Looks nice to me.
However I have one question:
Can the scrollable windows be scrolled with the mousewheel without having to click into the window first? Like just hovering the cursor over a window and scrolling it up and down? That would make playing the game much more comfortable IMHO.
Search found 97 matches
- Wed Jun 01, 2005 7:25 am
- Forum: Graphics
- Topic: 0.3 Production Screen
- Replies: 114
- Views: 52481
- Wed Jun 01, 2005 7:18 am
- Forum: Other Game Design
- Topic: Role-Playing Support
- Replies: 34
- Views: 7600
- Tue May 31, 2005 9:05 am
- Forum: Other Game Design
- Topic: Role-Playing Support
- Replies: 34
- Views: 7600
exactly my thoughts, discord :-) I played starwolves and I loved it. Why should we aim for an already establishes gameplay style, when we can create a totally new and probably more interesting one. Remember that all game styles were new ones not that long ago. Another game I like a lot is Starfury. ...
- Tue May 17, 2005 8:06 am
- Forum: Other Game Design
- Topic: Instead of designing ships: design fleets
- Replies: 21
- Views: 4839
- Tue May 10, 2005 2:59 pm
- Forum: Graphics
- Topic: Original FreeOrion Mockup
- Replies: 16
- Views: 9769
- Tue May 10, 2005 2:52 pm
- Forum: Story
- Topic: Hostile lifeform list
- Replies: 17
- Views: 8133
I like the creatures on planets are a great idea. They give the planets a little bit more character. Without any interesting life on the planets the player will have the impression that all those planets just hang around in space, waiting until someone finally finds and colonizes them. You get this ...
- Wed May 04, 2005 7:41 am
- Forum: Other Game Design
- Topic: Ship Design --or-- Stock Ships
- Replies: 52
- Views: 10652
- Tue May 03, 2005 9:31 am
- Forum: Other Game Design
- Topic: The Basics of Ship Combat
- Replies: 100
- Views: 18727
In my opinion automatic battle calculation by the comp would be ok für any version befort 1.0, but definately not for the finished game. After all what do I research all those techs for and why do I bother designing my ships, if I can never actually use the tactics I designed them for in combat. You...
- Fri Apr 22, 2005 10:22 am
- Forum: Other Game Design
- Topic: Flanking and Shield Facings
- Replies: 74
- Views: 17253
- Fri Apr 22, 2005 10:17 am
- Forum: Other Game Design
- Topic: Ship Character
- Replies: 28
- Views: 5109
The two things described in this quote are really the same. Let the programmers deal with these problems. Also the 10% bonus to every ship is what I mean. However the ship has to be built by your race to get the bonus, after all your race has to design the ship for the ship to get the style and shi...
- Thu Apr 21, 2005 8:36 am
- Forum: Other Game Design
- Topic: Flanking and Shield Facings
- Replies: 74
- Views: 17253
I found the thread
viewtopic.php?t=940
In addition to the shield types there also is a lot of other useful stuff in there.
viewtopic.php?t=940
In addition to the shield types there also is a lot of other useful stuff in there.
- Thu Apr 21, 2005 8:30 am
- Forum: Other Game Design
- Topic: Flanking and Shield Facings
- Replies: 74
- Views: 17253
Also, bear in mind that (AFAIK) no decision has been made yet w.r.t. turnbased/realtime combat. If realtime ends up being chosen then there will need to be something more analogue in place. Yeah, sure, I know that, it was only meant as a rough idea how it could work :-) But the Idea of this thread,...
- Thu Apr 21, 2005 7:12 am
- Forum: Other Game Design
- Topic: Flanking and Shield Facings
- Replies: 74
- Views: 17253
- Wed Apr 20, 2005 12:11 pm
- Forum: Other Game Design
- Topic: Flanking and Shield Facings
- Replies: 74
- Views: 17253
We could implement both shield types, each with differrent advantages/disadvantages. Separate shields: + possible to rotate ship if on shield collapses + ability to power only 1 or 2 shields (using less power) One Shield: + Flexibility (shield can be reconfigured quickly for current needs) Well, can...
- Wed Apr 20, 2005 11:59 am
- Forum: Other Game Design
- Topic: Ship Character
- Replies: 28
- Views: 5109