Search found 74 matches

by neuro
Tue Jun 14, 2011 12:47 pm
Forum: Compile
Topic: 3582 Build Errors, OS X 10.6
Replies: 114
Views: 26265

Re: 3582 Build Errors, OS X 10.6

...Currently I am not able of understanding the "higher" concepts behind projects larger than a file-download-script or a calculator. This leaves me just "bruteforcing" through solutions I come up with. FreeOrion could be a great chance to improve my skills and to contribute som...
by neuro
Tue Jun 14, 2011 2:45 am
Forum: Audio
Topic: My Intro and a 138 Voiceovers contribution. :)
Replies: 8
Views: 10154

Re: My Intro and a 138 Voiceovers contribution. :)

This is awesome. Thank you for taking the initiative and putting in all the work on this. Wow.
by neuro
Mon Jun 13, 2011 4:19 pm
Forum: Compile
Topic: 3582 Build Errors, OS X 10.6
Replies: 114
Views: 26265

Re: 3582 Build Errors, OS X 10.6

I feel your pain brother. I want to contribute but the latest XCode / LVM GCC has barred me some doing so. I've been following this project for a long time now, and DID get it building back in the day to help contribute one change. It felt pretty good. I kinda hate to give up. I'm NYC (east-coast) b...
by neuro
Mon Jun 13, 2011 12:11 pm
Forum: Compile
Topic: 3582 Build Errors, OS X 10.6
Replies: 114
Views: 26265

Re: 3582 Build Errors, OS X 10.6

Hey night! Nice to meet another Mac OS X programmer. You're experiencing the same issues I have. We're both trying to compile on LVM GCC 4.2. The DevIL library shouldn't be used anymore. If you check out Config.h in the root of the Project File (which is actually pointing to the file Config.h within...
by neuro
Mon Jun 13, 2011 4:51 am
Forum: Compile
Topic: 3582 Build Errors, OS X 10.6
Replies: 114
Views: 26265

Re: 3582 Build Errors, OS X 10.6

Sorry, no, that fixed the previous error with "check". I'm still getting 25 errors I'm trying to debug in FreeOrionServer . In graph_concepts.hpp and concept_check.hpp, it's having issues with the BOOST_CONCEPT_USAGE and BOOST_CONCEPT_ASSERT methods. This really doesn't make much sense, si...
by neuro
Mon Jun 13, 2011 1:25 am
Forum: Compile
Topic: 3582 Build Errors, OS X 10.6
Replies: 114
Views: 26265

Re: 3582 Build Errors, OS X 10.6

Quite Right. The file is included several files deep in "PathingEngine.h" in the "FreeOrion/combat" directory. So I updated it to this, after reviewing other examples of checking for FREEORION_MACOSX: #ifdef FREEORION_MACOSX #undef check #endif #include <boost/ptr_container/ptr_v...
by neuro
Sun Jun 12, 2011 7:43 pm
Forum: Compile
Topic: 3582 Build Errors, OS X 10.6
Replies: 114
Views: 26265

Re: 3582 Build Errors, OS X 10.6

Another odd hint about the previous BOOST_concept issue is these two warnings in concept_def.hpp: /Users/dominictancredi/Downloads/freeorion-sdk/FreeOrion/Xcode/dep/local/include/boost/concept/detail/concept_def.hpp:34:1: warning: "BOOST_concept" redefined /Users/dominictancredi/Downloads/...
by neuro
Sun Jun 12, 2011 7:18 pm
Forum: Compile
Topic: 3582 Build Errors, OS X 10.6
Replies: 114
Views: 26265

Re: 3582 Build Errors, OS X 10.6

Good call. I've been googling the issue. I found a note here about the check issue. The fix for me was to change this : void check(const static_move_ptr<TT, DD>& ptr) to this : void check_(const static_move_ptr<TT, DD>& ptr) The compile for that went through! However, I'm now debugging FreeO...
by neuro
Sun Jun 12, 2011 2:16 pm
Forum: Compile
Topic: 3582 Build Errors, OS X 10.6
Replies: 114
Views: 26265

Re: 3582 Build Errors, OS X 10.6

I do have it defined... to 0. Ugh. This is the Config.h file in the root of my project : /** \file Config.h \brief Contains build-generated configuration macros used throughout GG. */ #ifndef _GG_Config_h_ #define _GG_Config_h_ #define GG_USE_DEVIL_IMAGE_LOAD_LIBRARY 0 #define GG_HAVE_LIBJPEG 0 #def...
by neuro
Sun Jun 12, 2011 5:57 am
Forum: Compile
Topic: 3582 Build Errors, OS X 10.6
Replies: 114
Views: 26265

Re: 3582 Build Errors, OS X 10.6

Also, when I built boost, this was my initial output log... maybe there's something up with icu or some clue in here : Dominic-Tancredis-MacBook-Pro:boost_1_45_0_beta1 dominictancredi$ sudo ./bjam install --libdir=/usr/lib Password: Performing configuration checks - has_icu builds : no warning: Grap...
by neuro
Sun Jun 12, 2011 5:53 am
Forum: Compile
Topic: 3582 Build Errors, OS X 10.6
Replies: 114
Views: 26265

Re: 3582 Build Errors, OS X 10.6

Ok, this was really helpful! Thank you! First, I hunted for what you said, and finally updated my default BOOST_FILESYSTEM_VERSION to 3 in my XCode/dep/local/include/boost/filesystem/operations.hpp (it was at 2). I.e.: # define BOOST_FILESYSTEM_VERSION 3 I noticed you committed a fix via SVN and upd...
by neuro
Sat Jun 11, 2011 3:19 pm
Forum: Compile
Topic: 3582 Build Errors, OS X 10.6
Replies: 114
Views: 26265

Re: 3582 Build Errors, OS X 10.6

Thanks for the reference. I updated the deprecated commands like you suggested. It helped remove a lot of the errors, but there are 2 remaining, and it sounds silly, but I can't seem to debug them. MultiplayerCommon.cpp if (fs::exists(*it) && !fs::is_directory(*it) && it->path().file...
by neuro
Tue Jun 07, 2011 3:19 am
Forum: Compile
Topic: 3582 Build Errors, OS X 10.6
Replies: 114
Views: 26265

Re: 3582 Build Errors, OS X 10.6

Ok, I did a lot of trial-and-error to try to get at least something working... . First, I re-updated my GG back to r 1041 (i.e. svn update). Did a make clean and then cmake . Got this output : Dominic-Tancredis-MacBook-Pro:GG dominictancredi$ cmake . -- Build platform: macos -- Configuring GiGi -- C...
by neuro
Mon Jun 06, 2011 4:34 am
Forum: Compile
Topic: 3582 Build Errors, OS X 10.6
Replies: 114
Views: 26265

Re: 3582 Build Errors, OS X 10.6

After a whole bunch of adventures with compiling GG, then trying to compile and install Boost 1.45, then compiling OGRE and installing those libraries... I was able to get Boost 1.45 libraries compiled and installed (in my /usr/local/include and /usr/local/lib)! I've looked at the steps here (http:/...
by neuro
Fri Jun 03, 2011 1:29 am
Forum: General Discussion
Topic: FreeOrion Game Jam?
Replies: 5
Views: 1444

Re: FreeOrion Game Jam?

Virtual FreeOrion Game Jam works pretty well, that can span 2 days. Would it be possible to do a small poll to all members on the board / forum to see how many would be interested, and what month? I'd be thinking mid-July 2011 (one month from this post date give or take). What criteria would need to...