Search found 460 matches

by ThinkSome
Fri Mar 25, 2022 9:35 am
Forum: General Discussion
Topic: Nineteenth game on the multiplayer slow game server
Replies: 655
Views: 36617

Re: Nineteenth game on the multiplayer slow game server

ThinkSome, I don't know if I am getting Ugmors already or not (currently I don't have them). However, since it is the turn it is, it's not really important. There's a colony ship somewhere in middle, tell me where to send it to. Was meant for TSO I think, but I guess it goes to you now that the sit...
by ThinkSome
Fri Mar 25, 2022 8:36 am
Forum: General Discussion
Topic: Nineteenth game on the multiplayer slow game server
Replies: 655
Views: 36617

Re: Nineteenth game on the multiplayer slow game server

Ok, another ugmors ship queued. Does anyone else need anything else? So I can cancel colonisation in 10 turns and free 6th slot for something more useful. Send your ships to wobbly space. The experimentors will open lanes there as well, probably. Wobbly (or anyone else) do you want to move planets a...
by ThinkSome
Wed Mar 23, 2022 9:43 pm
Forum: General Discussion
Topic: Nineteenth game on the multiplayer slow game server
Replies: 655
Views: 36617

Re: Nineteenth game on the multiplayer slow game server

Endhu - there's a colony ship hovering above Aruna.

In case the SitRep is overwhelming... I found that you can make items on it dissapear by double clicking. So: click first item; check what needs to be done; double click; repeat.
by ThinkSome
Tue Mar 22, 2022 12:46 pm
Forum: General Discussion
Topic: Nineteenth game on the multiplayer slow game server
Replies: 655
Views: 36617

Re: Nineteenth game on the multiplayer slow game server

So, experimentors at turn 170? Do we have consensus? I need to know if I'm switching to industrialism immidiately or not.
by ThinkSome
Mon Mar 21, 2022 5:08 pm
Forum: General Discussion
Topic: Nineteenth game on the multiplayer slow game server
Replies: 655
Views: 36617

Re: Nineteenth game on the multiplayer slow game server

Ah yeah, dislike for buildings is 4. Suckssss.
by ThinkSome
Mon Mar 21, 2022 1:14 am
Forum: General Discussion
Topic: Nineteenth game on the multiplayer slow game server
Replies: 655
Views: 36617

Re: Nineteenth game on the multiplayer slow game server

Ok, default/scripting/specials/specials.macros.txt says SetTargetHappiness value = Value + [[STABILITY_PER_LIKED_OR_DISLIKED_SPECIAL_ON_PLANET]] * SpeciesContentOpinion species = Target.Species name = ThisSpecial STABILITY_PER_LIKED_OR_DISLIKED_SPECIAL_ON_PLANET '''3.0 * [[SPECIAL_LIKE_DISLIKE_SCALI...
by ThinkSome
Sat Mar 19, 2022 7:32 pm
Forum: General Discussion
Topic: Nineteenth game on the multiplayer slow game server
Replies: 655
Views: 36617

Re: Nineteenth game on the multiplayer slow game server

Oberlus wrote: Sat Mar 19, 2022 3:46 pm It says Aditya epsilon II, which is the planet, not the system. I think planets don't update name when moved, but you can rename planets.
The bug being the big dislike. E.g. crays with GGGs in same system have only -2.
by ThinkSome
Sat Mar 19, 2022 1:54 pm
Forum: General Discussion
Topic: Nineteenth game on the multiplayer slow game server
Replies: 655
Views: 36617

Re: Nineteenth game on the multiplayer slow game server

I vote for like 170. 150 is too soon.

dislikes.png
dislikes.png (45.78 KiB) Viewed 563 times
This is a big dislike. Possible bug after planet move? It says that the lighthouse is in aditya epsilon, but it has actually moved together with the planet.
by ThinkSome
Wed Mar 16, 2022 9:29 pm
Forum: General Discussion
Topic: Nineteenth game on the multiplayer slow game server
Replies: 655
Views: 36617

Re: Nineteenth game on the multiplayer slow game server

Crays are not Artistic. orly? default/scripting/species/SP_SUPERTEST.focs.txt: tags = [ "ORGANIC" "ROBOTIC" "LITHIC" "ARTISTIC" "PHOTOTROPHIC" "SELF_SUSTAINING" "TELEPATHIC" "GREAT_INDUSTRY" "GREAT_RESEARCH" &...
by ThinkSome
Wed Mar 16, 2022 5:30 pm
Forum: General Discussion
Topic: Nineteenth game on the multiplayer slow game server
Replies: 655
Views: 36617

Re: Nineteenth game on the multiplayer slow game server

Oberlus wrote: Wed Mar 16, 2022 3:06 pm Is that possible? Don't we have to wait for them to spawn or something?
Or do you mean to be ready to conquer them on turn 251 after flattening their shields in a single turn?
I see "Experiment zero" floating in that system, so I suppose that it's killable.
by ThinkSome
Wed Mar 16, 2022 1:43 pm
Forum: General Discussion
Topic: Nineteenth game on the multiplayer slow game server
Replies: 655
Views: 36617

Re: Nineteenth game on the multiplayer slow game server

[14 Mar 20:51:28] ThinkSome: endhu that succulent barnacles planet needs to be set to influence, which means that ugmors are probably not the best species [14 Mar 20:51:47] ThinkSome: hmm [14 Mar 20:51:56] ThinkSome: maybe put them on the Brekka beta small toxic I'm moving them to the toxic planet,...
by ThinkSome
Sat Mar 12, 2022 4:12 pm
Forum: Scripting & Balancing
Topic: Balance liberty/conformance
Replies: 26
Views: 3038

Re: Balance liberty/conformance

I doubt it is possible to reach 20 stability without *2 content opinion effect of liberty. Meaning that liberty is mandatory for the bonuses requiring high stability.
by ThinkSome
Fri Mar 11, 2022 9:49 pm
Forum: General Discussion
Topic: Nineteenth game on the multiplayer slow game server
Replies: 655
Views: 36617

Re: Nineteenth game on the multiplayer slow game server

Loook who's here...
turn133_experimentors.png
turn133_experimentors.png (105.43 KiB) Viewed 535 times
by ThinkSome
Fri Mar 11, 2022 1:31 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 572
Views: 144553

Re: Multiplayer slow game server

For future games, if you want to do more tower defense co-op type games, it might be worth adding a Create-Ship moderator action. One person can then act as the Game-Master, who periodically creates some monster ships / fleets for the players to fight against. Would be nice. Even better if the game...
by ThinkSome
Fri Mar 11, 2022 1:29 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 572
Views: 144553

Re: Multiplayer slow game server

I must have asked this before, but can you make it so we receive new turn notifications even if the server thinks we are logged in? My client crashes 50% of the time when closing and so the server keeps thinking I'm there.