Search found 1060 matches
- Thu Jul 03, 2003 4:26 pm
- Forum: Design Archive
- Topic: Feature Request: System & Planet names
- Replies: 54
- Views: 50632
How bought all of them
I have an idea, make multiple list based on different criteria, a wacky list, a real list, a joke/official list. Alow the user to make lists on notepad files and make the name file user selectable at game launch. When you explore a place you can select "auto name" to pick a name randomly f...
- Thu Jul 03, 2003 4:16 pm
- Forum: Other Game Design
- Topic: More Government types
- Replies: 95
- Views: 15212
Utilea you seem to to disagreeing with everyone one this and draging us way off topic. We should be discussing game play effects rather then beating to death the subject of weather or not humans are hieracical. But perhaps it is a byproduct of misunderstanding, I will elaborate a bit more. My origin...
- Thu Jul 03, 2003 3:31 pm
- Forum: Design Archive
- Topic: DESIGN: Population growth & caps
- Replies: 122
- Views: 73106
- Mon Jun 30, 2003 4:23 pm
- Forum: Design Archive
- Topic: DESIGN: Population growth & caps
- Replies: 122
- Views: 73106
- Mon Jun 30, 2003 4:03 pm
- Forum: Other Game Design
- Topic: More Government types
- Replies: 95
- Views: 15212
I agree bonus are what people realy care about in the end. I just want to move away from bonuses that are purely mathimatical adition or subtraction to abilities that all races posses to one extent or another. Ofcorse we can still have a few of these but they should be overshadowed by more fundiment...
- Mon Jun 30, 2003 3:25 pm
- Forum: Other Game Design
- Topic: Ship design : internal systems / engines / shields / weapons
- Replies: 22
- Views: 5052
my 2 Cents
Lets create a new forum or atleast a thread of some sort for the discusion of such factors that are basicaly eye candy and funny names, it would go something like this. "Hey everyone I though of a cool word "Quantum dis-unification" "Cool lets make that a kind of Gun!" "...
- Mon Jun 30, 2003 3:11 pm
- Forum: Design Archive
- Topic: DESIGN: Population growth & caps
- Replies: 122
- Views: 73106
Official Bio 2.0
Thanks for the consideration of my idea :D OFFICIAL BIO PROPOSAL VERSION 2.0 BY IMPALER As follows are some hard numbers and some examples, I spent all night on it. First off an EP table for Humans, all EP values are integers and the table is an integral part of each race. The table can easily be ch...
- Sun Jun 29, 2003 5:30 am
- Forum: Other Game Design
- Topic: More Government types
- Replies: 95
- Views: 15212
Right on Drek lets realy start thinking ALIEN here rather then limiting everything to human standards, human standards are apropriate in SMAC but not in Free Orion. I personaly belive chossing ones goverment should NOT be an option, if we include goverments that are different and alien enough from e...
- Sun Jun 29, 2003 4:19 am
- Forum: Design Archive
- Topic: Public Review: Star system/planet generation
- Replies: 50
- Views: 47184
Well having read both proposals I would throw my support to Drek's calculating method but with some big reservations. The main reason I support it is that it its easier to expand in the future. But I realy reject the consept of the EP wheel. EP should be table based for each individual race so that ...
- Sun Jun 29, 2003 3:55 am
- Forum: Design Archive
- Topic: DESIGN: Population growth & caps
- Replies: 122
- Views: 73106
BIOSHPERE
I think this is a good place to bring up my Biosphere idea. Biosphere hensforth refreed to as Bio would be a changable numerical quality of a plant that determins maximum population. Bio is a reprentation of the planets "carrying Capacity", it reflects the maximum sustainable abuse that th...