Search found 1992 matches

by o01eg
Tue Jan 11, 2022 3:21 pm
Forum: General Discussion
Topic: Nineteenth game on the multiplayer slow game server
Replies: 655
Views: 36294

Re: Nineteenth game on the multiplayer slow game server

wobbly wrote: Tue Jan 11, 2022 1:33 pm I'll play if there is a solution to it crashing on my laptop by game start, and obviously wont if its not working for me.
Did you catch crash last game?
by o01eg
Tue Jan 11, 2022 11:07 am
Forum: General Discussion
Topic: Nineteenth game on the multiplayer slow game server
Replies: 655
Views: 36294

Re: Nineteenth game on the multiplayer slow game server

I think I'll better to postpone game next week to gather little more players.
by o01eg
Fri Jan 07, 2022 11:12 am
Forum: General Discussion
Topic: How to do a team-based start?
Replies: 3
Views: 2433

Re: How to do a team-based start?

OVERL0RD wrote: Fri Jan 07, 2022 6:54 am Got it. So if I wanted to host team-based I could modify auth.py and add something like this?

Code: Select all

if psd.player_name == "Luke":
    psd.starting_team = 1
Something like this or you could edit __init__ to read team data from auth.txt and use it in list_players.
by o01eg
Thu Jan 06, 2022 10:58 am
Forum: General Discussion
Topic: Ubuntu PPA
Replies: 293
Views: 137660

Re: Ubuntu PPA

Uploaded version 2022-01-04.0a71f9c to ppa:o01eg/freeorion.
by o01eg
Thu Jan 06, 2022 10:53 am
Forum: Scripting & Balancing
Topic: Excruciating FOCS doubts
Replies: 223
Views: 24585

Re: Excruciating FOCS doubts

Ophiuchus wrote: Sun Jan 02, 2022 12:10 pm but it could also just be that o01eg parses the python code, gets back an abstract syntax tree and runs a visitor along, creating a FOCS condition in the backend for it on the way. in this case, the python code would not be executed
I considered this option but ended up use executable python.
by o01eg
Thu Jan 06, 2022 9:38 am
Forum: General Discussion
Topic: Nineteenth game on the multiplayer slow game server
Replies: 655
Views: 36294

Re: Nineteenth game on the multiplayer slow game server

LienRag wrote: Wed Jan 05, 2022 8:00 pm So, will it be tower defense or not ?
Yes, it definitely will be. I think to try it.
by o01eg
Thu Jan 06, 2022 9:36 am
Forum: General Discussion
Topic: How to do a team-based start?
Replies: 3
Views: 2433

Re: How to do a team-based start?

We don't have UI support for teams so the only place where you could assign team to player is https://github.com/freeorion/freeorion/blob/854ed9b330a48a93708708e659ce5f5ebecb9a95/default/python/auth/auth.py#L73 which could be edited by host but it doesn't support AI player also requires quick start ...
by o01eg
Wed Jan 05, 2022 2:40 pm
Forum: General Discussion
Topic: Nineteenth game on the multiplayer slow game server
Replies: 655
Views: 36294

Nineteenth game on the multiplayer slow game server

After New Years holidays I'll start next game. It will continue to polish future 0.5.0 release. Weekly test build version is 2022-01-18.580d50d . Before start there will be two days with two test game with 5 minutes turn. Turn limit is 48 hours. Test games will be started 18th January and actual gam...
by o01eg
Wed Dec 29, 2021 5:12 am
Forum: General Discussion
Topic: Ubuntu PPA
Replies: 293
Views: 137660

Re: Ubuntu PPA

Uploaded version 2021-12-28.6067060 to ppa:o01eg/freeorion.
by o01eg
Tue Dec 28, 2021 3:05 pm
Forum: Scripting & Balancing
Topic: Excruciating FOCS doubts
Replies: 223
Views: 24585

Re: Excruciating FOCS doubts

LienRag wrote: Tue Dec 28, 2021 2:47 pm What are the & in o01eg's code, for example ?
It's an And from FOCS with infix notation.
by o01eg
Tue Dec 28, 2021 5:56 am
Forum: Scripting & Balancing
Topic: Excruciating FOCS doubts
Replies: 223
Views: 24585

Re: Excruciating FOCS doubts

I did look at o01eg's code, it makes my brain hurts¹. With documentation/tutorial I probably could begin to understand it, without that I'm not sure I could really make head or tail of this mess. ¹ I'm not suggesting that it's bad, it's cleanly presented and commented, but you seem unaware how this...
by o01eg
Mon Dec 27, 2021 5:56 pm
Forum: Scripting & Balancing
Topic: Excruciating FOCS doubts
Replies: 223
Views: 24585

Re: Excruciating FOCS doubts

Would it be possible to have "if" or "case" conditions to this parameter ? In short, no: Macros do text substitution, that's all. There is no "if", but there are parameters that are substituted. But to elaborate, the macro substitution mechanism isn't going to be expan...
by o01eg
Sat Dec 25, 2021 7:55 pm
Forum: Other Game Design
Topic: Reduce planet stability under attack
Replies: 3
Views: 2289

Re: Reduce planet stability under attack

I like this idea. Also for player vs player. Attacking planets "should" have more effects than a fleet that just stands idle and blockades supply. For monsters, we already have weapons that reduce population. In a game, after the nerf to PP/RP and before the nerf to monsters, I just lost ...
by o01eg
Sat Dec 25, 2021 7:46 pm
Forum: Other Game Design
Topic: Reduce planet stability under attack
Replies: 3
Views: 2289

Reduce planet stability under attack

I thought about how made it possible for monsters to destroy empire for tower defense mode and came up with idea if monsters could reduce stability they can force colony to become independent. Each turn when planet get hit current stability reduced to some value. Maybe even reduce it only when plane...