Search found 188 matches
- Wed Jan 19, 2005 6:22 am
- Forum: Audio
- Topic: Mongoose Music
- Replies: 95
- Views: 63940
- Mon Jan 17, 2005 2:27 am
- Forum: Audio
- Topic: A source of dead mongeese...
- Replies: 3
- Views: 7783
A source of dead mongeese...
For anyone who might be wondering where I've been or what I've been up to the last few months... While I'd like to say work has kept me busy (thus implying I've been making money), well, I don't have a job; While I'd like to say I've been on vacation (thus implying I've been doing something exciting...
- Mon Jan 17, 2005 2:06 am
- Forum: Audio
- Topic: A source of inspiration...
- Replies: 15
- Views: 10017
Thanks for the suggestion. I did indeed listen to the track samples of that band's CD on amazon.com (which was all I could find quickly). All I can say at the moment is anything with vocals (ie real humans singing) is going to sound different from stuff we produce here, and for the most part I think...
- Tue Dec 21, 2004 3:29 am
- Forum: Audio
- Topic: Sound Events
- Replies: 46
- Views: 42453
How about the hum of thousands of flourescent lights lighting the crops, combined with some threshing sounds; perhaps an occasional water valve opening and thence a gurgling or rushing water sound; perhaps a water spraying sound; perhaps machete chops as fruit is harvested. I like this suggestion a...
- Wed Dec 15, 2004 2:05 pm
- Forum: Strategy Games
- Topic: Best Space Sim Out There
- Replies: 43
- Views: 15634
Re: Was at local
That's a truly wonderful gem of a report, right there.guiguibaah wrote:Was at the local EB Games today. Moo2 was for sale for 14.99 in it's classic packed CD rom set. The next shelf across the isle was Moo3, selling for 9.99 in it's box.
First time I've ever seen a prequel cost more than it's sequel
- Tue Nov 02, 2004 8:14 pm
- Forum: Audio
- Topic: Sound Effects
- Replies: 38
- Views: 32289
Dang, so silly, allowing one but not the other... Anyway, I like these Strat. Favorites are click1, distantexpl, menuitem, menuitemselect, and mouseoverfleet1. notification1 and 2 are the right idea but too harsh sounding. Have yet to find click noises I really love though, how about something pneum...
- Tue Nov 02, 2004 3:09 pm
- Forum: Audio
- Topic: Sound Effects
- Replies: 38
- Views: 32289
- Sun Oct 31, 2004 8:27 am
- Forum: Other Game Design
- Topic: SpaceCombat Counters
- Replies: 266
- Views: 33959
There was an old game called Pax Imperia that was MOO-like cept it had starlanes (with no off-roading) and nice RTS ship combat. Dunno if any of you remember it. Any rate in that game there was a choice with shields. There were two seperate lines you could climb in the tech tree: at the very top, th...
- Thu Oct 28, 2004 3:23 am
- Forum: Audio
- Topic: Mongoose Music
- Replies: 95
- Views: 63940
- Tue Oct 26, 2004 2:33 am
- Forum: Other Game Design
- Topic: SpaceCombat Counters
- Replies: 266
- Views: 33959
The 4 weapon types: Energy Kinetic Explosive Corrosive You know, I'm almost starting to think Kinetic should be rolled into Energy, since they're both piercing-type attacks. And I still like Exotic as a damage category, even though it wasn't well-received heh: one tries to get past by boring a hole...
- Mon Oct 25, 2004 1:59 pm
- Forum: Audio
- Topic: Mongoose Music
- Replies: 95
- Views: 63940
Sorry to SirRogue for breaking the potential continuity of his reviews with this interruption, but... :) Sword of Stars v1.5 -- Okay, I've never used a fractional version number before, but it seemed appropriate here. So sue me. Small amount of new material on the end. Massive instrumentation overha...
- Mon Oct 25, 2004 10:29 am
- Forum: Other Game Design
- Topic: SpaceCombat Counters
- Replies: 266
- Views: 33959
- Mon Oct 25, 2004 9:53 am
- Forum: Other Game Design
- Topic: SpaceCombat Counters
- Replies: 266
- Views: 33959
- Mon Oct 25, 2004 9:33 am
- Forum: Other Game Design
- Topic: SpaceCombat Counters
- Replies: 266
- Views: 33959
Edit -- oops, nevermind. :) I reckon it would be cool if low tech stealth you had to decloak to fire. But high tech stealth you could fire while cloaked. Like in StarCraft you have cloaked units (Dark Templar) that can attack while invisible, though there are detectors to detect them. You could have...
- Mon Oct 25, 2004 9:17 am
- Forum: Other Game Design
- Topic: Rules of Engagement / Hails
- Replies: 9
- Views: 2256
I don't actually think exploration drones, while a cool idea, adds to gameplay in any helpful way. That's the role scout ships are for; if I'm at war with you I'd want to be able to shoot down any drones you send into my empire just like I would shoot down your scout ships, and at least on planets w...