Search found 97 matches
- Tue Nov 23, 2004 5:01 pm
- Forum: Other Game Design
- Topic: Ship Building HOI style
- Replies: 203
- Views: 23126
You misunderstood my system. Weapons would not be renamed every few levels. Refinements on an existing tech would unlock new techs. Refinements would be less expensive to research than new techs. Here is how the system would work: You are right, I will take back the just renaming part :) The key qu...
- Tue Nov 23, 2004 4:49 pm
- Forum: Other Game Design
- Topic: Ship Building HOI style
- Replies: 203
- Views: 23126
- Tue Nov 23, 2004 12:16 pm
- Forum: Other Game Design
- Topic: the effects of defeat
- Replies: 22
- Views: 4631
I like Ranos and Bastion-Bux way of morale loss and gain. in addition to this we could use a 2 category system 1. how many ships fought in a battle After all ppl are not merely concerned with losses, but also with how BIG a battle was. ships player1 + ships player2 = size of battle <10 ships: 1% mor...
- Tue Nov 23, 2004 11:44 am
- Forum: Other Game Design
- Topic: What is the deal with starlanes?
- Replies: 106
- Views: 17184
Why not simply see open space as a starlane with a very low travel speed. You click at the starting position, then at the positon you want to go and the comp will measure the distance you have to fly in open space and apply the open space starlane factor to it. That way you can travel to any positio...
- Tue Nov 23, 2004 11:36 am
- Forum: Other Game Design
- Topic: SpaceCombat Counters
- Replies: 266
- Views: 33967
I like the idea of critical hits, however they should only be possible against components and not against the whole ship (blowing it up with one hit). If that component is the reactor, well that of course would blow up the entire ship :D Also, only armor piercing weapons should be able to do critica...
- Tue Nov 23, 2004 11:20 am
- Forum: Other Game Design
- Topic: Ship Design: Stars! vs Moo vs SEIV
- Replies: 183
- Views: 33207
How about a 2 tier system, which allows a little more flexibility. Like Ranos said, there is a step between no ship design and designing a ship for hours. Lets make one complicated design option, where you can design everything, for ppl who want to design every detail of their ships. In Addition to ...
- Tue Nov 23, 2004 11:05 am
- Forum: Other Game Design
- Topic: Ship Building HOI style
- Replies: 203
- Views: 23126
Hi all, some time ago in this tread people were talking about the advantages and disadvantages of refinements vs improvements. Some of you, like Ranos, were in favor of a system where refinement was only a means to reach the next level of advancement of a technology. Basically the weapon would be re...