Search found 243 matches

by Sandlapper
Thu Apr 17, 2008 2:07 pm
Forum: Story
Topic: The Trayeggadora
Replies: 43
Views: 17994

Re: The Trayeggadora

Another image created by 'Obiwan'. This is a young member of the space corps, in uniform, perhaps a scientist. The image on the uniform was based on the 'Tanglewood' forests of their homeworld. I don't have an image of the 'Tanglewoods' to resubmit at the moment. The trees didn't have the tall strai...
by Sandlapper
Thu Apr 17, 2008 1:48 pm
Forum: Story
Topic: The Trayeggadora
Replies: 43
Views: 17994

Re: The Trayeggadora

Resubmitting an image that now has a broken link. This concept image is titled 'Primitive Trayeggadora' by it's creator "Obiwan". The concept image was created for the Trayeggadora race that I created at the start of this thread.
by Sandlapper
Sun Apr 06, 2008 12:24 am
Forum: Story
Topic: Tusk
Replies: 12
Views: 6668

Re: Tusk

I haven't heard from Jon in ages. He did some killer images of my 'Trayeggadora' race about four years ago.

I just noticed that those images no longer load. I'll try to dig up an old email for him and see if it's still valid.
by Sandlapper
Thu Apr 03, 2008 1:04 am
Forum: Strategy Games
Topic: List of all space 4X games
Replies: 111
Views: 128920

Re: List of all space 4X games

A review and screenshots of Rise of Antares

http://www.midlet-review.com/index?cont ... iew&id=633
by Sandlapper
Tue Mar 25, 2008 2:53 am
Forum: Graphics
Topic: Race and ships 3D
Replies: 18
Views: 7574

Re: Race and ships 3D

pd, did you consider it possible that the horns might be part of a head-dress ala a Viking head-dress with horns? It's also possible the chest piece is made of a pliable material and coloured gold. I'm all for a critical eye towards a constructive end, but I think you could be a little more lenient ...
by Sandlapper
Wed Mar 05, 2008 12:31 am
Forum: Graphics
Topic: Tech Icons
Replies: 377
Views: 132320

Re: Tech Icons

Freespace is still an incredible game, even after 12 years. The recent Derelict Mod is awesome. I've often wondered if the Freespace FRED campaign designer combat engine could be modded and temporarily used as a place marker for FreeOrion combat. Create a predefined combat scenario to play out, no p...
by Sandlapper
Mon Feb 04, 2008 1:30 am
Forum: FreeOrion Project
Topic: better tech descriptions
Replies: 36
Views: 8883

Re: better tech descriptions

we should delete outdated posts to avoid confusion of future readers Perhaps an edit in your first attempt referencing your last update on page three? If we leave the other attempts, other who may want to assist in updating the text, as you have done, will know the format desired (and how it was ar...
by Sandlapper
Mon Feb 04, 2008 12:53 am
Forum: FreeOrion Project
Topic: better tech descriptions
Replies: 36
Views: 8883

Re: better tech descriptions

Another attempt, to make less awkward (prior to Geoff Edit, hoping this may suffice anyway): (not including building, now posted by Yoshi) ________________________________________________________ Stellar Tomography All planets of any empire completing research on this technology will receive a resea...
by Sandlapper
Mon Feb 04, 2008 12:08 am
Forum: FreeOrion Project
Topic: better tech descriptions
Replies: 36
Views: 8883

Re: better tech descriptions

Another attempt: ____________________________________________ Stellar Tomography All planets of any empire completing research on this technology, that have a primary focus on science, will receive a research bonus relative to the type of star it is in proximity to. Planets around a blackhole will r...
by Sandlapper
Sun Feb 03, 2008 11:42 pm
Forum: FreeOrion Project
Topic: better tech descriptions
Replies: 36
Views: 8883

Re: better tech descriptions

Updated per Geoff's request, see if it works for you Yoshi: ________________________________________________ Stellar Tomography All planets of an empire, that have a primary focus on science, will receive a research bonus relative to the type of star it is in proximity to. Planets around a blackhole...
by Sandlapper
Sun Feb 03, 2008 10:42 pm
Forum: FreeOrion Project
Topic: better tech descriptions
Replies: 36
Views: 8883

Re: better tech descriptions

Yoshi, I took your provided text and improved on some spelling, capitalization, and sentence structure. Please advise if I interpreted something wrong. ___________________________________ Stellar Tomography All planets of your empire, that have a primary focus on science, will receive a research bon...
by Sandlapper
Sun Sep 02, 2007 10:38 pm
Forum: Top Priority Game Design
Topic: v0.4 Roadmap
Replies: 31
Views: 31230

Re: v0.4 Roadmap

I wrote: Take for example races, when that subject arises, it is quickly dismissed as a subject of a future version, and not to be focused on yet. eleazer wrote: I really don't see why we need to know all those listed items about race. Only "g) type of ship\building preference (organic,mineral,...
by Sandlapper
Sun Sep 02, 2007 9:19 pm
Forum: Design Archive
Topic: Shipyards
Replies: 36
Views: 31178

Re: Shipyards

Tzlaine wrote: No that you've seen the specifics, here's the big picture -- what shipyards give us if we do them right. In most 4X games, dealing a blow to a strategic target is hard to do. You can capture a "rich"/"artifact" world, or one with a wonder on it, and that's about it...
by Sandlapper
Thu Aug 30, 2007 5:02 am
Forum: Top Priority Game Design
Topic: v0.4 Roadmap
Replies: 31
Views: 31230

Re: v0.4 Roadmap

MikkoM, you show with your points about facing, why facing could also be strategic. If a player chooses to use an aggressive approach to gameplay, they could specifically design their ships with intentional facings to support their aggressive nature. A likely scenario would be ships with almost all ...
by Sandlapper
Thu Aug 30, 2007 1:27 am
Forum: Design Archive
Topic: Ships: Engines
Replies: 54
Views: 43157

Re: Ships: Engines

Ditto, I'm in agreement as well. Geoff's summation, immediately above, doesn't seem to close any doors toward how I envision things should ultimately transpire in future development. Make it so.