Search found 258 matches

by Obiwan
Wed Apr 27, 2005 12:22 pm
Forum: Graphics
Topic: 0.3 Tech Category icons
Replies: 204
Views: 48339

Image
Image
Trade7 using the arrows of trade3
by Obiwan
Wed Apr 27, 2005 12:09 pm
Forum: Graphics
Topic: 0.3 Tech Category icons
Replies: 204
Views: 48339

Image
Image
Trade6
by Obiwan
Wed Apr 27, 2005 11:51 am
Forum: Graphics
Topic: 0.3 Tech Category icons
Replies: 204
Views: 48339

Image
Image
Trade5
by Obiwan
Wed Apr 27, 2005 11:24 am
Forum: Graphics
Topic: 0.3 Tech Category icons
Replies: 204
Views: 48339

Image

Image

Call this version Trade4 for clarification. the top one Trade3

Whats in the middle does need work . looks more like little people than products
by Obiwan
Wed Apr 27, 2005 9:42 am
Forum: Graphics
Topic: 0.3 Tech Category icons
Replies: 204
Views: 48339

Image
Image
Ill try some other designs too.
by Obiwan
Tue Apr 26, 2005 3:14 pm
Forum: Graphics
Topic: 0.3 Tech Category icons
Replies: 204
Views: 48339

ok
by Obiwan
Tue Apr 26, 2005 7:20 am
Forum: Graphics
Topic: Type Six World
Replies: 17
Views: 7576

Thanks noelte. Heres a mojoworld/Vue effort. The terrains grayscale map is from MJW. Supposedly the same mountain range as the other picts but from the other side of the valley.

Image
Anough of these normal trees
by Obiwan
Mon Apr 25, 2005 9:02 am
Forum: Graphics
Topic: 0.3 Tech Category icons
Replies: 204
Views: 48339

The need for a trade icon was mentioned here

http://209.197.90.23/forum/viewtopic.ph ... c&start=30

Heres an attempt
Image
by Obiwan
Mon Apr 25, 2005 1:16 am
Forum: Graphics
Topic: Type Six World
Replies: 17
Views: 7576

Certainly. That'll be great :D
by Obiwan
Sun Apr 24, 2005 9:44 pm
Forum: Graphics
Topic: Type Six World
Replies: 17
Views: 7576

Interesting idea.
Although MJW doesnt export a layered render and a lot of the detail in MJW os displacement and thus will be lost. Its still something worth exploring.

Heres the desert version
Image
by Obiwan
Sun Apr 24, 2005 12:05 pm
Forum: Graphics
Topic: Type Six World
Replies: 17
Views: 7576

It is different isnt it. Strange sort of software MJW. Easy to make a detailed epic scene, but hard to put in the extra details. Thats where Vue excells. If I keep the MJ worlds seperate from the Vue sequences? What do you think, too much of a difference or ok. There is something strange going on th...
by Obiwan
Sun Apr 24, 2005 8:58 am
Forum: Graphics
Topic: Type Six World
Replies: 17
Views: 7576

Mojoworlds sequence http://members.ozemail.com.au/~jonathan607/typesix/type-6-barran.jpg http://members.ozemail.com.au/~jonathan607/typesix/type-6-irradiated.jpg http://members.ozemail.com.au/~jonathan607/typesix/type-6-toxic.jpg http://members.ozemail.com.au/~jonathan607/typesix/type-6-tundra.jpg
by Obiwan
Wed Apr 20, 2005 11:10 am
Forum: Graphics
Topic: Tech Icons
Replies: 377
Views: 132770

Not unless you want to. :) For the next week I still cant do much, so till then if youve an idea for any of them, fire away. The trade icon. Has that been done yet? The only idea I came up with was 2 arrows one above the other. pointing left and right. with an item inbetween. A sack maybe. Orange,br...
by Obiwan
Wed Apr 20, 2005 8:23 am
Forum: Graphics
Topic: Tech Icons
Replies: 377
Views: 132770

icons are looking good pd.
by Obiwan
Sun Apr 10, 2005 9:23 pm
Forum: Other Game Design
Topic: Planet climates
Replies: 77
Views: 16120

I ment the surface image Geoff. I didnt do any of the space views. Jungle worlds feature in much scifi novels, thats the only reason for me wanting them. Vegetation gone mad, reaching for the sky like skyscrapers. Amazonian jungle type thing. example of one I made. 600kb image http://members.ozemail...