Search found 5760 matches

by Oberlus
Mon Apr 01, 2024 7:23 pm
Forum: Support
Topic: More snap questions
Replies: 3
Views: 85

Re: More snap questions

AFAIR, you can access the files in Snap, and I guess you can edit them. Look for how to locate files installed with Snap, then look for the freeorion ones. Problems with Snap that I remember: automatic update (and so automatic rewriting of config files), and the Snap itself as a whole, I dread it, b...
by Oberlus
Mon Apr 01, 2024 7:18 pm
Forum: Play-Testing Feedback
Topic: Military stealth
Replies: 84
Views: 6312

Re: Military stealth

Bad ideas are bad ideas, and I think it's better to just ignore them rather than argue with the creator, at least when the creator is not Geoff.
by Oberlus
Mon Apr 01, 2024 7:16 pm
Forum: Off-Topic
Topic: Onion soup?
Replies: 4
Views: 175

Re: Onion soup?

xDDD
by Oberlus
Mon Apr 01, 2024 4:07 pm
Forum: Play-Testing Feedback
Topic: Military stealth
Replies: 84
Views: 6312

Re: Military stealth

I agree. Also, once a ship is within the planet's atmosphere, it doesn't matter if it is hiding under the oceans or under some trees, it's already hidden.
by Oberlus
Mon Apr 01, 2024 4:05 pm
Forum: Off-Topic
Topic: Onion soup?
Replies: 4
Views: 175

Re: Onion soup?

I love onions
by Oberlus
Mon Apr 01, 2024 11:55 am
Forum: Support
Topic: Oh snap
Replies: 2
Views: 80

Re: Oh snap

Atreides wrote: Sun Mar 31, 2024 8:14 pm I'll hand edit the file if needs be, I really dread redoing all the custom stuff since I don't remember what it all was.
Try that, yes. Open both files and copy over/edit the parts that you have in the older and are missing/different in the new one.
by Oberlus
Sun Mar 31, 2024 4:58 pm
Forum: General Discussion
Topic: Twenty-sixth game on the multiplayer slow game server
Replies: 437
Views: 190116

Re: Twenty-sixth game on the multiplayer slow game server

I'll keep playing (not doing much) until you're done with this game.
by Oberlus
Sat Mar 30, 2024 3:41 pm
Forum: Other Game Design
Topic: No more OP death stacks
Replies: 55
Views: 1151

Re: No more OP death stacks

Why is a fleet of 2X dmg and 2X HP four times better than a fleet of X dmg and X HP? roughly because it does double the damage per bout and lasts about twice as long bouts (and hits-before-killed is much better than structure). I meant that it's not true, as shown by the examples. if we do think th...
by Oberlus
Sat Mar 30, 2024 2:20 pm
Forum: General Discussion
Topic: Migrating to codeberg ?
Replies: 10
Views: 4894

Re: Migrating to codeberg ?

their maintainer, who isn't to blame. You sure? The malicious changes were submitted by JiaT75, one of the two main xz Utils developers with years of contributions to the project. “Given the activity over several weeks, the committer is either directly involved or there was some quite severe compro...
by Oberlus
Sat Mar 30, 2024 2:06 pm
Forum: Other Game Design
Topic: No more OP death stacks
Replies: 55
Views: 1151

Re: No more OP death stacks

There are no thresholds in my suggestion at all. So flexible ones, stemming from whatever formula you use to discard ships from combat or scale down their HP or damage based on the number of ships or the total sum of their statistics or whatever. And if going for full linear, deathstacks would stil...
by Oberlus
Sat Mar 30, 2024 1:47 pm
Forum: Other Game Design
Topic: No more OP death stacks
Replies: 55
Views: 1151

Re: No more OP death stacks

I'm not convinced upkeep would even fix the core problem. High upkeep means using a smaller death stack, but its no less "stacky". I suppose what Oberlus proposed, some exponential growth in cost the more ships are stacks, acts more like it? Yes, the fluff would be something about it bein...
by Oberlus
Sat Mar 30, 2024 1:31 pm
Forum: Other Game Design
Topic: No more OP death stacks
Replies: 55
Views: 1151

Re: No more OP death stacks

Basically, I agree with most of Oberlus' post there - which shows how serious the situation is ! xDDDD (the part I don't agree with is this one : several max-size stacks, and I don't see that as fixing anything. That would mean having less viable tactics. Actually it's what would bring a more tacti...
by Oberlus
Sat Mar 30, 2024 1:27 pm
Forum: Other Game Design
Topic: No more OP death stacks
Replies: 55
Views: 1151

Re: No more OP death stacks

I think what you are referring to are consequences of how stealth works, not so much about deathstacks. Yes and no. I put in the list "conquer your capital", and that only happened with stealth ships. But all the rest in the list I've seen it done without any stealth, just corvettes in ea...
by Oberlus
Sat Mar 30, 2024 11:23 am
Forum: Other Game Design
Topic: No more OP death stacks
Replies: 55
Views: 1151

Re: No more OP death stacks

This whole thread gives me the chills. Introducing non-linear effects to make the combat look like linear will make things more confusing. We already needed a combat simulator to get an idea of probable combat outcomes and this would not make it easier. Also, this would be another annoying patch to ...
by Oberlus
Fri Mar 29, 2024 12:39 pm
Forum: Play-Testing Feedback
Topic: Thoughts on Flanking & Charge
Replies: 13
Views: 1106

Re: Thoughts on Flanking & Charge

Mass drivers do damage because of the speed they have. Plasma, laser and death rays do not cause more damage for going faster, or just can't go faster regardless of the speed of the firing ship because of relativistic stuff, so they can benefit from better accuracy but not from greater damage. All t...