Search found 4717 matches

by Dilvish
Tue Oct 30, 2018 4:11 am
Forum: Compile
Topic: I don't know what I am doing; but, FreeOrion 4.8 compiled in my Linux Mint 19 system!
Replies: 1
Views: 5980

Re: I don't know what I am doing; but, FreeOrion 4.8 compiled in my Linux Mint 19 system!

DukeCunning wrote: Mon Oct 29, 2018 5:55 pmLOL. THANKS AGAIN.
You are very welcome, and thanks for the words of appreciation. We look forward to hearing your playtesting feedback.
by Dilvish
Sun Oct 28, 2018 12:16 am
Forum: Scripting & Balancing
Topic: [CreateShip] please help
Replies: 4
Views: 5908

Re: [CreateShip] please help

If you check your freeorion.log file I expect you'll see an error message there that would help. The problem I notice there is your line target = Source Effectsgroups have no such line, the Target(s) is/are determined by the Scope. If you still have trouble with it, take a look at the Acirema FOCS f...
by Dilvish
Wed Oct 24, 2018 3:13 pm
Forum: General Discussion
Topic: Cosmic dragons
Replies: 9
Views: 7659

Re: Cosmic dragons

Not what I've seen. In my experience, they just hang out in open space, just like any other ship when the starlane disappears. Hmm, sounds to me that, as a general matter, starlane collapse should probably be cleaned up to have in-transit ships be either delivered to their destination or returned t...
by Dilvish
Thu Oct 18, 2018 6:05 am
Forum: General Discussion
Topic: Cosmic dragons
Replies: 9
Views: 7659

Re: Cosmic dragons

If you enable 'Show auto-generated effects descriptions" under UI options, and then launch or load a game to finish populating the Pedia, the entry for Cosmic Dragon will list its hull and parts, which should give you the info you want.
by Dilvish
Mon Oct 08, 2018 3:57 pm
Forum: Programming
Topic: Need help restructuring ShipPartsParser
Replies: 1
Views: 5541

Re: Need help restructuring ShipPartsParser

Your general idea of making this particular pair sub-parser sounds fine to me. It's been a long while since I've done any serious work with the parsers, and I won't be able to do anything with this for at least a few more days, but if you don't get it sorted out in the meantime I'll try taking a loo...
by Dilvish
Thu Oct 04, 2018 5:30 am
Forum: Support
Topic: AI script error
Replies: 9
Views: 7502

Re: AI script error

All the AI log files are attached to the first post. I also pasted the in game error message in the first post. :?: :? Ah, when I had followed the link from my list of 'unread posts' it had opened up the page just showing your posts #2 and #3, but I didn't notice the numbering on the posts or reali...
by Dilvish
Wed Oct 03, 2018 6:36 am
Forum: Scripting & Balancing
Topic: Why is my new Ship Part locked?
Replies: 2
Views: 5176

Re: Why is my new Ship Part locked?

Please be more specific about "shows up" and "is unavailable" -- shows up where? Is unavailable how? Can you make a ship design with it but just not build the ship? If the latter is the case, please 'show unavailable' in the BuildDesignator and then mousehover over this entry unt...
by Dilvish
Wed Oct 03, 2018 6:23 am
Forum: Support
Topic: AI script error
Replies: 9
Views: 7502

Re: AI script error

For an AI script error, the regular client log and server log won't help much, we really need the log for the AI that had the error. As for the saved file, even zipped they are typically too large to post here, please either open an issue and upload it there (zipped) or else upload the zip to a host...
by Dilvish
Tue Oct 02, 2018 6:25 am
Forum: General Discussion
Topic: Outpost Base
Replies: 6
Views: 7377

Re: Outpost Base

The difficulty I see with your request is that decision is based on a particular combination of part (outpost pod) with hull (colony base hull). Currently, location restriction conditions are attached to individual parts and hulls, not ship designs, and (to my recollection) the conditions do not hav...
by Dilvish
Fri Sep 28, 2018 4:42 am
Forum: Support
Topic: New win 10, orion does not run
Replies: 33
Views: 19538

Re: New win 10, orion does not run

Where can I go to #define out the section that checks for bad memory? The spot that throws the Exception you cited in one of your earlier posts is in GG/src/Texture.cpp at line 422 . I suppose that instead of having it immediately throw the exception you could have it perhaps pause a few seconds an...
by Dilvish
Tue Sep 25, 2018 3:14 pm
Forum: Play-Testing Feedback
Topic: problem with robotic shield
Replies: 5
Views: 6495

Re: problem with robotic shield

if you don't move after building the shield stayed 0 until turn +7 !!! As I understand your original description, it sounds like there was combat in the system, probably that whole time, and that would prevent the shields from increasing. Please go ahead and create an issue on our Github repo where...
by Dilvish
Sat Sep 22, 2018 11:02 pm
Forum: FreeOrion Project
Topic: Roadmap for next release
Replies: 16
Views: 13950

Re: Roadmap for next release

Will it still be based on python2 or will move to python3? Cj has been making progress on making our Python code 2/3 neutral; I expect there should be no problem having that completed by the next release, and should be the plan. It would probably also be best to start shipping py3 in the prebuilt p...
by Dilvish
Sat Sep 22, 2018 8:18 pm
Forum: Support
Topic: buggy tech cost scaling after game restart
Replies: 3
Views: 5874

Re: buggy tech cost scaling after game restart

OK then it sounds like this is a related but different problem-- Juanito, please open an Issue for this on GIthub.
by Dilvish
Fri Sep 21, 2018 4:58 pm
Forum: FreeOrion Project
Topic: Roadmap for next release
Replies: 16
Views: 13950

Re: Roadmap for next release

On the AI side, we'd have to devote some time to handling influence, fine, and the other AI features I'd be most interested in the AI team focusing on are (i) continuing Morlic's work with using graph theory to improve various aspect of AI planning such as fleet deployment locations and colony place...
by Dilvish
Fri Sep 21, 2018 4:47 pm
Forum: Other Game Design
Topic: Comsat/planetary defenses re-design
Replies: 58
Views: 12775

Re: Comsat/planetary defenses re-design

I guess I don't see any real problems with removing the base hull, although I am doubtful that doing so would really do much to resolve the issues that we've been discussing here, particularly taking into account that the thus-far increase in cost to the base hull was just planned as an experimental...