Search found 205 matches
- Mon Jan 16, 2006 6:15 pm
- Forum: Other Game Design
- Topic: Eliminate turn-processing splash screen?
- Replies: 27
- Views: 4056
Get rid of the splash-screen and replace it with a mini-game of Asteroids. Or even better Invaders! :D (Technical note: I believe someone owns a patent on this Idea so you couldn't even if you wanted to (IP laws are junk)). Slightly more seriously: I'd go with the showing of the universe map during ...
- Thu Jan 12, 2006 12:59 am
- Forum: Other Game Design
- Topic: Morals and Your Race
- Replies: 14
- Views: 4059
The aim of the moral system is for the people to punish your for doing something that they don't agree with. And for you to punish other races for doing something you don't agree with (or them not liking what you are doing). WHile I agree with most of the posts in this thread about the nature of go...
- Mon Jan 09, 2006 12:48 pm
- Forum: Other Game Design
- Topic: Ship Design
- Replies: 102
- Views: 17401
I'm wondering if it's possible to have ships built not by tonnage/turn but rather by taking complexity into account along with tonnage. i.e. which of these would take longer to build: Dreadnaught: 600 tons - 50 Mark VI lasers, 1 shield, 1 engine, some armour Battleship: 500 tons -5 Mark V lasers, 10...
- Mon Jan 09, 2006 12:15 pm
- Forum: General Discussion
- Topic: AI question
- Replies: 7
- Views: 2592
- Sat Jan 07, 2006 8:50 pm
- Forum: Other Game Design
- Topic: Proposed Space Combat/Ship Design Model:
- Replies: 28
- Views: 4860
I prefer Warcraft III to just about any other RTS game because of the tiny unit cap and the significant impact of heroes. Those, for me, make combat much more manageable, tactical, and interesting I'm sure most of the folks here are aware of this, but just to make sure, WC3 is really a RTT. It's ab...
- Sat Jan 07, 2006 8:40 pm
- Forum: Other Game Design
- Topic: Lightspeed & Combat (Range)
- Replies: 4
- Views: 1731
I think that the game would shoot itself in the foot by trying to model any kind of real physics that didn't directly improve the play experience. My point is that how do you know that this wouldn't be more fun if no-one has ever tried it (to my knowledge). I don't recalling relativistic effects or...
- Sat Jan 07, 2006 8:34 pm
- Forum: General Discussion
- Topic: AI question
- Replies: 7
- Views: 2592
- Sat Jan 07, 2006 8:32 pm
- Forum: General Discussion
- Topic: i'm gonna help ya!
- Replies: 31
- Views: 7248
You don't need a mainframe yourself. You just send each turn's orders by mail and get your results back a week later. I'm sorry but that would just suck from a UI front. No, what you'd have to do would be have a courier for each player to take the punch-cards to the MF. You've obviously never had U...
- Fri Jan 06, 2006 11:30 am
- Forum: Other Game Design
- Topic: Colonizing the sun??
- Replies: 21
- Views: 4268
Problem with your description Geoff is that by the time you're inside the star-system you couldn't possibly miss the Dyson sphere courtesy of it's blocking the stars behind it (occultation). You'd have to be pretty blind not to see a big black round thing in the middle of several million bright whit...
- Fri Jan 06, 2006 11:06 am
- Forum: Other Game Design
- Topic: Lightspeed & Combat (Range)
- Replies: 4
- Views: 1731
Lightspeed & Combat (Range)
After a quick search of the forums, I'm wondering how such a major point was missed now that FO is at the combat-engine stage. I'm guessing everyone automatically made assumptions based on all the other games around. I'm refering to combat range with direct relevence to light speed. Basically to sav...
- Fri Jan 06, 2006 10:29 am
- Forum: Other Game Design
- Topic: Proposed Space Combat/Ship Design Model:
- Replies: 28
- Views: 4860
- Thu Jan 05, 2006 9:11 pm
- Forum: General Discussion
- Topic: i'm gonna help ya!
- Replies: 31
- Views: 7248
- Thu Jan 05, 2006 9:09 pm
- Forum: Programming
- Topic: Release schedule
- Replies: 8
- Views: 5589
- Thu Jan 05, 2006 8:56 pm
- Forum: FreeOrion Project
- Topic: newbies
- Replies: 13
- Views: 4825
They do have a good point here. The problem with many Open Source projects is that they are made for hard-core users, and are beyond useless for newbies to the field. The single best example is GIMP. Sure it might be on par with Photoshop, but the interface is about as friendly as a brick to the hea...
- Thu Jan 05, 2006 8:51 pm
- Forum: Other Game Design
- Topic: Battle Simulator
- Replies: 7
- Views: 3137