Search found 460 matches

by ThinkSome
Thu Apr 28, 2022 5:42 pm
Forum: Support
Topic: 1vALL singleplayer game
Replies: 13
Views: 3726

Re: 1vALL singleplayer game

ok, I can copy that compressed string, paste it into a new file, then run
base64 -d < fo_tmp | zlib-flate -uncompress
to get the uncompressed version
by ThinkSome
Thu Apr 28, 2022 5:25 pm
Forum: Support
Topic: 1vALL singleplayer game
Replies: 13
Views: 3726

1vALL singleplayer game

I want to get pummeled to death by 6+ AIs in v0.4.10.2. How to do this? The single-player menu does not offer the possibility to put all AIs into the same team. I wanted to edit the turn1 save game to put them all into the same team manually, but the save file is some weird horror show of (supposedl...
by ThinkSome
Thu Apr 28, 2022 11:36 am
Forum: Play-Testing Feedback
Topic: V5 not playable any more
Replies: 22
Views: 2592

Re: V5 not playable any more

Policies: liberty + design simplicity + bureaucracy + gaia transformations + capital markets + planet/system/galactic infra + industrialism + confederation + algo research + diversity (10 species) + artisan workshops. There were also fiftysevens so I got lots of research from the start. Why egassem?...
by ThinkSome
Wed Apr 27, 2022 3:14 pm
Forum: Play-Testing Feedback
Topic: V5 not playable any more
Replies: 22
Views: 2592

Re: V5 not playable any more

> But now, it's nearly unpossible to run a big empire efficient.

It's very much possible. Source: I'm a nerd :)

I ran a big egassem empire in the last multiplayer game, over 1500 PP with most worlds (70) >20 happiness.
by ThinkSome
Tue Apr 26, 2022 9:11 pm
Forum: Play-Testing Feedback
Topic: Battle mechanics and are Fighters and Interceptors worth building
Replies: 3
Views: 1301

Re: Battle mechanics and are Fighters and Interceptors worth building

> are fighters and interceptors even worth building

YES. They are the difference between bombers firing three times or just once.

> in the latter part of the game where capital...

Even before that.
by ThinkSome
Tue Apr 26, 2022 6:00 pm
Forum: General Discussion
Topic: Nineteenth game on the multiplayer slow game server
Replies: 655
Views: 36626

Re: Nineteenth game on the multiplayer slow game server

bug2? Lost the captured experimentor planet??
turn220_002.png
turn220_002.png (308.83 KiB) Viewed 1137 times
by ThinkSome
Tue Apr 26, 2022 5:58 pm
Forum: General Discussion
Topic: Nineteenth game on the multiplayer slow game server
Replies: 655
Views: 36626

Re: Nineteenth game on the multiplayer slow game server

bug?
turn220_000.png
turn220_000.png (377.94 KiB) Viewed 1137 times
by ThinkSome
Tue Apr 26, 2022 5:52 pm
Forum: General Discussion
Topic: Nineteenth game on the multiplayer slow game server
Replies: 655
Views: 36626

Re: Nineteenth game on the multiplayer slow game server

Oberlus, we could also do coop versus multiple ordinary AIs with monsters and experimentors to spice it up.
by ThinkSome
Mon Apr 25, 2022 6:19 pm
Forum: Play-Testing Feedback
Topic: Spinal antimatter cannon is not competitive
Replies: 28
Views: 2760

Re: Spinal antimatter cannon is not competitive

Could you re-run that with SAC cost 200 PP? Yeah, costs 315 (103) vs 515 (63 ships) 100% chance of 63 destroyed SAC ships, 50% destroyed non-SAC fleet clustered around 52-58 ships out of 103. Maybe this is unfair comparison and I should instead compare same-cost AND same-HP. That is, SAC ships shou...
by ThinkSome
Mon Apr 25, 2022 1:22 pm
Forum: Play-Testing Feedback
Topic: Spinal antimatter cannon is not competitive
Replies: 28
Views: 2760

Re: Spinal antimatter cannon is not competitive

A prereq should probably also be plasma cannons. Since both plasma and antimatter will need some type of containment field. Anyway, I ran some sims: self-gravs with 1 neutronium plate (1160 HP, low spinal overshot), 4 death rays, no other parts. One team has spinals, while the other does not. cost o...
by ThinkSome
Sat Apr 23, 2022 11:35 pm
Forum: Play-Testing Feedback
Topic: Megalith does not work
Replies: 5
Views: 1549

Megalith does not work

I built one at my homeworld in the 19th game and switched it from industry to research.

turn 213: it showed target RP = 58, current RP = 8.
turn 214: current RP = 12.

It should get 58 RP immidiately.
by ThinkSome
Fri Apr 22, 2022 2:16 pm
Forum: Play-Testing Feedback
Topic: Spinal antimatter cannon is not competitive
Replies: 28
Views: 2760

Re: Spinal antimatter cannon is not competitive

> those 4 smalls are likely to cost more PP then 1 spinal antimatter cannon 1 spinal = 250 PP 4 organic hulls = 4 * 8 PP = 32 PP > It also runs into an issue where the large ship with the anitimatter cannon will still have death rays. I opened this thread because the cost calculations say that it i...
by ThinkSome
Thu Apr 21, 2022 10:05 am
Forum: General Discussion
Topic: Nineteenth game on the multiplayer slow game server
Replies: 655
Views: 36626

Re: Nineteenth game on the multiplayer slow game server

Aha, EffectsGroup scope = And [ Source Not OwnedBy affiliation = AnyEmpire ] activation = Or [ Turn high = ([[EXPERIMENTOR_SPAWN_START_TURN]]) // always remove lanes before spawn start turn [b]Not ContainedBy Contains And [ Monster Unowned Not Design name = "SM_EXP_OUTPOST"][/b] ] effects ...
by ThinkSome
Tue Apr 19, 2022 7:36 pm
Forum: General Discussion
Topic: Nineteenth game on the multiplayer slow game server
Replies: 655
Views: 36626

Re: Nineteenth game on the multiplayer slow game server

This is sad, I was looking forward to another 20 experimentor wave at andor graveyard.
by ThinkSome
Mon Apr 18, 2022 8:03 pm
Forum: Play-Testing Feedback
Topic: Small juggernaut is renamed when it grows
Replies: 1
Views: 1171

Small juggernaut is renamed when it grows

..into a juggernaut. It should've kept its previous name.