Search found 941 matches

by marhawkman
Tue Jan 24, 2006 3:13 pm
Forum: General Discussion
Topic: List of bugs I found when playing FreeOrion today
Replies: 46
Views: 8956

NEW DATA!!!

EDIT: I suddenly realized there was already a sourceforge ticket about it. So I added my data to that ticket. Anyways. After much testing I've identified several things that make the game crash(at random) more often. 3: Large universe 2: Owning lots of Planets 1: Putting lots of stuff in the queues(...
by marhawkman
Mon Jan 23, 2006 10:39 pm
Forum: Strategy Games
Topic: Moo2 Strategy
Replies: 12
Views: 21375

1: designs that can close to point blank range on turn one then unload into the enemy with a few dozen Neutron beams before taking over with a troop assault. This refers to assault shuttles? They are slow and easily shot down by fusion env con pd. Rarely taken in MP games. Nope. I mean ship to ship...
by marhawkman
Sun Jan 22, 2006 10:53 pm
Forum: General Discussion
Topic: List of bugs I found when playing FreeOrion today
Replies: 46
Views: 8956

I went back and did some more testing of the 0pop bug. I put my obsevations in sourceforge.
by marhawkman
Sun Jan 22, 2006 10:01 pm
Forum: Strategy Games
Topic: Moo2 Strategy
Replies: 12
Views: 21375

I did use this tecnic nce or twice, but I found it to be too unbalancing to make it fun. Make a fleet of small ships with a lot of movement and stasis fields. These ships are very cheap to build. Since you play first, move your ships in the mist of enemy ships and stasis them all before they can fi...
by marhawkman
Sun Jan 22, 2006 9:58 pm
Forum: Other Game Design
Topic: Ideas I had for additions to Stars!
Replies: 17
Views: 3680

Just to clarify, this is wrong. You could send ships for trips as long as you wanted (from one corner of the galaxy to the other). You could not send them too far from your colonies tho. I like this idea much more than special tech for long starlanes, it deals more with ships supplies far from home...
by marhawkman
Sun Jan 22, 2006 9:49 pm
Forum: Other Game Design
Topic: Ship Design
Replies: 53
Views: 9960

BloodyIron wrote:Additionally, ships do not fight in warp state, think about how much extra energy is available from a fusion engine when it is not pushing some big hunk of metal at 2 parsecs/year?
This is why I advocated having a powerplant built into the engines.
by marhawkman
Sun Jan 22, 2006 5:11 am
Forum: Other Game Design
Topic: Tech description idea.
Replies: 4
Views: 2018

Doh! Well nice to know it wasn't a wasted suggestion. Going on a year though.... hehe.... *scurries of to go play again*

EDIT: WTF? This thread won't stop showing as "New"......
by marhawkman
Sun Jan 22, 2006 3:53 am
Forum: Other Game Design
Topic: Tech description idea.
Replies: 4
Views: 2018

Tech description idea.

After getting annoyed by having to scroll through flavor text repeatedly I thought of something. Birth of the Federation had two small buttons next to the descriptions for techs. The buttons were for toggling between the flavor text description and the actual description of what the tech did. That i...
by marhawkman
Sun Jan 22, 2006 3:03 am
Forum: General Discussion
Topic: List of bugs I found when playing FreeOrion today
Replies: 46
Views: 8956

I did save and quit after I colonized. I'll start a new game with the same options and see if the same thing happens. I guess I'll go read the quick-play guide now..... EDIT: A more detailed version of 0 pop bug: I colonize a medium radiated planet (home system) in the first turn I think, I used the...
by marhawkman
Sun Jan 22, 2006 3:02 am
Forum: Other Game Design
Topic: Ideas I had for additions to Stars!
Replies: 17
Views: 3680

Well I'd make it so you can't see the really long ones. One thing I noticed from playing was that the length of a starlane determines the time to get to the other end. I'd add something that makes it so that starlanes that would require six or more turns to travel would need the tech to use them, an...
by marhawkman
Sun Jan 22, 2006 2:29 am
Forum: General Discussion
Topic: List of bugs I found when playing FreeOrion today
Replies: 46
Views: 8956

I read all the documentation I could find. (not much)

The 0 Pop bug DOES look like a bug as the other 6-8 planets I colonized started with 1, and the documentation I could find said that planets were supposed to start with 1.
by marhawkman
Sun Jan 22, 2006 2:24 am
Forum: Other Game Design
Topic: Ship Design
Replies: 53
Views: 9960

You might not be able to board a ship with an AI "crew" and take it over, particularly since the "crew" would just be built into the ship's systems and there would thus be no internal living space or access for living crew, but you could perhaps infect the AI systems of such a s...
by marhawkman
Sun Jan 22, 2006 2:21 am
Forum: Other Game Design
Topic: Ideas I had for additions to Stars!
Replies: 17
Views: 3680

I was thinking of something a bit different. More like making it so that really long Starlanes require a special tech.
by marhawkman
Sun Jan 22, 2006 1:36 am
Forum: General Discussion
Topic: List of bugs I found when playing FreeOrion today
Replies: 46
Views: 8956

List of bugs I found when playing FreeOrion today

Bug 1: The first planet I colonized started with 0 population..... It took 50 turns for it to go up to 1. Bug 2: Sometime around turn 123 the game crashed. It happened while the turn was generating. Okay they're not really bug but I noticed the other players didn't do anything. And it took me almost...
by marhawkman
Sun Jan 22, 2006 12:30 am
Forum: Strategy Games
Topic: Moo2 Strategy
Replies: 12
Views: 21375

"Recently I read a strategy of someone building empty destroyers, using about four of them to board a space station early game. Also I think I might try to capture some Antaren ships, anyone got any good ideas there?" Boarding works okay actually. At least in the version I have.(I need to...