Search found 791 matches
- Tue Aug 29, 2017 12:45 am
- Forum: Support
- Topic: v0.4.7+ build 2017-08-03.595b29f
- Replies: 26
- Views: 5486
Re: v0.4.7+ build 2017-08-03.595b29f
Are those logs from today? The dates in the ones that I looked at are 2016-04-13. Odd, should have been today. Logs are dated today, attaching the most recent set to this one (should be the same as the last set I posted). When you are quitting freeorion are you making sure to kill any hung processe...
- Mon Aug 28, 2017 5:49 pm
- Forum: Support
- Topic: v0.4.7+ build 2017-08-03.595b29f
- Replies: 26
- Views: 5486
Re: v0.4.7+ build 2017-08-03.595b29f
Hmmm, from those log files, it looks sort of like perhaps you started up the game, tabbed back to the console to see the console error messages, then tabbed back to FO and told it to quit? (At least, it shows that FO lost focus, and then regained it, right before the human client had a seemingly cl...
- Mon Aug 28, 2017 5:03 pm
- Forum: Support
- Topic: v0.4.7+ build 2017-08-03.595b29f
- Replies: 26
- Views: 5486
Re: v0.4.7+ build 2017-08-03.595b29f
Just to double check, you are looking in the new-ish location for logs ? Errr, oops nope hadn't had to pull up a log in awhile, do remember it changing once upon a time though. Those are optional, for style checking and automatic documentation generation, they don't affect the actual executables. W...
- Mon Aug 28, 2017 4:01 pm
- Forum: Support
- Topic: v0.4.7+ build 2017-08-03.595b29f
- Replies: 26
- Views: 5486
Re: v0.4.7+ build 2017-08-03.595b29f
[build 2017-08-06.7ae15e0] - Same error and black screen. [build 2017-08-02.f7ba95b] Messages / Empires appears Creating AI Clients Generating Universe Console: Cannot connect to server socket err = No such file or directory Cannot connect to server request channel jack server is not running or cann...
- Mon Aug 28, 2017 2:59 pm
- Forum: Support
- Topic: v0.4.7+ build 2017-08-03.595b29f
- Replies: 26
- Views: 5486
Re: v0.4.7+ build 2017-08-03.595b29f
If you don't get any log files, there's something else going wrong. Maybe check what user owns the binaries and what the write permissions are for directories where logs should be created? My user as usual and writeable. Just tried running as root to see, still no log files. If you build older vers...
- Mon Aug 28, 2017 2:42 pm
- Forum: Support
- Topic: v0.4.7+ build 2017-08-03.595b29f
- Replies: 26
- Views: 5486
Re: v0.4.7+ build 2017-08-03.595b29f
What does that mean specifically? What happens when you try to start a game? Are logs generated in this case? If so, post them. Also try disabling autosaves, or enabling binary save files. I try either Single Player (after putting in settings) or Quickstart and I get a black screen, the error comes...
- Mon Aug 28, 2017 2:16 pm
- Forum: Support
- Topic: v0.4.7+ build 2017-08-03.595b29f
- Replies: 26
- Views: 5486
Re: v0.4.7+ build 2017-08-03.595b29f
Correct.Ophiuchus wrote:But you cant play a game even when you disable both sound and music?
- Sun Aug 27, 2017 10:50 pm
- Forum: Support
- Topic: v0.4.7+ build 2017-08-03.595b29f
- Replies: 26
- Views: 5486
Re: v0.4.7+ build 2017-08-03.595b29f
Was gone for a bit, just got back to this. With a new build, almost the same: As noted above, this appears to be a problem with Jack. A quick search on your error messages comes up with this potential fix using some Jack setup utility , perhaps that will work for you also. Thanks, hadn't gotten to ...
- Sun Aug 27, 2017 7:48 pm
- Forum: Support
- Topic: v0.4.7+ build 2017-08-03.595b29f
- Replies: 26
- Views: 5486
Re: v0.4.7+ build 2017-08-03.595b29f
Was gone for a bit, just got back to this. With a new build, almost the same: build 2017-08-27.63d9181 Cannot connect to server socket err = No such file or directory Cannot connect to server request channel jack server is not running or cannot be started JackShmReadWritePtr::~JackShmReadWritePtr - ...
- Thu Aug 24, 2017 10:57 pm
- Forum: Scripting & Balancing
- Topic: Fuel parts auto upgrade
- Replies: 39
- Views: 16995
Re: Fuel parts auto upgrade
Having refinements for the existing shields (or even just stuff like "immune to molecular clouds") would be fine but the current number range for damage/structure/shield doesn't work with that. Nothing to say we need to keep the current numbers though, you could double every stat in the g...
- Thu Aug 24, 2017 2:11 pm
- Forum: Scripting & Balancing
- Topic: Fuel parts auto upgrade
- Replies: 39
- Views: 16995
Re: Fuel parts auto upgrade
However, maybe it's an idea worth considering if there are more parts than just the weapons where we could redesign the tech tree to have them progress through different types with refinements like the weapons do (e.g. the stealth parts)? Maybe shields could work like weapons as well. Deflector I, ...
- Fri Aug 04, 2017 4:41 pm
- Forum: Support
- Topic: v0.4.7+ build 2017-08-03.595b29f
- Replies: 26
- Views: 5486
v0.4.7+ build 2017-08-03.595b29f
New compile, no logs are generated. Just get: Cannot connect to server request channel jack server is not running or cannot be started JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for 4294967295, skipping unlock JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for 4294967295, s...
- Mon Jun 26, 2017 8:29 am
- Forum: Other Game Design
- Topic: A modest proposal regarding the sentient hull
- Replies: 10
- Views: 1567
Re: A modest proposal regarding the sentient hull
Perhaps the organic flagship could give a boost to bio weapons mounted on ships in the fleet? (Of course now we need some sort of bio weapon to mount on ships...).
- Sat Apr 29, 2017 12:05 am
- Forum: Other Game Design
- Topic: Serious balance issues and suggestions summed up
- Replies: 77
- Views: 8823
Re: Serious balance issues and suggestions summed up
Regarding the increasing upkeep linear to raw number of ships and the corresponding handicap that it puts on small ship fleets (that otherwise could be a good counter against solar behemoths), has anyone suggested to make upkeep linear to total structure of owned ships? That would help balance thin...
- Wed Apr 12, 2017 11:54 pm
- Forum: Support
- Topic: Problems with game speed
- Replies: 17
- Views: 5537
Re: Problems with game speed
Might be that just applies to the original OS/2 version.Vezzra wrote:Well... wow. Doesn't GalCiv's AI have the reputation of being one of the strongest around? I'm not sure if our AI can really live up to that kind of praise - yet.Oberlus wrote:I would say this AI is way better than GalCiv's and MoO2