Search found 40 matches
- Wed Aug 20, 2008 12:31 pm
- Forum: Graphics
- Topic: Tech Icons
- Replies: 377
- Views: 132363
Re: Tech Icons
New icons: http://i74.photobucket.com/albums/i251/freeorion/MrV/distributed-thought.png Distributed Thought. http://i74.photobucket.com/albums/i251/freeorion/MrV/planetary-ring.png Planetary Ring. http://i74.photobucket.com/albums/i251/freeorion/MrV/galactic-infrastructure.png Galactic Infrastructu...
- Tue Aug 19, 2008 12:39 pm
- Forum: Graphics
- Topic: potential new alien fleet
- Replies: 47
- Views: 13259
Re: potential new alien fleet
I just love what you're doing here! Also, the huge ship in the comparison chart could just as well be an orbital in my eyes; it certainly looked massive enough. As for combat overview, planets are supposedly participating in combat, so big ships shouldn't be a problem. That's really a different disc...
- Tue Aug 19, 2008 1:20 am
- Forum: Scripting & Balancing
- Topic: colony ships
- Replies: 28
- Views: 8085
Re: colony ships
I don't think it's in the game yet, but making it easier to colonize a partially colonized system has been discussed before, and i think it's a good idea. Possibly you could simply build a "colony" building on any planet in a system you already inhabit. Worked for MoO3, at least I liked i...
- Tue Aug 19, 2008 1:14 am
- Forum: Graphics
- Topic: MrV's graphics mess
- Replies: 13
- Views: 4902
Re: MrV's graphics mess
If you are done with these, you can make a post in the tech icon thread containing the images you want to submit. Will do, unless there's any other input on what works and not. There is some really good work their! About Deep Green though, is it possible to try and have international currency symbo...
- Sat Aug 09, 2008 1:46 pm
- Forum: Graphics
- Topic: MrV's graphics mess
- Replies: 13
- Views: 4902
Re: MrV's graphics mess
Added a few more, now Colonial Economic Blueprinting and Fleet Logistics remain. I was thinking of a planet with a gas pump sticking out of it for the latter, but that would imply you had to visit the planet for supplies - the opposite of what we're trying to say. Maybe a tanker spaceship or somethi...
- Thu Aug 07, 2008 1:08 am
- Forum: Graphics
- Topic: 0.4 combat UI
- Replies: 84
- Views: 32385
Re: Wait
A computer can tell a ship role apart based on the components it decides to give a ship. The same function can be used to suggest to a human player how to designate their ship, but is by no means enforcing anything. IF the player wants to call an attack ship a colony ship , there is nothing to stop...
- Wed Aug 06, 2008 7:19 pm
- Forum: Graphics
- Topic: 0.4 combat UI
- Replies: 84
- Views: 32385
Re: Good
That makes a lot more sense, thanks. Another thing I've been thinking of, regarding combat and what I mentioned about sneaking troop transports in on battleships, is ship roles. ...aaand when reading back to check if it had been mentioned, I realized I had missed the entire second page of this threa...
- Wed Aug 06, 2008 2:47 am
- Forum: Other Game Design
- Topic: Various aspects of the UI
- Replies: 6
- Views: 1042
Re: Various aspects of the UI
Allright; hope I'm not overstepping any boundries here, but I did a little mockup of what I had in mind for production. The current system is vastly superior to this mockup when it comes to switching between neighbouring systems, but this should be more user-friendly when it comes to managing produc...
- Wed Aug 06, 2008 2:22 am
- Forum: Other Game Design
- Topic: Various aspects of the UI
- Replies: 6
- Views: 1042
Re: Various aspects of the UI
I thought you were just talking about transparency, but it now sounds like you want to remove the (full visible) map screen from the production view. I did, but with these reasons explained, I'm changing my mind. I was (foolishly) thinking the current build was The Way It Was Going To Be with regar...
- Wed Aug 06, 2008 12:45 am
- Forum: Other Game Design
- Topic: Various aspects of the UI
- Replies: 6
- Views: 1042
Re: Various aspects of the UI
You're trying to use a realism argument to decide whether to have transparent windows in the UI? Not quite. As I said, it's a gameplay setting thing - imagine the player wondering why he can always see the stars. Unless there's an obvious reason for it, he'll start conjuring up his own ideas - or j...
- Wed Aug 06, 2008 12:31 am
- Forum: Graphics
- Topic: 0.4 combat UI
- Replies: 84
- Views: 32385
Re: 0.4 combat UI
http://i74.photobucket.com/albums/i251/freeorion/Josh/Preliminaries/FO_Ship_Display.png I think I may be misunderstanding this: Would this be a sidebar or something similar, a pre-battle loadout screen of some sort, or a readout pane floating next to individual ships? This is a ship readout that co...
- Wed Aug 06, 2008 12:07 am
- Forum: Other Game Design
- Topic: Various aspects of the UI
- Replies: 6
- Views: 1042
Various aspects of the UI
This might have been discussed at length earlier, but I couldn't find it anywhere, and the roadmaps are lacking in mentioning it as well (at least as far as I could tell) - so here goes: The UI of FO pretty much revolves around the galaxy map at the moment. No matter what you do, the starmap is clea...
- Tue Aug 05, 2008 4:27 pm
- Forum: Graphics
- Topic: MrV's graphics mess
- Replies: 13
- Views: 4902
Re: Thats a big list
That list got long pretty quick. You might want to focus on the ones with red X's first.... ...Ooops. You're right, but it was a bit hard coming up with ideas. These currently remain (unless there are other good suggestions for them elsewhere: -Galactic Infrastructure -Stabilized Hypergrowth -Colon...
- Tue Aug 05, 2008 3:56 pm
- Forum: Graphics
- Topic: MrV's graphics mess
- Replies: 13
- Views: 4902
Re: MrV's graphics mess
Oooh, wonderful! I'll switch my flower for that icon #3 right away.
- Tue Aug 05, 2008 3:37 pm
- Forum: Graphics
- Topic: MrV's graphics mess
- Replies: 13
- Views: 4902
Re: MrV's graphics mess
You mean the wheat icon? If so, that one's already been used for Orbital Farming. From the description, it looks like Gardens is more of a R&R resort kind of thing?Josh wrote:For orbital gardens, just stick the growth category icon on it.