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- Tue Jan 11, 2022 3:21 pm
- Forum: General Discussion
- Topic: Nineteenth game on the multiplayer slow game server
- Replies: 655
- Views: 36294
- Tue Jan 11, 2022 11:07 am
- Forum: General Discussion
- Topic: Nineteenth game on the multiplayer slow game server
- Replies: 655
- Views: 36294
Re: Nineteenth game on the multiplayer slow game server
I think I'll better to postpone game next week to gather little more players.
- Fri Jan 07, 2022 11:12 am
- Forum: General Discussion
- Topic: How to do a team-based start?
- Replies: 3
- Views: 2433
Re: How to do a team-based start?
Something like this or you could edit __init__ to read team data from auth.txt and use it in list_players.OVERL0RD wrote: ↑Fri Jan 07, 2022 6:54 am Got it. So if I wanted to host team-based I could modify auth.py and add something like this?Code: Select all
if psd.player_name == "Luke": psd.starting_team = 1
- Thu Jan 06, 2022 10:58 am
- Forum: General Discussion
- Topic: Ubuntu PPA
- Replies: 293
- Views: 137660
Re: Ubuntu PPA
Uploaded version 2022-01-04.0a71f9c to ppa:o01eg/freeorion.
- Thu Jan 06, 2022 10:53 am
- Forum: Scripting & Balancing
- Topic: Excruciating FOCS doubts
- Replies: 223
- Views: 24585
Re: Excruciating FOCS doubts
I considered this option but ended up use executable python.
- Thu Jan 06, 2022 9:38 am
- Forum: General Discussion
- Topic: Nineteenth game on the multiplayer slow game server
- Replies: 655
- Views: 36294
- Thu Jan 06, 2022 9:36 am
- Forum: General Discussion
- Topic: How to do a team-based start?
- Replies: 3
- Views: 2433
Re: How to do a team-based start?
We don't have UI support for teams so the only place where you could assign team to player is https://github.com/freeorion/freeorion/blob/854ed9b330a48a93708708e659ce5f5ebecb9a95/default/python/auth/auth.py#L73 which could be edited by host but it doesn't support AI player also requires quick start ...
- Wed Jan 05, 2022 2:40 pm
- Forum: General Discussion
- Topic: Nineteenth game on the multiplayer slow game server
- Replies: 655
- Views: 36294
Nineteenth game on the multiplayer slow game server
After New Years holidays I'll start next game. It will continue to polish future 0.5.0 release. Weekly test build version is 2022-01-18.580d50d . Before start there will be two days with two test game with 5 minutes turn. Turn limit is 48 hours. Test games will be started 18th January and actual gam...
- Wed Dec 29, 2021 5:12 am
- Forum: General Discussion
- Topic: Ubuntu PPA
- Replies: 293
- Views: 137660
Re: Ubuntu PPA
Uploaded version 2021-12-28.6067060 to ppa:o01eg/freeorion.
- Tue Dec 28, 2021 3:05 pm
- Forum: Scripting & Balancing
- Topic: Excruciating FOCS doubts
- Replies: 223
- Views: 24585
- Tue Dec 28, 2021 5:56 am
- Forum: Scripting & Balancing
- Topic: Excruciating FOCS doubts
- Replies: 223
- Views: 24585
Re: Excruciating FOCS doubts
I did look at o01eg's code, it makes my brain hurts¹. With documentation/tutorial I probably could begin to understand it, without that I'm not sure I could really make head or tail of this mess. ¹ I'm not suggesting that it's bad, it's cleanly presented and commented, but you seem unaware how this...
- Mon Dec 27, 2021 5:56 pm
- Forum: Scripting & Balancing
- Topic: Excruciating FOCS doubts
- Replies: 223
- Views: 24585
Re: Excruciating FOCS doubts
Would it be possible to have "if" or "case" conditions to this parameter ? In short, no: Macros do text substitution, that's all. There is no "if", but there are parameters that are substituted. But to elaborate, the macro substitution mechanism isn't going to be expan...
- Sun Dec 26, 2021 6:29 pm
- Forum: FreeOrion Project
- Topic: Online voice chat meeting, Monday December 27th 2021...?
- Replies: 5
- Views: 1336
Re: Online voice chat meeting, Monday December 27th 2021...?
I'll try to attend too.
- Sat Dec 25, 2021 7:55 pm
- Forum: Other Game Design
- Topic: Reduce planet stability under attack
- Replies: 3
- Views: 2289
Re: Reduce planet stability under attack
I like this idea. Also for player vs player. Attacking planets "should" have more effects than a fleet that just stands idle and blockades supply. For monsters, we already have weapons that reduce population. In a game, after the nerf to PP/RP and before the nerf to monsters, I just lost ...
- Sat Dec 25, 2021 7:46 pm
- Forum: Other Game Design
- Topic: Reduce planet stability under attack
- Replies: 3
- Views: 2289
Reduce planet stability under attack
I thought about how made it possible for monsters to destroy empire for tower defense mode and came up with idea if monsters could reduce stability they can force colony to become independent. Each turn when planet get hit current stability reduced to some value. Maybe even reduce it only when plane...