Search found 3464 matches

by Oberlus
Mon May 15, 2017 3:53 pm
Forum: Other Game Design
Topic: Serious balance issues and suggestions summed up
Replies: 77
Views: 6112

Re: Serious balance issues and suggestions summed up

There is already an industry meter and interface to allocate it to produce ships and buildings. The point is not to add another system to model this again. Of course. I was arguing about the what means Economy and if it does exists without money, not making a point about a missing mechanic. As I sa...
by Oberlus
Mon May 15, 2017 2:44 pm
Forum: Other Game Design
Topic: Serious balance issues and suggestions summed up
Replies: 77
Views: 6112

Re: Serious balance issues and suggestions summed up

Guys, take out money from the picture. It ain't relevant nor necessary for Economy to exists. Understood in its broadest sense, Economy refers to the not-necessarily-social domain associated with the production, use, and management of resources. Those resources can be monetary or not, material or no...
by Oberlus
Mon May 15, 2017 11:34 am
Forum: Play-Testing Feedback
Topic: Mandatory stop on systems
Replies: 4
Views: 707

Re: Mandatory stop on systems

I opened the issue (#1569)
by Oberlus
Sun May 14, 2017 7:39 pm
Forum: Other Game Design
Topic: Serious balance issues and suggestions summed up
Replies: 77
Views: 6112

Re: Serious balance issues and suggestions summed up

Vezzra, now I like that Influence concep. Thank you very much for tose points (now I can stop reading the other thread). I guess my main problem is with the etimology of the word (influence: the power to produce effects by indirect means, or the power to persuade, or to obtain advantages due to one'...
by Oberlus
Sun May 14, 2017 7:29 pm
Forum: Play-Testing Feedback
Topic: Solar hull nerfed too much?
Replies: 2
Views: 728

Re: Solar hull nerfed too much?

I do: speed. They are 120 against the 80 base speed of Titanic Hull. Also they are specially suited to play agains Stealth armies. When comparing Titanic vs Self-Grav. Hulls, the latter have more structure and slots per PP invested. Yet Titanics are still a good idea because they tend to live longer...
by Oberlus
Sat May 13, 2017 6:25 pm
Forum: Play-Testing Feedback
Topic: Mandatory stop on systems
Replies: 4
Views: 707

Mandatory stop on systems

Playing version 2017-05-09.ab336ed_Test_Win32 I've noticed that my scout has to stop (and consume the rest of movement for that turn) on every system that is not under supply range (the stop number gets a yellow and black circle aroun it instead of white): mandatory_stops.jpg In that image the syste...
by Oberlus
Sat May 13, 2017 1:08 am
Forum: Other Game Design
Topic: Serious balance issues and suggestions summed up
Replies: 77
Views: 6112

Re: Serious balance issues and suggestions summed up

I would call it better trade, taxes or economy (the part that is not included in production). And use the mechanics of detection (radars) to implement the effects or areas of influence, although it would need tinkering to make competing areas do not overlap. If using the trade mechanics (I guess it ...
by Oberlus
Fri May 12, 2017 4:05 pm
Forum: Other Game Design
Topic: Serious balance issues and suggestions summed up
Replies: 77
Views: 6112

Re: Serious balance issues and suggestions summed up

The idea has been brought up to pay the upkeep for ships with the planned influence resource (which will be introduced in 0.5.0). Isn't influence something about cultures (societies) absorbing/being absorbed by other cultures, as in GalCiv2? Planets that happily change of empire with less military ...
by Oberlus
Fri May 12, 2017 3:33 pm
Forum: Other Game Design
Topic: Serious balance issues and suggestions summed up
Replies: 77
Views: 6112

Re: Serious balance issues and suggestions summed up

What about adding a data field to every hull for upkeep? If it's by slots or structure hulls with some outstanding feature other than slots or structure will be undercosted. An energy line hull has three free slots worth of engines compared to an asteroid line or basic hull. Some organic and roboti...
by Oberlus
Fri May 12, 2017 2:33 pm
Forum: Play-Testing Feedback
Topic: Starlane crosses over system (Experimentors)
Replies: 5
Views: 677

Re: Starlane crosses over system (Experimentors)

You're more than welcome.
by Oberlus
Thu May 11, 2017 11:06 pm
Forum: FreeOrion Project
Topic: 1.0 in 2060 A.D. !!1!
Replies: 21
Views: 14693

Re: 1.0 in 2060 A.D. !!1!

Yay, the legendary Aquitaine. Greetings. FreeOrion came about 15 years ago sometime around now after tyreth, myself, and others bitched about MOO3 on the MOO3 forums. There was even an hourlong (or so) phone call with Alan Emerich about what happened with MOO3 and some cautions about being overly am...
by Oberlus
Thu May 11, 2017 10:56 pm
Forum: Play-Testing Feedback
Topic: Starlane crosses over system (Experimentors)
Replies: 5
Views: 677

Starlane crosses over system (Experimentors)

See the attached image. starlane_crossing_over_system.jpg I attach the save game and the logs just in case this is something that must be dealed with. Even if the starlane thing is not relevant, it may be interesting to check AI4 and AI5 logs. They are cluttered of "[error] ai : Pathfinder.cpp:1100 ...
by Oberlus
Thu May 11, 2017 6:58 pm
Forum: Play-Testing Feedback
Topic: My testing for 0.4.6 .
Replies: 14
Views: 1332

Re: My testing for 0.4.6 .

Ah, I understand then. Under typical settings there are a couple additional ways that some extra variation can creep in slowly, stemming from having multiple threads and processes, and variability in the relative timing of server requests made by those asynchornous event sources. To avoid that you w...
by Oberlus
Thu May 11, 2017 4:22 pm
Forum: Play-Testing Feedback
Topic: My testing for 0.4.6 .
Replies: 14
Views: 1332

Re: My testing for 0.4.6 .

it's only the star systems (excepting the homeworld) that are the same Shouldn't RNG's seed determine all the random effects of the game? I mean, is there any reason to use any other source of randomness when testing games with a given seed? I understand that in real games (specially multiplayer on...