Search found 97 matches

by Kharagh
Tue Nov 23, 2004 5:01 pm
Forum: Other Game Design
Topic: Ship Building HOI style
Replies: 203
Views: 23126

You misunderstood my system. Weapons would not be renamed every few levels. Refinements on an existing tech would unlock new techs. Refinements would be less expensive to research than new techs. Here is how the system would work: You are right, I will take back the just renaming part :) The key qu...
by Kharagh
Tue Nov 23, 2004 4:49 pm
Forum: Other Game Design
Topic: Ship Building HOI style
Replies: 203
Views: 23126

The very heart of refinements IS, that an "old" weapon can be refined enough to at least be equal, but more often be better then an unrefined "newer" weapon. And that's ecaxlty how it would be in my system. When you have Fusion Beam, you can refine your Fusion Beam up to level 4...
by Kharagh
Tue Nov 23, 2004 12:16 pm
Forum: Other Game Design
Topic: the effects of defeat
Replies: 22
Views: 4631

I like Ranos and Bastion-Bux way of morale loss and gain. in addition to this we could use a 2 category system 1. how many ships fought in a battle After all ppl are not merely concerned with losses, but also with how BIG a battle was. ships player1 + ships player2 = size of battle <10 ships: 1% mor...
by Kharagh
Tue Nov 23, 2004 11:44 am
Forum: Other Game Design
Topic: What is the deal with starlanes?
Replies: 106
Views: 17184

Why not simply see open space as a starlane with a very low travel speed. You click at the starting position, then at the positon you want to go and the comp will measure the distance you have to fly in open space and apply the open space starlane factor to it. That way you can travel to any positio...
by Kharagh
Tue Nov 23, 2004 11:36 am
Forum: Other Game Design
Topic: SpaceCombat Counters
Replies: 266
Views: 33967

I like the idea of critical hits, however they should only be possible against components and not against the whole ship (blowing it up with one hit). If that component is the reactor, well that of course would blow up the entire ship :D Also, only armor piercing weapons should be able to do critica...
by Kharagh
Tue Nov 23, 2004 11:20 am
Forum: Other Game Design
Topic: Ship Design: Stars! vs Moo vs SEIV
Replies: 183
Views: 33207

How about a 2 tier system, which allows a little more flexibility. Like Ranos said, there is a step between no ship design and designing a ship for hours. Lets make one complicated design option, where you can design everything, for ppl who want to design every detail of their ships. In Addition to ...
by Kharagh
Tue Nov 23, 2004 11:05 am
Forum: Other Game Design
Topic: Ship Building HOI style
Replies: 203
Views: 23126

Hi all, some time ago in this tread people were talking about the advantages and disadvantages of refinements vs improvements. Some of you, like Ranos, were in favor of a system where refinement was only a means to reach the next level of advancement of a technology. Basically the weapon would be re...