Search found 3433 matches
- Tue Jan 23, 2024 11:53 pm
- Forum: Play-Testing Feedback
- Topic: Military stealth
- Replies: 73
- Views: 5914
Re: Military stealth
Distortion modulator unlocking (much) earlier would make those pesky Sly a yummy target earlier. Lembala'lam or setinons too. I guess, yay? That sounds rather like a nay to me. (Peaceful) hidden expansion should be possible for Sly. This includes that it is hard or expensive to open up their planet...
- Thu Jan 18, 2024 9:21 am
- Forum: Play-Testing Feedback
- Topic: Colonial bootstrapping freezes stability drop
- Replies: 14
- Views: 1461
- Thu Jan 18, 2024 9:18 am
- Forum: Play-Testing Feedback
- Topic: Colonial bootstrapping freezes stability drop
- Replies: 14
- Views: 1461
Re: Colonial bootstrapping freezes stability drop
Well one thing I am not sure that I need to check in practice is if sethappiness value = Value actually freezes the value at current, or does nothing i.e. actually allows it to fall naturally. Cause if so, then issue is elsewhere indeed The Value valueref is the current value during processing. So ...
- Tue Jan 16, 2024 1:15 pm
- Forum: Other Game Design
- Topic: Nearly Universal Translator is a spammable building
- Replies: 33
- Views: 4581
Re: Nearly Universal Translator is a spammable building
i am bit out of context, why do i need a translator at a certain place?
- Sun Jan 14, 2024 1:05 pm
- Forum: Other Game Design
- Topic: Multiple detection and ghosts
- Replies: 0
- Views: 594
Multiple detection and ghosts
i think this warrants its own thread Another piece of weirdness besides stealth and flanking is detection and detection range, but it gets updated several times, so it's like same turn you get multiple readings which may be confusing but eh, fine (like you get a glimpse of something right after move...
- Sun Jan 14, 2024 12:14 pm
- Forum: Play-Testing Feedback
- Topic: Cognitive dissonance around how Flanking works
- Replies: 32
- Views: 3438
Re: Cognitive dissonance around how Flanking works
so second try, consistency based offensive flanking should apply pre-combat (should depend on move orders/actual count of starlanes entered regardless of origin; could depend in some cases on blockades; policy deapplication; maybe should also count if reinforcements arrive) defensive flanking should...
- Sun Jan 14, 2024 12:13 pm
- Forum: Other Game Design
- Topic: Playing with universe gen
- Replies: 57
- Views: 6035
Re: Playing with universe gen
I was thinking about the possibility, for the potential chokepoints guarding the lode space, to have either Monsters or Specials that destroy any fleet superior to, let's say, five ships. well.. show us by providing us with a galaxy we can play. a save file would also do. I think there are some way...
- Sat Jan 13, 2024 6:30 pm
- Forum: Play-Testing Feedback
- Topic: Colonial bootstrapping freezes stability drop
- Replies: 14
- Views: 1461
Re: Colonial bootstrapping freezes stability drop
Maybe if that policy is moved to python, it can have fancier effect application, but in FOCS, That won't help. python is only available for meta-programming, not for actual effects. As far as i get it, the effect was introduced in commit dcfc9642827948cc14c42df401ec6832c19fffee and was intended to ...
- Fri Jan 12, 2024 8:49 pm
- Forum: Play-Testing Feedback
- Topic: Cognitive dissonance around how Flanking works
- Replies: 32
- Views: 3438
Re: Cognitive dissonance around how Flanking works
Anyways, advancing from higher ground makes no sense in space, so yeah, better don't fluff. you can keep that sarcasm. That was clearly no space opera fluff explanation, just a reminder that such differences do exist. The distance between systems is measured in many light years. Or the movement bet...
- Thu Jan 11, 2024 8:44 pm
- Forum: Play-Testing Feedback
- Topic: Cognitive dissonance around how Flanking works
- Replies: 32
- Views: 3438
Re: Cognitive dissonance around how Flanking works
ion storm stealth bonus; is probably fine like it is I prefer to apply the effects of the current space where the object is when whatever happens. So IMO there should be no stealth bonus the turn after you exited an ion storm. Conversely, no shield malus when exiting that field that negates them. E...
- Wed Jan 10, 2024 11:27 am
- Forum: Play-Testing Feedback
- Topic: Cognitive dissonance around how Flanking works
- Replies: 32
- Views: 3438
Re: Cognitive dissonance around how Flanking works
so currently
no other +1 turn weirdness comes to mind?
- offensive flanking should apply pre-combat
- defensive flanking should apply pre-combat
- ion storm stealth bonus; is probably fine like it is
no other +1 turn weirdness comes to mind?
- Wed Jan 10, 2024 11:09 am
- Forum: Other Game Design
- Topic: Territorial and extraterritorial warfare
- Replies: 6
- Views: 8093
- Wed Jan 10, 2024 8:36 am
- Forum: Other Game Design
- Topic: Territorial and extraterritorial warfare
- Replies: 6
- Views: 8093
Re: Territorial and extraterritorial warfare
Is it considered fitting for FreeOrion to have one-time Specials that give their bonus to the first ship they encounter and disappear after that ? I mean, like giving +30 speed, or +10 stealth, or +50 structure, or +20 Detection Range, things like that ? i dont see anything wrong with it in princip...
- Wed Jan 10, 2024 8:10 am
- Forum: Other Game Design
- Topic: Playing with universe gen
- Replies: 57
- Views: 6035
Re: Playing with universe gen
Lode space is where the juicy planets are. a traditional setup would be our ring galaxy with a 'lode space' core in the middle What would be needed in the backend is the possibility to tag areas of space, so that Universe generation scripts (and most importantly, those who decide of specials) would...
- Wed Jan 10, 2024 8:02 am
- Forum: Translations
- Topic: All translations, easy.
- Replies: 4
- Views: 897
Re: All translations, easy.
but entire pages. we do not have entire pages of text. we have small text snippets mixed and reused in different context (many are also parametrized). i do not know if any of the LLMs or other AI currently are able to handle snippets. If you know about an example, please provide it. This currently ...