Apr 26, 2007 1:25 am
Forum: Design Archive
Topic: Ships: Ship Design System
Replies: 49
Views: 40817

My initial reaction mirrors Utilae's, in regards that the direction we chose is dependent upon the the type of role we use. Unfortunately, Geoff has prohibited any further role discussion, so I will refrain from stating a preference, since it's role dependent, and I won't be able to elaborate. I'll ...