And at what price would that stop being true for them and the other hulls that currently cost in the 5-6 range?
Search found 4717 matches
- Fri Aug 31, 2018 7:27 pm
- Forum: Other Game Design
- Topic: Comsat/planetary defenses re-design
- Replies: 58
- Views: 12740
- Thu Aug 30, 2018 12:40 am
- Forum: Other Game Design
- Topic: Combat Preferred Targetting
- Replies: 57
- Views: 12377
Re: Combat Preferred Targetting
With the current implemented regime the following chance to hit a preferred prey per condition. So, it appears that it is part of the current implementation that what you are calling "no precision" is actually a kind of negative precision, since it winds up with less than a pro-rata proba...
- Wed Aug 29, 2018 3:46 pm
- Forum: Scripting & Balancing
- Topic: Condition matching comsats
- Replies: 12
- Views: 9251
Re: Condition matching comsats
Probably only that hull. The problem is that its so cheap to build that its offsets the balance against military ships. But we cant make it more expensive because of the roles it fullfills (mainly troop drops, also outpost/colony base). I am not aware of other hulls having this problem. I am pretty...
- Tue Aug 21, 2018 5:54 am
- Forum: General Discussion
- Topic: Questions from a new player
- Replies: 24
- Views: 14292
Re: Questions from a new player
I was thinking about how terraforming works when you have more than one running on the same planet: only one is completed, while the other(s) stay(s) in the queues at 100% but grayed out (IOW, paused) - so I assumed there was some kind of check there that could be used for building upgrades. The Te...
- Mon Aug 20, 2018 3:48 pm
- Forum: Support
- Topic: research, progress
- Replies: 14
- Views: 9378
Re: research, progress
the change in the points of research is very slow. plus 1. I tried to set the maximum high, the change is the same. Right, the base rate of change for planetary meters is +/- 1 per turn (except for population, which has a more complex formula). Certain techs can increase the rate of change for cert...
- Mon Aug 20, 2018 7:10 am
- Forum: General Discussion
- Topic: Questions from a new player
- Replies: 24
- Views: 14292
Re: Questions from a new player
The obvious fix, if one is needed, would be to check that all required buildings are present when an upgrade is at 100% completion, when upgrades are allowed to be built concurrently with their requirement(s). If not, pause production of said upgrade until that condition is met. That particular app...
- Sun Aug 19, 2018 7:19 pm
- Forum: General Discussion
- Topic: Questions from a new player
- Replies: 24
- Views: 14292
Re: Questions from a new player
This means I already have to scroll to look for the basic shipyard and the rest of required shipyards with current implementation. So increasing this by 2 or 3 extra buildings seems no burden to me. I've been mulling on ways to reduce that kind of clutter and think I'll be able to make progress wit...
- Sun Aug 19, 2018 5:30 am
- Forum: General Discussion
- Topic: Questions from a new player
- Replies: 24
- Views: 14292
Re: Questions from a new player
The simplest approach would be probably to change the location condition to also accept an enqueued shipyard and up the build time for the orbital drydock from 5 to 9 (building the basic shipyard takes 4 turns). I agree with that basic idea about accepting the enqueued shipyard. Although I seem to ...
- Sat Jul 21, 2018 10:20 pm
- Forum: General Discussion
- Topic: Find other people to play
- Replies: 1
- Views: 5214
Re: Find other people to play
see http://www.freeorion.org/forum/viewtopi ... =2&t=10277marioxcc wrote:Hello.
How does one find other people to play a multiplayer game? What is done about the possibility that the game lasts for more time than people have available to play?
and http://freeorion.org/forum/viewtopic.php?f=2&t=10706
- Fri Jul 20, 2018 6:20 am
- Forum: Support
- Topic: Save game button stuck in disabled state
- Replies: 2
- Views: 5529
Re: Save game button stuck in disabled state
...450 turns...two of my opponents (one of whom I've completely eliminated) have the green checks indicating that they're still saving. However, if I restart and load an autosave or an earlier save from several turns back, it doesn't help. After a few seconds the green checks appear again and once ...
- Wed Jul 18, 2018 2:29 pm
- Forum: Play-Testing Feedback
- Topic: (AI) More flaks and fighters!
- Replies: 2
- Views: 1799
Re: (AI) More flaks and fighters!
Currently, the AI assesses its ship designs against a 'standard enemy' from what it has observed. It updates that over time as it runs into enemy ships, but it's currently always choosing a single one of the enemy ships that it runs up against, to serve as this 'standard enemy'. It does very much so...
- Tue Jul 17, 2018 4:20 pm
- Forum: FreeOrion Project
- Topic: 0.4.8 roadmap
- Replies: 95
- Views: 50185
Re: 0.4.8 roadmap
I've also just posted #2220, which I think is a simple and safe fix, of a relatively rare issue but still worth getting into RC3 I think.
- Mon Jul 16, 2018 1:51 am
- Forum: Play-Testing Feedback
- Topic: Could not start repairs: one planet happiness 1 other 10
- Replies: 3
- Views: 1437
Re: Could not start repairs: one planet happiness 1 other 10
Got save if I should open an issue. After clicking next turn the no repair reports repeat. Or post a link to some file hosting site with the save file there, if you are uncertain enough that you don't want to post an Issue? I think you are experienced enough that if you think there is an error, the...
- Sun Jul 15, 2018 8:46 pm
- Forum: Play-Testing Feedback
- Topic: Can't build asteroid on blockaded belt fully equiped
- Replies: 3
- Views: 1314
Re: Can't build asteroid on blockaded belt fully equiped
That save file was a big help. I have posted a fix.
- Sun Jul 15, 2018 2:57 pm
- Forum: Play-Testing Feedback
- Topic: Can't build asteroid on blockaded belt fully equiped
- Replies: 3
- Views: 1314
Re: Can't build asteroid on blockaded belt fully equiped
on the face of it, that looks worth an Issue.
and if you still have a savegame with these asteroids under blockage, then please post that, it would be a big pain to try to verify a fix without that.
and if you still have a savegame with these asteroids under blockage, then please post that, it would be a big pain to try to verify a fix without that.