Search found 2218 matches

by LienRag
Mon Jun 05, 2023 9:21 pm
Forum: Play-Testing Feedback
Topic: Multiple copies of flux lance
Replies: 14
Views: 1841

Re: Multiple copies of flux lance

Do Nebulas' stealth also combine ?
by LienRag
Mon Jun 05, 2023 9:10 pm
Forum: Off-Topic
Topic: Say Hallo
Replies: 7
Views: 875

Re: Say Hallo

VGA-Planets wrote: Mon Jun 05, 2023 7:33 pm I would be just cannon fodder for you :-)
Well, that was the idea...
by LienRag
Mon Jun 05, 2023 6:05 pm
Forum: General Discussion
Topic: Twenty-fourth game on the multiplayer slow game server
Replies: 72
Views: 5338

Re: Twenty-fourth game on the multiplayer slow game server

Actually this is now twice that it crashes just after connecting to the server, when I click on something on the sitrep.
by LienRag
Mon Jun 05, 2023 5:54 pm
Forum: Off-Topic
Topic: Say Hallo
Replies: 7
Views: 875

Re: Say Hallo

VGA-Planets wrote: Mon Jun 05, 2023 4:48 pm Habe ich falsch übersetzt?
You did.
A grandpa of 71, not from 71.

Anyway, welcome here ! Interesting to have grandpas here...
Will you play the multiplayer games ?
by LienRag
Mon Jun 05, 2023 3:06 pm
Forum: General Discussion
Topic: Twenty-fourth game on the multiplayer slow game server
Replies: 72
Views: 5338

Re: Twenty-fourth game on the multiplayer slow game server

It's the second time that the game crashes when I connect to the server...
by LienRag
Fri Jun 02, 2023 8:02 pm
Forum: General Discussion
Topic: Twenty-fourth game on the multiplayer slow game server
Replies: 72
Views: 5338

Re: Twenty-fourth game on the multiplayer slow game server

Note that today is quite exceptional in concern with the rhythm I was able to play.
Tomorrow I should be able to play 3 turns (6 if you all played when I connect) but not necessarily more.
by LienRag
Fri Jun 02, 2023 1:56 pm
Forum: Play-Testing Feedback
Topic: Ramscoop?
Replies: 9
Views: 1944

Re: Ramscoop?

Actually a way to make the Ramscoop balanced would be to keep its current value (or up it to +0,2), eventually multiply that on bright stars for Laenfas and on Gas Giants for Sly, but to add a +0,3 inside Molecular Clouds (and/or Nebulas, Void Rifts, whatever). This way replenished stranded ships ge...
by LienRag
Thu Jun 01, 2023 10:06 pm
Forum: General Discussion
Topic: Twenty-fourth game on the multiplayer slow game server
Replies: 72
Views: 5338

Re: Twenty-fourth game on the multiplayer slow game server

Oberlus wrote: Thu Jun 01, 2023 3:32 pm When you use the disconnect from server button,
Thanks for the explanation.
But what is the "disconnect from server button" ? I'm not aware of such a button.
by LienRag
Thu Jun 01, 2023 2:56 pm
Forum: General Discussion
Topic: Twenty-fourth game on the multiplayer slow game server
Replies: 72
Views: 5338

Re: Twenty-fourth game on the multiplayer slow game server

Oberlus wrote: Thu Jun 01, 2023 2:27 pmit's better for everyone if you close your FO client properly (disconnect before clicking on the X, or better exiting from menu).
No, I wasn't aware of that point at all. Why is that ?
by LienRag
Thu Jun 01, 2023 11:38 am
Forum: Other Game Design
Topic: Playing with universe gen
Replies: 57
Views: 6150

Re: Playing with universe gen

Interesting, will encourage exploration of far corners of the Galaxy, and add some diversity to the game. But it would depend a lot of galaxy parameters I guess ? And I wouldn't want to have either no Acirema because the galaxy shape/density doesn't allow it, nor having a few Acirema or Furthest cle...
by LienRag
Thu Jun 01, 2023 11:21 am
Forum: General Discussion
Topic: Twenty-fourth game on the multiplayer slow game server
Replies: 72
Views: 5338

Re: Twenty-fourth game on the multiplayer slow game server

I didn't get any mail to tell me that the game started, is that normal ? Also when I play my turn and close my laptop (which put it in sleep mode and disconnects it from the Wifi) and reopen it later, FreeOrion changed its behaviour. It used to crash when I clicked either on "end turn" or ...
by LienRag
Wed May 31, 2023 3:04 pm
Forum: Scripting & Balancing
Topic: Planetary Stealth and Detection (state of art)
Replies: 52
Views: 12993

Re: Planetary Stealth and Detection (state of art)

I was thinking of stealth ships/monsters hiding in the dyson forest, rather then the dyson itself. Nice idea, as the player will know that there is a potential threat there, and can then plan accordingly. You could give outposts the stealth bonus of the capital species. Not sure about that. The way...
by LienRag
Tue May 30, 2023 1:43 pm
Forum: General Discussion
Topic: Twenty-fourth game on the multiplayer slow game server
Replies: 72
Views: 5338

Re: Twenty-fourth game on the multiplayer slow game server

o01eg wrote: Mon May 15, 2023 11:40 am It didn't changed much as we reached stable release while playing 23rd game.
Yes, but I didn't play the 23rd game.
From what I've read one main change has been the Replicons ?
I've played a short test game and apparently Vassalization has been nerfed ?
Have there been other important changes ?
by LienRag
Fri May 26, 2023 5:09 pm
Forum: Scripting & Balancing
Topic: Monsters
Replies: 62
Views: 9050

Re: Monsters

Options are good.
by LienRag
Wed May 24, 2023 11:18 pm
Forum: Other Game Design
Topic: Playing with universe gen
Replies: 57
Views: 6150

Re: Playing with universe gen

OK, thanks for the explanation. I don't really understand what will be the effect on the Galaxy, though. Am I just really thick or the way you just described is equivalent to the way it works as of now, just organized differently ? I guess you want to make additional checks in between ? The 2nd is p...