Search found 72 matches
- Sat Apr 10, 2004 3:57 pm
- Forum: Other Game Design
- Topic: Buildings
- Replies: 26
- Views: 3799
I think that the Spartan method sounds promissing for FO as well, BUT I don't think you need to so casually discard the Civ/SMAC style buildings. What is really needed to minimize late game micro with a system like Civ's is nothing more than a dumb (ie- no AI) building plan system. If the player has...
- Fri Apr 09, 2004 4:12 am
- Forum: Off-Topic
- Topic: FreeOrion has gone commercial - Update: April Fools
- Replies: 36
- Views: 13483
:?: Will FreeOrion be a game one can download (for a price) and also play on their computer? Or, does solely for X-Box mean no PC Version? I have a PC, but would Absolutely Not buy an X-Box just to play Freeorion! Ummm..... the commercialization announcement was an April Fools day joke. Free Orion ...
- Tue Apr 06, 2004 9:03 pm
- Forum: Other Game Design
- Topic: Request: names for human fleets
- Replies: 23
- Views: 4481
Anyone up to task? :) You can just post partial lists here and then combine them when there's enough. OK. Here's some from Greek Mythology. Task Force.... Hyperion ,Helios, Prometheus, Scylla, Uranus, Cronos, Ares, Athena, Hades, Poseiden, Hephaestus, Artemis, Atlas, Hermes, Gaea, Minos, Argos, The...
- Mon Apr 05, 2004 2:46 pm
- Forum: Design Archive
- Topic: Public Review: Money
- Replies: 64
- Views: 56081
One more for Money. Most of the points I would have made were already stated. Ease of use, familiarity, money's primary purpose as a medium of exchange rather than being a secondary purpose of another resource, etc.... One more reason I'd like to add for the use of money is its simplicity. As I said...
- Sat Apr 03, 2004 8:13 pm
- Forum: Graphics
- Topic: request: starship renderings
- Replies: 168
- Views: 33050
- Fri Apr 02, 2004 7:14 am
- Forum: Graphics
- Topic: Sidepanel and planetview UI
- Replies: 213
- Views: 30359
Also some small buttons under him Praise----Dismiss----Imprison----and--Execute :P This is a great idea! Just have the tone of each counciler chosen from a random list of councilor personalities (maybe 3 or 5 different attitudes?). Each time a counciler is removed, a new personality could come in. ...
So ... what's this place all about then ? Good to see you again MauDib. How's life in the Neo-Cove? As for this place, it seems that the non-covers who were scarred and dissatisfied by the IGMoo fiasco deciced to take matters into their own hands and build a game more in line with what they wanted....
- Thu Mar 25, 2004 6:30 pm
- Forum: Design Archive
- Topic: DESIGN: Money Money Money
- Replies: 194
- Views: 86676
Thanks, Krikkitone for the concise recap. So if I understand things correctly, each group could be boiled down to <GROSS OVERSIMPLIFICATION TAG>: No Money - stockpiles of everything would be used where most appropriate. Direct trade of Food/RP/PP/Minerals where needed and one or more type of resourc...
- Thu Mar 25, 2004 6:47 am
- Forum: Design Archive
- Topic: DESIGN: Money Money Money
- Replies: 194
- Views: 86676
The problem was in MOO2 there was No good reason to have Money and Production separate. how about these for Moo2 or FO: 1- KISS. Not for our game designers, not for our coders, but for the end user. Money is a universally recognizeable, simple concept that models purchase/economic power. Easy Recog...
- Fri Mar 19, 2004 6:02 pm
- Forum: Graphics
- Topic: triangles vs descriptive fleeticons
- Replies: 41
- Views: 12921
if the size of the dots represents the size of the fleet rather that the nuber of ships, it would seem more like you're looking at a radar, it seems like more useful information. So are you refering to total hull size in a fleet? 12 hull 1 ships(size 12) are a smaller dot than 4 hull 6 (size 24) an...
- Fri Mar 19, 2004 5:07 pm
- Forum: FreeOrion Project
- Topic: Multiplay suggestion
- Replies: 5
- Views: 3020
agree, that would be fine. multiplayer = community = fun. there´s already enough solo games of that type. Be careful of this type of statement. I know you're just expressing your own opinion here, but it isn't necessarily the opinion that everyone holds. I for one am eagerly anticipating the single...
- Fri Mar 19, 2004 4:26 am
- Forum: Story
- Topic: The Silexians
- Replies: 22
- Views: 10163
The Humans are descended from a subject race of the Orion Empire.. all the Orions themselves were byby. (although you could postulate the Orions also Modified themselves to Fit different environments, and different factions of Orions made the different races of Silexians) Oops :oops: . I stand corr...
- Thu Mar 18, 2004 6:29 am
- Forum: Story
- Topic: The Silexians
- Replies: 22
- Views: 10163
All excellent ideas, Krikkitone. I really did mean to convey the possible variability of the race when I wrote form = function in a post above. Numerous propulsion methods from legs (humanoid, spider-like, etc...), to treads to, well almost anything, could work well for the Silexians. Size and "...
- Wed Mar 17, 2004 7:07 am
- Forum: Story
- Topic: The Silexians
- Replies: 22
- Views: 10163
I like them, Im in the middle of doing planetary scenes but I think I could model these guys. I agree they could look like anything , but some generic ,recognizable comman form would be good too. Maybe curved surfaces to go with bio lovin character. When you think about it humans are interested in ...