Search found 941 matches
- Tue Jan 24, 2006 3:13 pm
- Forum: General Discussion
- Topic: List of bugs I found when playing FreeOrion today
- Replies: 46
- Views: 8956
NEW DATA!!!
EDIT: I suddenly realized there was already a sourceforge ticket about it. So I added my data to that ticket. Anyways. After much testing I've identified several things that make the game crash(at random) more often. 3: Large universe 2: Owning lots of Planets 1: Putting lots of stuff in the queues(...
- Mon Jan 23, 2006 10:39 pm
- Forum: Strategy Games
- Topic: Moo2 Strategy
- Replies: 12
- Views: 21375
1: designs that can close to point blank range on turn one then unload into the enemy with a few dozen Neutron beams before taking over with a troop assault. This refers to assault shuttles? They are slow and easily shot down by fusion env con pd. Rarely taken in MP games. Nope. I mean ship to ship...
- Sun Jan 22, 2006 10:53 pm
- Forum: General Discussion
- Topic: List of bugs I found when playing FreeOrion today
- Replies: 46
- Views: 8956
- Sun Jan 22, 2006 10:01 pm
- Forum: Strategy Games
- Topic: Moo2 Strategy
- Replies: 12
- Views: 21375
I did use this tecnic nce or twice, but I found it to be too unbalancing to make it fun. Make a fleet of small ships with a lot of movement and stasis fields. These ships are very cheap to build. Since you play first, move your ships in the mist of enemy ships and stasis them all before they can fi...
- Sun Jan 22, 2006 9:58 pm
- Forum: Other Game Design
- Topic: Ideas I had for additions to Stars!
- Replies: 17
- Views: 3680
Just to clarify, this is wrong. You could send ships for trips as long as you wanted (from one corner of the galaxy to the other). You could not send them too far from your colonies tho. I like this idea much more than special tech for long starlanes, it deals more with ships supplies far from home...
- Sun Jan 22, 2006 9:49 pm
- Forum: Other Game Design
- Topic: Ship Design
- Replies: 53
- Views: 9960
- Sun Jan 22, 2006 5:11 am
- Forum: Other Game Design
- Topic: Tech description idea.
- Replies: 4
- Views: 2018
- Sun Jan 22, 2006 3:53 am
- Forum: Other Game Design
- Topic: Tech description idea.
- Replies: 4
- Views: 2018
Tech description idea.
After getting annoyed by having to scroll through flavor text repeatedly I thought of something. Birth of the Federation had two small buttons next to the descriptions for techs. The buttons were for toggling between the flavor text description and the actual description of what the tech did. That i...
- Sun Jan 22, 2006 3:03 am
- Forum: General Discussion
- Topic: List of bugs I found when playing FreeOrion today
- Replies: 46
- Views: 8956
I did save and quit after I colonized. I'll start a new game with the same options and see if the same thing happens. I guess I'll go read the quick-play guide now..... EDIT: A more detailed version of 0 pop bug: I colonize a medium radiated planet (home system) in the first turn I think, I used the...
- Sun Jan 22, 2006 3:02 am
- Forum: Other Game Design
- Topic: Ideas I had for additions to Stars!
- Replies: 17
- Views: 3680
Well I'd make it so you can't see the really long ones. One thing I noticed from playing was that the length of a starlane determines the time to get to the other end. I'd add something that makes it so that starlanes that would require six or more turns to travel would need the tech to use them, an...
- Sun Jan 22, 2006 2:29 am
- Forum: General Discussion
- Topic: List of bugs I found when playing FreeOrion today
- Replies: 46
- Views: 8956
- Sun Jan 22, 2006 2:24 am
- Forum: Other Game Design
- Topic: Ship Design
- Replies: 53
- Views: 9960
- Sun Jan 22, 2006 2:21 am
- Forum: Other Game Design
- Topic: Ideas I had for additions to Stars!
- Replies: 17
- Views: 3680
- Sun Jan 22, 2006 1:36 am
- Forum: General Discussion
- Topic: List of bugs I found when playing FreeOrion today
- Replies: 46
- Views: 8956
List of bugs I found when playing FreeOrion today
Bug 1: The first planet I colonized started with 0 population..... It took 50 turns for it to go up to 1. Bug 2: Sometime around turn 123 the game crashed. It happened while the turn was generating. Okay they're not really bug but I noticed the other players didn't do anything. And it took me almost...
- Sun Jan 22, 2006 12:30 am
- Forum: Strategy Games
- Topic: Moo2 Strategy
- Replies: 12
- Views: 21375