Search found 460 matches
- Wed Nov 18, 2020 5:01 pm
- Forum: Play-Testing Feedback
- Topic: Silexian: bad pilots and cannot produce ships?
- Replies: 3
- Views: 3459
- Wed Nov 18, 2020 4:31 pm
- Forum: Play-Testing Feedback
- Topic: Planet damaged for 16, but it did not fire back?
- Replies: 1
- Views: 3289
Planet damaged for 16, but it did not fire back?
2 frigates vs 80 shield 60 damage planet
Why is the last shot 16 damage and why did the planet not fire back on that bout?
Why is the last shot 16 damage and why did the planet not fire back on that bout?
- Wed Nov 18, 2020 4:12 pm
- Forum: Play-Testing Feedback
- Topic: Sitrep colony production has black hole collapser icon
- Replies: 0
- Views: 4408
Sitrep colony production has black hole collapser icon
"An Abaddoni colony has been produced" has black hole collapser / spatial distortion generator / planetary cloaking device icon
- Sun Nov 15, 2020 10:07 pm
- Forum: General Discussion
- Topic: Lifecycle manipulation and Exobots
- Replies: 2
- Views: 5172
Lifecycle manipulation and Exobots
Why does LM cause exobots to go from initial population 1 to 3? Exobots aren't alive.
With the exobots nerfed across the board (very bad everything, bad population AND being more expensive to produce), why not make them start with 3.0 population regardless if LM is researched or not?
With the exobots nerfed across the board (very bad everything, bad population AND being more expensive to produce), why not make them start with 3.0 population regardless if LM is researched or not?
- Sat Nov 14, 2020 12:32 pm
- Forum: General Discussion
- Topic: Thirteenth game on the multiplayer slow game server
- Replies: 118
- Views: 16563
Re: Thirteenth game on the multiplayer slow game server
Just fyi- if there ever was a scout there, it would be seen by my trith one, and it would be destroyed.
- Fri Nov 13, 2020 6:18 pm
- Forum: Scripting & Balancing
- Topic: Balancing the Playable species
- Replies: 35
- Views: 13224
Re: Balancing the Playable species
this is exactly how I destroyed Swaq's early fleet. He (etty) simply could not see my (trith) incoming 60 speed frigates. I don't think the detection range is of such tactical help after active radar, but it is a strategic asset.
- Thu Nov 12, 2020 8:04 pm
- Forum: General Discussion
- Topic: Thirteenth game on the multiplayer slow game server
- Replies: 118
- Views: 16563
- Thu Nov 12, 2020 5:16 pm
- Forum: General Discussion
- Topic: Fourteenth game on the multiplayer slow game server
- Replies: 187
- Views: 21333
Re: Fourteenth game on the multiplayer slow game server
All that would be good to have, but it isn't implemented not even in master, less in the release. But patches would be welcome at any time. I fear you get discouraged to play this time if we don't do fixed teams. Let me tell you that, with this game, with these people, it's more than probable to pl...
- Thu Nov 12, 2020 3:16 pm
- Forum: General Discussion
- Topic: Fourteenth game on the multiplayer slow game server
- Replies: 187
- Views: 21333
Re: Fourteenth game on the multiplayer slow game server
I would like to try even closer alliances: 1) Shared research at 400-500% the cost. I guess an easy way to implement this would be to unlock research for all empires in the alliance once one empire has it. 2) Shared production. Add production items "Stockpile transfer to <empire>", which t...
- Thu Nov 12, 2020 1:31 pm
- Forum: General Discussion
- Topic: Thirteenth game on the multiplayer slow game server
- Replies: 118
- Views: 16563
Re: Thirteenth game on the multiplayer slow game server
Today must be the 4th time that we destroyed swaq/ophi fleet without large losses. And I see another fleet gathering near celtsi. This time including wobbly's ships ;) Should go easier now with swaq's economy scattered and in shambles. Also relieves poor Oberlus from having to deal with ophi-reinfo...
- Thu Nov 12, 2020 1:01 am
- Forum: Play-Testing Feedback
- Topic: Make mid-game organic hulls more accessible
- Replies: 12
- Views: 3990
Re: Make mid-game organic hulls more accessible
Indeed, the advanced Organic Hulls tend to come in a batch... Organic Incubator is 8 turns, not 12, do you have specific game settings ? And it's long to produce but quite cheap, I don't really see a problem there - the only problem one could see is that the Organic Hull itself is useless since the...
- Wed Nov 11, 2020 11:21 pm
- Forum: General Discussion
- Topic: Thirteenth game on the multiplayer slow game server
- Replies: 118
- Views: 16563
Re: Thirteenth game on the multiplayer slow game server
4 ~medium good planets in my vicinity and 3 gas gen systems. I had more PP than both my teammates for most of the game.
- Wed Nov 11, 2020 10:54 pm
- Forum: General Discussion
- Topic: Thirteenth game on the multiplayer slow game server
- Replies: 118
- Views: 16563
Re: Thirteenth game on the multiplayer slow game server
He didn't. As I recall, the only warships I got from him were the two starting frigates and a cruiser. It was two empire versus one, you and Ophiuchus versus me for most of the game.
- Wed Nov 11, 2020 10:35 pm
- Forum: General Discussion
- Topic: Fourteenth game on the multiplayer slow game server
- Replies: 187
- Views: 21333
Re: Fourteenth game on the multiplayer slow game server
Also fixed teams?
I'm in, someone has to put the slow into the "multiplayer slow game server"
I'm in, someone has to put the slow into the "multiplayer slow game server"
- Wed Nov 11, 2020 10:21 pm
- Forum: General Discussion
- Topic: Thirteenth game on the multiplayer slow game server
- Replies: 118
- Views: 16563
Re: Thirteenth game on the multiplayer slow game server
Symbiotic hulls have 15 stealth by default. Ophiuchus had 10 detection so some ships went undetected in the first bout. I assumed you had a huge fleet amassing but we were already lost so had to risk going to battle. That was Ophiuchus. I had built some flak for him after I took over but it was all...