Search found 130 matches
- Sat Jan 12, 2008 12:26 pm
- Forum: Other Game Design
- Topic: AI behaviors
- Replies: 33
- Views: 6460
Surrender Policy
Yeah, this is an old thread, but it contains an important question. I agree that the emperors (AI and human) should be "Players", but i propose that the citizens of all empires should be "Characters". On this subject I would have to say that when an AI surrenders it should be th...
- Sat Jan 12, 2008 11:33 am
- Forum: Graphics
- Topic: 0.3 UI Theme, galaxymap & planeview UI
- Replies: 33
- Views: 17996
Re: 0.3 UI Theme, galaxymap & planeview UI
Considering this is a UI thread I though I'd offer some minor suggestions so you don't have to worry about going over everything in v1.0a: 1) Remember to put Xs on the top-right corner of every window that can be closed 2) Make the SitRep closable by left clicking outside of it (To make optional, pl...
- Sat Jan 12, 2008 11:21 am
- Forum: Other Game Design
- Topic: Asteroid Belts (in various sizes)
- Replies: 9
- Views: 2930
Re: Asteroid Belts (in various sizes)
I was thinking about the idea of asteroid belts but I don't think they need more depth than they already have. What I was thinking was that in later stages of a game (Say; turn 500 on v0.6 or higher) Terraforming will allow most players to eventually turn all of their planets into Gaia. So I thought...
- Thu Jan 10, 2008 11:01 pm
- Forum: Other Game Design
- Topic: Passing time during combats in MP
- Replies: 2
- Views: 689
Re: Passing time during combats in MP
Sorry, I didn't look very thoroughly.
Anyway, I don't know how to delete this thread, so if someone can delete it for me, don't bother replying, I won't be posting on this thread anymore.
Anyway, I don't know how to delete this thread, so if someone can delete it for me, don't bother replying, I won't be posting on this thread anymore.
- Thu Jan 10, 2008 10:41 pm
- Forum: Other Game Design
- Topic: Preliminary thoughts about diplomacy
- Replies: 14
- Views: 5853
Re: Preliminary thoughts about diplomacy
Actually that's a pretty good idea you've got. The screen should only show you what intelligence and observation can tel you, and if there is more to the empire than the game can estimate the empire's total strength in various things. The idea in ME2 would be that because Europe is a very closely kn...
- Thu Jan 10, 2008 5:25 am
- Forum: Story
- Topic: Don't Post your races here. Put them in their own Thread.
- Replies: 38
- Views: 56097
Re: Post your races here.
Alteika (AL-take-UH) Introduction: A race from a secluded corner of the galaxy. Driven in all aspects of life by honor. In particular, ritual melee combat between competitors to settle disputes or true combat against those considered unethical and therefore evil. Homeworld: Amur Krai V, Large Tundr...
- Thu Jan 10, 2008 3:45 am
- Forum: Story
- Topic: Expanding the story
- Replies: 25
- Views: 9935
Star Lanes
I'm not sure if anyone has already said this but I think I know the original idea behind star lanes in MoO3 (Which I think also applies to FO) Example (MoO3) Let's say there are three stars on screen which are roughly an inch apart when fully zoomed in. You have a basic scout ship in one system, ano...
- Thu Jan 10, 2008 12:30 am
- Forum: Other Game Design
- Topic: Preliminary thoughts about diplomacy
- Replies: 14
- Views: 5853
Re: Preliminary thoughts about diplomacy
Just throwing out ideas, but those of you who have played Medieval II Total War would know what I'm talking about: In addition to having the Foreign matrix up on screen, there should also be a comparison shown between your empire and the other one you're communicating with. It shouldn't just show mi...
- Thu Jan 10, 2008 12:15 am
- Forum: Other Game Design
- Topic: Ground Combat Thoughts
- Replies: 24
- Views: 3724
Re: Ground Combat Thoughts
I had my own idea of incorporating ground and space combat: All ships would have an inventory of assets they could use against planets, orbitals and other stationary installations. This would include ordnance (bombs), strafing and bombing runs from the ship's fighters as well as troop pods (represen...
- Wed Jan 09, 2008 7:06 am
- Forum: Other Game Design
- Topic: Passing time during combats in MP
- Replies: 2
- Views: 689
Passing time during combats in MP
This is my first post on the forums. After going through the threads on Ground combat I've noticed that somtimes it may be a problem during multiplayer that players not engaging in combats will have to wait. While this is to be expected in 4X games I still have a solution. While others are taking pa...