Search found 30 matches
- Fri Jul 29, 2016 9:08 am
- Forum: Play-Testing Feedback
- Topic: UI - Keyboard Shortcuts
- Replies: 25
- Views: 2919
Re: UI - Keyboard Shortcuts
Done: https://github.com/freeorion/freeorion/commit/76080f17b20e723173d29111c3393935f5a7fe8c Cool. Cheers for that. :) Now using 2016-07-26.ba59cf7. For the Keyboard shortcuts, the actual buttons are static, so no matter how wide you make the window, they don't move (and cover some text for the key...
- Fri Jul 15, 2016 5:48 am
- Forum: Play-Testing Feedback
- Topic: UI - Keyboard Shortcuts
- Replies: 25
- Views: 2919
Re: UI - Keyboard Shortcuts
Now using FreeOrion_2016-07-12.75e4470
Monsters sometimes seem to get 'stuck' at systems (this was happening in previous versions as well). The graphics show that they are heading to another system, but they never move. This means that you can never fight them.
Monsters sometimes seem to get 'stuck' at systems (this was happening in previous versions as well). The graphics show that they are heading to another system, but they never move. This means that you can never fight them.
- Wed Jul 13, 2016 2:20 am
- Forum: Play-Testing Feedback
- Topic: Micromanagement and terraforming
- Replies: 7
- Views: 948
Re: Micromanagement and terraforming
If only I could.MatGB wrote: And if anyone competent wants to code a GUI, many many FO players would be insanely grateful.
The best I can do is dabbling a little with Autohotkey and its GUI.
- Tue Jul 12, 2016 4:58 am
- Forum: Play-Testing Feedback
- Topic: Micromanagement and terraforming
- Replies: 7
- Views: 948
Re: Micromanagement and terraforming
One of the things that has come out of it, and it's been in the last few Test builds which you've said elsewhere you're using, is that you can now queue buildings from the Objects search window. Given you can add extra columns, such as species and planet environment, this can be very useful and, wh...
- Mon Jul 11, 2016 12:31 pm
- Forum: Play-Testing Feedback
- Topic: UI - Keyboard Shortcuts
- Replies: 25
- Views: 2919
Re: UI - Keyboard Shortcuts
Any chance of adding keyboard shortcuts for the following windows -
Empires, Messages, Graphs, Pedia.
It kind of doesn't make sense that you have shortcuts for only half the windows (research, design, production etc).
Empires, Messages, Graphs, Pedia.
It kind of doesn't make sense that you have shortcuts for only half the windows (research, design, production etc).
- Mon Jul 11, 2016 4:35 am
- Forum: Play-Testing Feedback
- Topic: UI - Keyboard Shortcuts
- Replies: 25
- Views: 2919
Re: UI - Keyboard Shortcuts
Correct, you can even use the multipliers between the ship icon and the name, 1st is the 'repeat' option, when it's done then it'll go back to the beginning, 2nd is 'number of' option, so if you want to build a fleet of ships together you can order, say, 3 Robocruisers and they'll all complete at t...
- Mon Jul 11, 2016 1:11 am
- Forum: Play-Testing Feedback
- Topic: UI - Keyboard Shortcuts
- Replies: 25
- Views: 2919
Re: UI - Keyboard Shortcuts
In the Universe Generation area of Default (default/python/universe_generation/options.py) there's a file called options.py in which you can turn off characters and instead use full names, or you can do as you've done and hack the stringtable. Alternatively, just below that is the option to increas...
- Sun Jul 10, 2016 6:50 am
- Forum: Play-Testing Feedback
- Topic: UI - Keyboard Shortcuts
- Replies: 25
- Views: 2919
Re: UI - Keyboard Shortcuts
In Research (listview), it would be great if the text of the techs were coloured depending on it's status. Right now I keep having to look left & right to see if a tech is already in the queue. e.g. change the text to yellow if it's in the queue. You could also do the same for techs that have pr...
- Sun Jul 10, 2016 1:36 am
- Forum: Play-Testing Feedback
- Topic: UI - Keyboard Shortcuts
- Replies: 25
- Views: 2919
Re: UI - Keyboard Shortcuts
Started a new game, turn 1. Average cpu usage is about 6%. Bring up the Pedia, click on Species. No change in cpu usage. Click on any species, cpu usage nearly triples, and stays like that until I exit the race info and go back to the index. Cpu usage back to normal. Why would this be the case? As f...
- Fri Jul 08, 2016 10:15 am
- Forum: Play-Testing Feedback
- Topic: UI - Keyboard Shortcuts
- Replies: 25
- Views: 2919
Re: UI - Keyboard Shortcuts
A tech has been researched this turn, and I then bring up the Research page (which is in listview). That tech item still shows in the list, even though I have Completed 'unchecked' (greyed out). I have to check/uncheck it for the list to update.
Is this normal?
Is this normal?
- Fri Jul 08, 2016 12:04 am
- Forum: Play-Testing Feedback
- Topic: UI - Keyboard Shortcuts
- Replies: 25
- Views: 2919
Re: UI - Keyboard Shortcuts
Great. Cheers for that.AndrewW wrote: You can remove ships from the Design screen that you aren't using. Go to Finished, right click on the design you want to remove and select Obsolete Design. Though does require the use of the mouse.
- Thu Jul 07, 2016 12:32 pm
- Forum: Play-Testing Feedback
- Topic: UI - Keyboard Shortcuts
- Replies: 25
- Views: 2919
Re: UI - Keyboard Shortcuts
That's what I'm using at the moment. I like the Treeview as it gives you an idea of what you've done, and where you're going. In the Production view, it would be great to be able to 'hide' ships that you won't use. You could have an option in the right click menu, and you could also add another colu...
- Thu Jul 07, 2016 4:32 am
- Forum: Play-Testing Feedback
- Topic: UI - Keyboard Shortcuts
- Replies: 25
- Views: 2919
UI - Keyboard Shortcuts
Using version 'FreeOrion_2016-07-05.eaa37e2' I haven't really played the game much (I've only got to turn 9 :roll: ) as I'm trying to work out how to get the best out of the UI (RSI limits my ability to use the mouse :cry: ). One thing I would really like is to be able to move around the Research Tr...
- Mon Jul 04, 2016 2:23 pm
- Forum: Play-Testing Feedback
- Topic: Colour codes for empires
- Replies: 2
- Views: 542
Re: Colour codes for empires
Excellent. Thank you.
- Mon Jul 04, 2016 9:45 am
- Forum: Play-Testing Feedback
- Topic: Colour codes for empires
- Replies: 2
- Views: 542
Colour codes for empires
I've just downloaded the game (0.4.5) and it looks great, except for the colour coding of the empires. Dark blue text on a black background is hard to read, and almost impossible on dark grey. Pink text on black is starting to make my eyes quiver. :? From what I can see (please tell me if I'm wrong)...