Search found 54 matches
- Thu Nov 02, 2006 6:10 pm
- Forum: Story
- Topic: Trancedence vs Singularity
- Replies: 45
- Views: 35086
Since this thread looks like the most recent one on the topic of victory conditions, allow me to go a little-bit off topic and unload my thoughts: 1. Transcendance (ala Childhood's End) I like the concept. Just one caveat - I believe a victory condition should be something that the player can achiev...
- Thu Nov 02, 2006 3:08 pm
- Forum: Story
- Topic: General Discussion
- Replies: 38
- Views: 38095
I don't see how a predefined set of archetypes would help the artist. Give an artist 3 nouns or adjectives, and that would be a more valuable. I agree with you as to stock race pics. But if we have archetypes we can have extra pics just for custom races (rather than the see-through-muscle-humanoid ...
- Wed Nov 01, 2006 11:08 pm
- Forum: Story
- Topic: General Discussion
- Replies: 38
- Views: 38095
About races in general, early thoughts. Graphilly are some archtypes that I would like to use. Important: stone-biologic-mechanical-insect and then fish/flying-lizard?-energy-cyborg .. or combinations of thoselike stone-energy, or mechanical-insect races. In terms of the general approach to races, ...
- Wed Nov 01, 2006 10:39 pm
- Forum: Design Archive
- Topic: Combat Requirements Doc - Preliminary
- Replies: 133
- Views: 77700
Re: Combat Requirements Doc - Preliminary
Requirement 2: Combat must support at least 4 sides. If each ‘side’ is considered ‘one fleet,’ combat must support four fleets simultaneously One question - when does the combat get resolved? When only 1 side remains victorious? That would exacerbate the "turtling" problem, could force an...
- Wed Nov 01, 2006 9:29 pm
- Forum: Design Archive
- Topic: Space combat: next steps
- Replies: 28
- Views: 27513
- Mon Oct 30, 2006 5:58 am
- Forum: Other Game Design
- Topic: Wheel of EP Thoughts
- Replies: 38
- Views: 12881
Another passing thought - I believe the probability of planet type generated at the beginning of the game is not exactly 1/9 for each planet type, according to the current EP wheel design, correct? If so, a race that has an EP of a planet type that is more prevalent than others has clear advantage i...
- Sat Oct 28, 2006 11:13 pm
- Forum: Other Game Design
- Topic: Game Distance Units
- Replies: 81
- Views: 14923
Very interesting discussion that affects the length of a turn, the shape of an in-game galaxy, the trait of space between stars, the history of Orions, etc. Can I suggest an approach based on following premises? - I do like to think the distance between stars shown in the game screen represents &quo...
- Fri Oct 27, 2006 6:12 pm
- Forum: Story
- Topic: Race Creation Guide
- Replies: 13
- Views: 9060
This could be an unwanted realism-based criticism, but I find it hard to understand a spacefaring race is still predated upon in its own homeworld. After all, we humans *were* preys to large carnivores until we discovered tools, and the transition from prey to predator thanks to technologies occurre...