Search found 130 matches

by General_Zaber
Sat Jan 12, 2008 12:26 pm
Forum: Other Game Design
Topic: AI behaviors
Replies: 33
Views: 6460

Surrender Policy

Yeah, this is an old thread, but it contains an important question. I agree that the emperors (AI and human) should be "Players", but i propose that the citizens of all empires should be "Characters". On this subject I would have to say that when an AI surrenders it should be th...
by General_Zaber
Sat Jan 12, 2008 11:33 am
Forum: Graphics
Topic: 0.3 UI Theme, galaxymap & planeview UI
Replies: 33
Views: 17996

Re: 0.3 UI Theme, galaxymap & planeview UI

Considering this is a UI thread I though I'd offer some minor suggestions so you don't have to worry about going over everything in v1.0a: 1) Remember to put Xs on the top-right corner of every window that can be closed 2) Make the SitRep closable by left clicking outside of it (To make optional, pl...
by General_Zaber
Sat Jan 12, 2008 11:21 am
Forum: Other Game Design
Topic: Asteroid Belts (in various sizes)
Replies: 9
Views: 2930

Re: Asteroid Belts (in various sizes)

I was thinking about the idea of asteroid belts but I don't think they need more depth than they already have. What I was thinking was that in later stages of a game (Say; turn 500 on v0.6 or higher) Terraforming will allow most players to eventually turn all of their planets into Gaia. So I thought...
by General_Zaber
Thu Jan 10, 2008 11:01 pm
Forum: Other Game Design
Topic: Passing time during combats in MP
Replies: 2
Views: 689

Re: Passing time during combats in MP

Sorry, I didn't look very thoroughly.

Anyway, I don't know how to delete this thread, so if someone can delete it for me, don't bother replying, I won't be posting on this thread anymore.
by General_Zaber
Thu Jan 10, 2008 10:41 pm
Forum: Other Game Design
Topic: Preliminary thoughts about diplomacy
Replies: 14
Views: 5853

Re: Preliminary thoughts about diplomacy

Actually that's a pretty good idea you've got. The screen should only show you what intelligence and observation can tel you, and if there is more to the empire than the game can estimate the empire's total strength in various things. The idea in ME2 would be that because Europe is a very closely kn...
by General_Zaber
Thu Jan 10, 2008 5:25 am
Forum: Story
Topic: Don't Post your races here. Put them in their own Thread.
Replies: 38
Views: 56097

Re: Post your races here.

Alteika (AL-take-UH) Introduction: A race from a secluded corner of the galaxy. Driven in all aspects of life by honor. In particular, ritual melee combat between competitors to settle disputes or true combat against those considered unethical and therefore evil. Homeworld: Amur Krai V, Large Tundr...
by General_Zaber
Thu Jan 10, 2008 3:45 am
Forum: Story
Topic: Expanding the story
Replies: 25
Views: 9935

Star Lanes

I'm not sure if anyone has already said this but I think I know the original idea behind star lanes in MoO3 (Which I think also applies to FO) Example (MoO3) Let's say there are three stars on screen which are roughly an inch apart when fully zoomed in. You have a basic scout ship in one system, ano...
by General_Zaber
Thu Jan 10, 2008 12:30 am
Forum: Other Game Design
Topic: Preliminary thoughts about diplomacy
Replies: 14
Views: 5853

Re: Preliminary thoughts about diplomacy

Just throwing out ideas, but those of you who have played Medieval II Total War would know what I'm talking about: In addition to having the Foreign matrix up on screen, there should also be a comparison shown between your empire and the other one you're communicating with. It shouldn't just show mi...
by General_Zaber
Thu Jan 10, 2008 12:15 am
Forum: Other Game Design
Topic: Ground Combat Thoughts
Replies: 24
Views: 3724

Re: Ground Combat Thoughts

I had my own idea of incorporating ground and space combat: All ships would have an inventory of assets they could use against planets, orbitals and other stationary installations. This would include ordnance (bombs), strafing and bombing runs from the ship's fighters as well as troop pods (represen...
by General_Zaber
Wed Jan 09, 2008 7:06 am
Forum: Other Game Design
Topic: Passing time during combats in MP
Replies: 2
Views: 689

Passing time during combats in MP

This is my first post on the forums. After going through the threads on Ground combat I've noticed that somtimes it may be a problem during multiplayer that players not engaging in combats will have to wait. While this is to be expected in 4X games I still have a solution. While others are taking pa...