My only concern, would be that a dynamic toning-down (keep the AI limiting relative to the human player's forces) would be better than a static one where the limits are hardcoded... But that may be sufficient anyways.Dilvish wrote:Could you clarify your concerns with my proposal above?
Search found 341 matches
- Tue Feb 24, 2015 12:14 am
- Forum: Play-Testing Feedback
- Topic: Second few games, more suggestions :)
- Replies: 17
- Views: 1512
Re: Second few games, more suggestions :)
- Mon Feb 23, 2015 12:43 pm
- Forum: Programming
- Topic: Filter empty sitreps
- Replies: 49
- Views: 6210
Re: Filter empty sitreps
Thanks a lot, I'll pop another one from the stack...
- Sun Feb 22, 2015 9:36 am
- Forum: Play-Testing Feedback
- Topic: Second few games, more suggestions :)
- Replies: 17
- Views: 1512
Re: Second few games, more suggestions :)
OK, I forgot about that (good) policy, but it's too bad that it hampers us on doing some sensible things...
What about adding server-side code to help with the capping ? So that no player info is sent to AI clients... But I guess that will be frowned upon too...
What about adding server-side code to help with the capping ? So that no player info is sent to AI clients... But I guess that will be frowned upon too...
- Sun Feb 22, 2015 9:31 am
- Forum: Programming
- Topic: Filter empty sitreps
- Replies: 49
- Views: 6210
Re: Filter empty sitreps
Here's one without the debug code...
- Sun Feb 22, 2015 1:24 am
- Forum: Play-Testing Feedback
- Topic: Second few games, more suggestions :)
- Replies: 17
- Views: 1512
Re: Second few games, more suggestions :)
Although, I think we technically did make it unloseable already when we blocked the lowest level(s?) from invading any player empire planets. It kind of sounds like that may be working, but that it is still a bit too daunting because the AI builds up huge hordes of ships. In most of those situation...
- Sat Feb 21, 2015 4:28 pm
- Forum: Play-Testing Feedback
- Topic: Second few games, more suggestions :)
- Replies: 17
- Views: 1512
Re: Second few games, more suggestions :)
also thinking the enemies buildup of fleets gets a ton of bonuses that it shouldnt? The AI gets absolutely no bonuses over you. Yet, the newcomers (as I was not so long ago) still think this is the case... This means at least two things: * The IA is good (very good? , too good?, and that's probably...
- Sat Feb 21, 2015 11:57 am
- Forum: Programming
- Topic: Filter empty sitreps
- Replies: 49
- Views: 6210
Re: Filter empty sitreps
After a lot of fumbling around, I got something that seems to work, it's rediffed against svn current.
Please test & comment- Thu Feb 19, 2015 12:12 pm
- Forum: Play-Testing Feedback
- Topic: Second few games, more suggestions :)
- Replies: 17
- Views: 1512
Re: Second few games, more suggestions :)
That's what the different shapes for the icons are for, if you're not zoomed out too far you can see what different ship types are in a fleet by the differing shapes the icons make, they combine reasonably well as well. If you zoom out too much then you can only see you've got something there but I...
- Tue Feb 17, 2015 8:55 pm
- Forum: Programming
- Topic: Object list window: allow massive focus setting
- Replies: 37
- Views: 4507
Re: Object list window: allow massive focus setting
OK, sorry too, my fault, I recycled the mass-focus-setting-thread, and added the subsequent (related to) bug fixing patches to it, so it was misleading...
They are RFC though, and may miss some comment explaining their intent. I wanted to know your comments about the way I fix the bugs first...
They are RFC though, and may miss some comment explaining their intent. I wanted to know your comments about the way I fix the bugs first...
- Tue Feb 17, 2015 8:39 pm
- Forum: Programming
- Topic: Object list window: allow massive focus setting
- Replies: 37
- Views: 4507
Re: Object list window: allow massive focus setting
I meant additional to r7911... It does not need to be combined with anything, it is a self-contained bug fix (attempt, RFC) to fix the missing refresh bug we discussed earlier in that thread. I discovered that bug after you committed [r7911] ... It is independent of the other patch there that addres...
- Tue Feb 17, 2015 8:28 pm
- Forum: Programming
- Topic: Object list window: allow massive focus setting
- Replies: 37
- Views: 4507
Re: Object list window: allow massive focus setting
This is the additional patch that fixes the "when we change focus in sidepanel, objlistwnd's focus column does not reflect it".
- Tue Feb 17, 2015 8:11 pm
- Forum: Programming
- Topic: Filter empty sitreps
- Replies: 49
- Views: 6210
Re: Filter empty sitreps
I'll look into that. I did most of my testing with a saved game at turn 15. Some bugs may have slipped in during all the refactorings...
- Tue Feb 17, 2015 7:58 am
- Forum: Play-Testing Feedback
- Topic: first few games, experiences and suggestions
- Replies: 8
- Views: 812
Re: first few games, experiences and suggestions
Hello dilvish,
there's a typo line 9508 in GT_TROOP_POD_DESC : "invation", from your [r7954] commit.
there's a typo line 9508 in GT_TROOP_POD_DESC : "invation", from your [r7954] commit.
- Sun Feb 15, 2015 12:57 pm
- Forum: Programming
- Topic: Fix warnings about unused stuff
- Replies: 26
- Views: 3735
Re: Fix warnings about unused stuff
OOoohh, maybe I can get a "Dyson Silvae Emeritus" if I'm kind enough... :-) Well, to qualify for the "Emeritus" part you've to leave the project after being a veteran team member for years. You are very welcome to strive for that honor :mrgreen: Crap, now I'm a "space drago...
- Sun Feb 15, 2015 12:51 pm
- Forum: Programming
- Topic: Object list window: allow massive focus setting
- Replies: 37
- Views: 4507
Re: Object list window: allow massive focus setting
OK, is this looking like what you want ?
Edit: this is an edited patch, so may not be applicable as-is, if it does not apply, please ask, I'll rediff...