Search found 5758 matches

by Oberlus
Fri Mar 15, 2024 8:28 am
Forum: FreeOrion Project
Topic: Forum Reorganization
Replies: 37
Views: 6123

Re: Forum Reorganization

So, should I just create an "Inspiration" thread on the "General discussion" forum ? Cool space facts are not directly related to FreeOrion until someone takes the time to think how it could be translated into game mechanics, but they're not entirely unrelated either (for many o...
by Oberlus
Tue Mar 12, 2024 5:30 pm
Forum: General Discussion
Topic: Twenty-sixth game on the multiplayer slow game server
Replies: 432
Views: 189827

Re: Twenty-sixth game on the multiplayer slow game server

I can cut some slack to o01eg this turn because his only fleet is in a military operation right now, but a one-week-long turn is not what we agreed upon. Look at it this way: we agreed to a 48h turn game with room for eventual longer pauses when needed (yes, we commented about that). I'm sure this ...
by Oberlus
Tue Mar 12, 2024 12:33 pm
Forum: General Discussion
Topic: Twenty-sixth game on the multiplayer slow game server
Replies: 432
Views: 189827

Re: Twenty-sixth game on the multiplayer slow game server

Since Christmas or so, to accommodate for people needing more than 48 hours.
And after that it stayed like that. But I am sure if o01eg isn't playing his turn is for a really good reason (or he just can't...).

You can browse this thread to find it.
by Oberlus
Tue Mar 12, 2024 9:19 am
Forum: General Discussion
Topic: Twenty-sixth game on the multiplayer slow game server
Replies: 432
Views: 189827

Re: Twenty-sixth game on the multiplayer slow game server

LienRag wrote: Tue Mar 12, 2024 9:05 am Is there no time counter anymore for turning ?
Current deadline is a week.
by Oberlus
Mon Mar 11, 2024 6:18 pm
Forum: Scripting & Balancing
Topic: Sly and Buildings
Replies: 8
Views: 173

Re: Sly and Buildings

Hmmm... If the regular building for moving planets can't be built in a GG, should a Transformer in a GG be able to mimic that building? I recall the script has safeguards for that kind of situation, not sure.
by Oberlus
Mon Mar 11, 2024 2:51 pm
Forum: Scripting & Balancing
Topic: Sly and Buildings
Replies: 8
Views: 173

Re: Sly and Buildings

But from what you say that's probably more an artefact of ancient age when there were no Slys, even? Sí. Let's allow GGs to be hauled around. I'm all up for Gaia special (or a new special only for GGs, LR mentioned previous discussions on that) that boosts happiness and population (maybe smaller bo...
by Oberlus
Mon Mar 11, 2024 10:53 am
Forum: Play-Testing Feedback
Topic: Annexation feedback
Replies: 40
Views: 4717

Re: Annexation feedback

i think troops should matter on invasion. we could e.g. all around double the defense troop amount (or only of defense tech if that is better). That would make invasion much more costly. Would that be fun or just more of a chore? We can try, but we could also try letting defense troops increase ann...
by Oberlus
Mon Mar 11, 2024 9:23 am
Forum: Play-Testing Feedback
Topic: Annexation feedback
Replies: 40
Views: 4717

Re: Annexation feedback

I like the idea of more defense troops meaning greater annexation cost. Defense focus and defense troops are of little use right now. It's cool to force your enemies to need more troopships to finish you off, but that's it. Also, annexation is a so... intangible way of stealing a planet from you tha...
by Oberlus
Mon Mar 11, 2024 8:59 am
Forum: FreeOrion Project
Topic: Forum Reorganization
Replies: 37
Views: 6123

Re: Forum Reorganization

Well, maybe the extremely low activity of the off-topic forum is caused by the absence of such a sub-forum... It's not very encouraging to have to post something cool about space (that could be used as inspiration for the game, but you have no idea how, so can't do it in the "other game design...
by Oberlus
Fri Mar 08, 2024 2:26 pm
Forum: Scripting & Balancing
Topic: Universal Species/Industrialism Bonuses Guidelines attempt
Replies: 16
Views: 445

Re: Universal Species/Industrialism Bonuses Guidelines attempt

Flat, pop-based and anything-based bonuses, regardless of it being focused or not, placed in priority 1 will get multiplied by both the species trait and the policies. means removing these old focus conditions: https://github.com/freeorion/freeorion/blob/master/default/scripting/species/species_mac...
by Oberlus
Fri Mar 08, 2024 10:10 am
Forum: Scripting & Balancing
Topic: Universal Species/Industrialism Bonuses Guidelines attempt
Replies: 16
Views: 445

Re: Universal Species/Industrialism Bonuses Guidelines attempt

Priorities scheme (brief): 1. Before any multiplier. 2. First multiplier: species trait. 3. Between multipliers. 4. Second multiplier: policies. 5. After all multipliers. Flat, pop-based and anything-based bonuses, regardless of it being focused or not, placed in priority 1 will get multiplied by bo...
by Oberlus
Thu Mar 07, 2024 9:19 pm
Forum: AI Development
Topic: (AI) threats on starlanes
Replies: 7
Views: 202

Re: (AI) threats on starlanes

Hmmm... Looks like AI plays like me.
by Oberlus
Sun Mar 03, 2024 11:01 am
Forum: Play-Testing Feedback
Topic: Military stealth
Replies: 84
Views: 6285

Re: Military stealth

Edit: And don't ever, ever, use the phrase "What you struggle to understand", at least in English (not sure of connotations in other languages). Its an incredibly arrogant and dismissive turn of phrase. The connotations are exactly the same in Spanish and probably in any other language of...
by Oberlus
Sat Mar 02, 2024 4:34 pm
Forum: Other Game Design
Topic: shutting windows
Replies: 2
Views: 103

Re: shutting windows

Here some info about creating persistent config files: https://www.freeorion.org/forum/viewtopic.php?p=88241
There are better threads than that one but can't find them now.

Some problems that can arise when playing with the windows: https://www.freeorion.org/forum/viewtopic.php?p=114007
by Oberlus
Fri Mar 01, 2024 5:11 pm
Forum: Play-Testing Feedback
Topic: Military stealth
Replies: 84
Views: 6285

Re: Military stealth

Wobbly, first warning: stop struggling, just understand.