Search found 341 matches

by vincele
Tue Feb 24, 2015 12:14 am
Forum: Play-Testing Feedback
Topic: Second few games, more suggestions :)
Replies: 17
Views: 1512

Re: Second few games, more suggestions :)

Dilvish wrote:Could you clarify your concerns with my proposal above?
My only concern, would be that a dynamic toning-down (keep the AI limiting relative to the human player's forces) would be better than a static one where the limits are hardcoded... But that may be sufficient anyways.
by vincele
Mon Feb 23, 2015 12:43 pm
Forum: Programming
Topic: Filter empty sitreps
Replies: 49
Views: 6210

Re: Filter empty sitreps

Thanks a lot, I'll pop another one from the stack...
by vincele
Sun Feb 22, 2015 9:36 am
Forum: Play-Testing Feedback
Topic: Second few games, more suggestions :)
Replies: 17
Views: 1512

Re: Second few games, more suggestions :)

OK, I forgot about that (good) policy, but it's too bad that it hampers us on doing some sensible things...

What about adding server-side code to help with the capping ? So that no player info is sent to AI clients... But I guess that will be frowned upon too...
by vincele
Sun Feb 22, 2015 9:31 am
Forum: Programming
Topic: Filter empty sitreps
Replies: 49
Views: 6210

Re: Filter empty sitreps

Here's one without the debug code...

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by vincele
Sun Feb 22, 2015 1:24 am
Forum: Play-Testing Feedback
Topic: Second few games, more suggestions :)
Replies: 17
Views: 1512

Re: Second few games, more suggestions :)

Although, I think we technically did make it unloseable already when we blocked the lowest level(s?) from invading any player empire planets. It kind of sounds like that may be working, but that it is still a bit too daunting because the AI builds up huge hordes of ships. In most of those situation...
by vincele
Sat Feb 21, 2015 4:28 pm
Forum: Play-Testing Feedback
Topic: Second few games, more suggestions :)
Replies: 17
Views: 1512

Re: Second few games, more suggestions :)

also thinking the enemies buildup of fleets gets a ton of bonuses that it shouldnt? The AI gets absolutely no bonuses over you. Yet, the newcomers (as I was not so long ago) still think this is the case... This means at least two things: * The IA is good (very good? , too good?, and that's probably...
by vincele
Sat Feb 21, 2015 11:57 am
Forum: Programming
Topic: Filter empty sitreps
Replies: 49
Views: 6210

Re: Filter empty sitreps

After a lot of fumbling around, I got something that seems to work, it's rediffed against svn current.

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Please test & comment
by vincele
Thu Feb 19, 2015 12:12 pm
Forum: Play-Testing Feedback
Topic: Second few games, more suggestions :)
Replies: 17
Views: 1512

Re: Second few games, more suggestions :)

That's what the different shapes for the icons are for, if you're not zoomed out too far you can see what different ship types are in a fleet by the differing shapes the icons make, they combine reasonably well as well. If you zoom out too much then you can only see you've got something there but I...
by vincele
Tue Feb 17, 2015 8:55 pm
Forum: Programming
Topic: Object list window: allow massive focus setting
Replies: 37
Views: 4507

Re: Object list window: allow massive focus setting

OK, sorry too, my fault, I recycled the mass-focus-setting-thread, and added the subsequent (related to) bug fixing patches to it, so it was misleading...

They are RFC though, and may miss some comment explaining their intent. I wanted to know your comments about the way I fix the bugs first...
by vincele
Tue Feb 17, 2015 8:39 pm
Forum: Programming
Topic: Object list window: allow massive focus setting
Replies: 37
Views: 4507

Re: Object list window: allow massive focus setting

I meant additional to r7911... It does not need to be combined with anything, it is a self-contained bug fix (attempt, RFC) to fix the missing refresh bug we discussed earlier in that thread. I discovered that bug after you committed [r7911] ... It is independent of the other patch there that addres...
by vincele
Tue Feb 17, 2015 8:28 pm
Forum: Programming
Topic: Object list window: allow massive focus setting
Replies: 37
Views: 4507

Re: Object list window: allow massive focus setting

This is the additional patch that fixes the "when we change focus in sidepanel, objlistwnd's focus column does not reflect it".
by vincele
Tue Feb 17, 2015 8:11 pm
Forum: Programming
Topic: Filter empty sitreps
Replies: 49
Views: 6210

Re: Filter empty sitreps

I'll look into that. I did most of my testing with a saved game at turn 15. Some bugs may have slipped in during all the refactorings...
by vincele
Tue Feb 17, 2015 7:58 am
Forum: Play-Testing Feedback
Topic: first few games, experiences and suggestions
Replies: 8
Views: 812

Re: first few games, experiences and suggestions

Hello dilvish,

there's a typo line 9508 in GT_TROOP_POD_DESC : "invation", from your [r7954] commit.
by vincele
Sun Feb 15, 2015 12:57 pm
Forum: Programming
Topic: Fix warnings about unused stuff
Replies: 26
Views: 3735

Re: Fix warnings about unused stuff

OOoohh, maybe I can get a "Dyson Silvae Emeritus" if I'm kind enough... :-) Well, to qualify for the "Emeritus" part you've to leave the project after being a veteran team member for years. You are very welcome to strive for that honor :mrgreen: Crap, now I'm a "space drago...
by vincele
Sun Feb 15, 2015 12:51 pm
Forum: Programming
Topic: Object list window: allow massive focus setting
Replies: 37
Views: 4507

Re: Object list window: allow massive focus setting

OK, is this looking like what you want ?

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Edit: this is an edited patch, so may not be applicable as-is, if it does not apply, please ask, I'll rediff...