Search found 1060 matches
- Wed Aug 03, 2005 7:04 am
- Forum: Other Game Design
- Topic: The Basics of Ship Combat
- Replies: 100
- Views: 18890
- Wed Aug 03, 2005 6:52 am
- Forum: Story
- Topic: Plant Race In FreeOrion
- Replies: 12
- Views: 4723
Considering that we already have several plant based life forms subimted that do have some movment and everyone else has suported moving plants I dont think we need any kind of rule saying they can't. I'm all for policing race designs that break basic rules of physics or evolution but I see no reaso...
- Wed Aug 03, 2005 6:39 am
- Forum: Other Game Design
- Topic: Planet climates
- Replies: 77
- Views: 16086
Heres my wheel sugjestion Forest ----------. ... | ................. | Desert ..........Ocean ... | ................. | Barren ......... Tundra ... | ................. | Asteroid....... Methanic ... | ................. | Inferno ------ Acidic (Gaia) Red-Giants, Yellow Giants, Blue Giants Asteroid re...
- Wed Aug 03, 2005 5:59 am
- Forum: Other Game Design
- Topic: Planet climates
- Replies: 77
- Views: 16086
Scenario: Race1 and Race2 both prefer desert planets. They are, however, still different species and would have different ideals about exactly what *type* of desert planet they like. So late in the game a Race1 gets a terraforming tech to produce gaias. They use the tech on a standard desert planet...
- Wed Aug 03, 2005 5:51 am
- Forum: Other Game Design
- Topic: Colonizing the sun??
- Replies: 21
- Views: 4271
Yes their are several Sci-Fi stories I have read about Stellar life. Usaly its Plasma-Energy based life that lives in the Photosphere of the star. They would be much like the giant Gass-bag creatures that live in Gas-giant planets. I think Dreamer is thinking more along the lines of building a giant...
- Fri Jul 29, 2005 10:51 am
- Forum: Story
- Topic: Plant Race In FreeOrion
- Replies: 12
- Views: 4723
- Thu Jul 28, 2005 9:03 am
- Forum: Other Game Design
- Topic: Planet climates
- Replies: 77
- Views: 16086
- Tue Jul 19, 2005 10:47 am
- Forum: Story
- Topic: Race Categories
- Replies: 16
- Views: 7561
- Tue Jul 19, 2005 10:17 am
- Forum: Other Game Design
- Topic: The Basics of Ship Combat
- Replies: 100
- Views: 18890
I also think some simple flat turn based combat Engine would be a good initial goal. I realy love Panzer General and think Hexes ROCK!! Look at this Screen Shoot of Space Empires V System view screen http://www.malfador.com/SE5scr001.htm I think we should use something like this for our battles (may...
- Tue Jul 19, 2005 9:12 am
- Forum: Other Game Design
- Topic: Social Enginering Groups
- Replies: 21
- Views: 5040
- Sun Jul 17, 2005 4:19 pm
- Forum: Story
- Topic: Race Categories
- Replies: 16
- Views: 7561
- Mon Jul 11, 2005 7:59 pm
- Forum: Other Game Design
- Topic: The Basics of Ship Combat
- Replies: 100
- Views: 18890
I was just thinking perhaps we want to limit the number of ships types that can go in a task force, between 9 and 12 seems most reasonable to me. The advantage would be that you could have a small graphical display on the screen which would show a breakdown of the numbers of each ship type and other...
- Wed Jul 06, 2005 7:00 pm
- Forum: Other Game Design
- Topic: The Basics of Ship Combat
- Replies: 100
- Views: 18890
Skdiw: Have you read any of the system I proposed it is NOT based on a % to detect. It involves Signal Values assigned to Objects such as ships and Fleets and a Sensitivity value for Sensors these values are then compared. Detecting your opoonent involves NO randomized numbers in any way. Further mo...
- Wed Jul 06, 2005 2:21 pm
- Forum: Other Game Design
- Topic: The Basics of Ship Combat
- Replies: 100
- Views: 18890
- Wed Jul 06, 2005 12:33 am
- Forum: Other Game Design
- Topic: The Basics of Ship Combat
- Replies: 100
- Views: 18890