Search found 5760 matches

by Oberlus
Tue Nov 10, 2020 4:18 pm
Forum: General Discussion
Topic: Thirteenth game on the multiplayer slow game server
Replies: 118
Views: 16714

Re: Thirteenth game on the multiplayer slow game server

For next game, I propose no teams, forbidden diplomacy, disabled chats, temporal bans from the forum, bot networks for DDoS attacks on the email servers of anyone playing the game. That way I think we could make ThinkSome turn twice as fast than currently :mrgreen: :mrgreen: :mrgreen:
by Oberlus
Tue Nov 10, 2020 12:32 pm
Forum: Play-Testing Feedback
Topic: Heavy asteroid hull 'Pedia typo
Replies: 13
Views: 3873

Re: Heavy asteroid hull 'Pedia typo

Well, maybe eight external slots... ten seems too many. But yes, there will be hulls with more than four internal slots.
by Oberlus
Tue Nov 10, 2020 12:18 pm
Forum: Play-Testing Feedback
Topic: Heavy asteroid hull 'Pedia typo
Replies: 13
Views: 3873

Re: Heavy asteroid hull 'Pedia typo

My own fluff/excuse for keeping asteroid hulls relatively low in internal/external ratio is that they need that much mass in their structure to not collapse due to own gravity. You get a sturdy and cheap vessel, but with relatively huge external and partition walls that occupy most of the internal ...
by Oberlus
Tue Nov 10, 2020 11:47 am
Forum: Play-Testing Feedback
Topic: Heavy asteroid hull 'Pedia typo
Replies: 13
Views: 3873

Re: Heavy asteroid hull 'Pedia typo

I don't mind making (radical) changes in current hull lines for current tech tree, but for themed tech tree I already had some directive (nothing written in stone) that doesn't include making asteroids the best hull line for carriers (that is reserved for Cyber and late-game Bio): I do not see anyt...
by Oberlus
Tue Nov 10, 2020 9:47 am
Forum: Play-Testing Feedback
Topic: Heavy asteroid hull 'Pedia typo
Replies: 13
Views: 3873

Re: Heavy asteroid hull 'Pedia typo

As volume increases a lot stronger (r^3) than surface area (r^2) in a compact object, we could also make this more pronounced with the heavier hulls (e.g. small 1ext1int, normal 2ext,3int, heavy asteroid 4ext9int- asteroid swarm and scattered asteroid do not have to follow this pattern). My own flu...
by Oberlus
Mon Nov 09, 2020 9:36 pm
Forum: Play-Testing Feedback
Topic: Specials and Monsters frequency
Replies: 14
Views: 4398

Re: Specials and Monsters frequency

Did I read that wrong or did you just *increase* the frequency of monsters on all three settings?? Yes. It's hard to get monster nests otherwise. With less specials (which were the source of so many maintenance ships and that kind of monsters in our games) there is considerable less overall monster...
by Oberlus
Mon Nov 09, 2020 4:22 pm
Forum: General Discussion
Topic: Thirteenth game on the multiplayer slow game server
Replies: 118
Views: 16714

Re: Thirteenth game on the multiplayer slow game server

We don't strangle our damned, we don't breath. We prefer dissolution.
by Oberlus
Mon Nov 09, 2020 9:00 am
Forum: Scripting & Balancing
Topic: Excruciating FOCS doubts
Replies: 223
Views: 25369

Re: Excruciating FOCS doubts

LienRag wrote: Mon Nov 09, 2020 2:34 am...
Check out you are referencing the right file names. I spotted you have a file "Arrakiwheat .png" (with capital A and a space before the dot) and reference an icon "arrakiwheat.png" (without capital letters or spaces).
by Oberlus
Mon Nov 09, 2020 8:23 am
Forum: General Discussion
Topic: Thirteenth game on the multiplayer slow game server
Replies: 118
Views: 16714

Re: Thirteenth game on the multiplayer slow game server

Chato intelligence officers are asking around who to blame.
by Oberlus
Sat Nov 07, 2020 11:06 am
Forum: General Discussion
Topic: Thirteenth game on the multiplayer slow game server
Replies: 118
Views: 16714

Re: Thirteenth game on the multiplayer slow game server

Ophiuchus wrote: Fri Nov 06, 2020 4:14 pm I think I miss my turn
90' to miss next turn. Maybe delegate on one of your allies?
by Oberlus
Fri Nov 06, 2020 4:35 pm
Forum: General Discussion
Topic: Thirteenth game on the multiplayer slow game server
Replies: 118
Views: 16714

Re: Thirteenth game on the multiplayer slow game server

Ophiuchus wrote: Fri Nov 06, 2020 4:14 pm Sorry, kid has a broken arm since a week and I spent 5 hours waiting in hospital so they have another look at it.
Ouch! Hope kid will be well.
For another occasion, you can PM o01eg and he will reset counter to give you more time.
by Oberlus
Fri Nov 06, 2020 9:29 am
Forum: Other Game Design
Topic: RFC: A single source for default values (FOCS, python, stringtables, backend)
Replies: 79
Views: 12703

Re: RFC: A single source for default values (FOCS, python, stringtables, backend)

x0.75 isn't ideal, but I doubt there's an easy way to otherwise control the formatting of such a value. I already went ahead in my local and changed the fixed values in percentage for the ×[[value RATIO]]. But I could register a new named value with value 100 * 0.75, then format it as [[value PERCE...
by Oberlus
Fri Nov 06, 2020 9:06 am
Forum: General Discussion
Topic: Thirteenth game on the multiplayer slow game server
Replies: 118
Views: 16714

Re: Thirteenth game on the multiplayer slow game server

when reloading a game where a policy-unloching tech was researched, the Sitrep goes now to turn n+1 (which only announces that the policy is now available). I wanted to attach an example here but the form says "Invalid file extension: bug sitrep.sav" So, you are at turn 100, you got the s...
by Oberlus
Thu Nov 05, 2020 7:13 pm
Forum: Other Game Design
Topic: bombardment revision suggestions
Replies: 13
Views: 2634

Re: Disable Bombardment until fixed?

ThinkSome wrote: Thu Nov 05, 2020 10:35 am Besides, isn't the -1 bombardment on >20 pop worlds lower than the rate of population growth replacing the losses?
You can bomb with many weapons at once and delete whole population in a single blow.