Search found 871 matches
- Mon Apr 09, 2007 1:24 am
- Forum: Other Game Design
- Topic: Gaian Planets (a modification)
- Replies: 29
- Views: 9082
I like this idea Eleazar, Gaia does make more sense as a planetary special. I also like your idea of a surrounding halo of terraforming crystals or something similar. I've added it to the programming work page, with a link to a sourceforge feature request: http://freeorion.org/index.php/Programming_...
- Mon Apr 09, 2007 12:59 am
- Forum: Design Archive
- Topic: Space Combat: Preliminaries
- Replies: 48
- Views: 44967
Space Combat: Preliminaries
Hi, This thread is to discuss some preliminaries of space combat, in particular those raised by Eleazar. • How often does combat occur? • How important is combat to the whole game? A game like Total War stands at one end of the spectrum, where the battles themselves are an important focus of the gam...
- Sun Apr 01, 2007 9:41 am
- Forum: Design Archive
- Topic: Space Combat: Range and Detection
- Replies: 58
- Views: 44115
the system Geoff proposed after this discussion i'm confused. It sounds like you're saying Geoff proposed something somewhere else? Sorry, my sentence was poorly constructed. The fourth post in this thread, Geoff proposed a system. I was wanting a summary of the thoughts on that system now that the...
- Sun Apr 01, 2007 3:08 am
- Forum: Design Archive
- Topic: Space Combat: Range and Detection
- Replies: 58
- Views: 44115
- Sat Mar 17, 2007 10:23 pm
- Forum: General Discussion
- Topic: Look what I found - another Free Orion
- Replies: 4
- Views: 2762
I like the name freeorion for the project, it's accessible - people can tell a bit about what it's about. However, eventually I expect we will have a different name for our official campaign. FreeOrion I see as the name for the project itself, while we will make a campaign with our story, races, tec...
- Sat Mar 17, 2007 8:25 am
- Forum: General Discussion
- Topic: Look what I found - another Free Orion
- Replies: 4
- Views: 2762
- Wed Mar 14, 2007 9:29 pm
- Forum: Design Archive
- Topic: Space Combat: Range and Detection
- Replies: 58
- Views: 44115
Space Combat: Range and Detection
This thread is for you to input ideas on the related ideas of range of weaponry and detection(/stealth). This is to run concurrently with discussion taking place elsewhere. This is a cut and paste of what tzlaine wrote as the framework of discussion. We'll be using any good ideas from here to work i...
- Tue Mar 13, 2007 7:02 am
- Forum: General Discussion
- Topic: we need a new lead for freeorion
- Replies: 20
- Views: 7972
It would have been good and fine of you to contact me directly over this. It is certainly high time that the space combat design was under way and active. There has been some going on that you haven't seen, but it is far slower than it should have been. I'm going to be working on the space combat de...
- Sat Oct 07, 2006 5:07 am
- Forum: General Discussion
- Topic: How do you actually play 0.3 ?
- Replies: 7
- Views: 3305
There's no reason people can't tweak the values now. The only problem with it is that things may change drastically in later versions anyway, rendering earlier efforts wasted. However, food/growth isn't likely to change - at least not the problem you specify. So there's no problem with someone tweak...
- Sat Oct 07, 2006 5:05 am
- Forum: Graphics
- Topic: Quick Request: Buildings List
- Replies: 9
- Views: 4660
- Sat Oct 07, 2006 2:24 am
- Forum: Graphics
- Topic: Quick Request: Buildings List
- Replies: 9
- Views: 4660
- Sat Oct 07, 2006 2:10 am
- Forum: General Discussion
- Topic: How do you actually play 0.3 ?
- Replies: 7
- Views: 3305
- Sat Sep 02, 2006 3:21 am
- Forum: Graphics
- Topic: Tech Icons
- Replies: 377
- Views: 132297
- Sat Aug 05, 2006 12:44 am
- Forum: General Discussion
- Topic: Status ?
- Replies: 6
- Views: 2632
- Mon Jul 31, 2006 11:30 pm
- Forum: Programming
- Topic: The Help Thread
- Replies: 293
- Views: 62334