Search found 135 matches

by Voker57
Mon Jun 22, 2020 8:21 pm
Forum: Other Game Design
Topic: Proper lose conditions
Replies: 15
Views: 4584

Re: Proper lose conditions

What about "no populated planets or colony ships" warrants immediate defeat, and if there are colony ships it switches to "no populated planets for 7 turns in a row" ? A player being able to send a colony ship away would need to settle it quite away from the main combat zone in ...
by Voker57
Mon Jun 22, 2020 2:52 pm
Forum: Other Game Design
Topic: Proper lose conditions
Replies: 15
Views: 4584

Re: Proper lose conditions

The present scenario, where swaq deliberately evacuated tens of planets (all his planets) is not the same as "if all populated planets are captured". Functionally the same. He caused this condition. He didn't concede for a reason, presumably to keep looking the game until all his outposts...
by Voker57
Mon Jun 22, 2020 8:28 am
Forum: Other Game Design
Topic: Proper lose conditions
Replies: 15
Views: 4584

Re: Proper lose conditions

For the ongoing MP game that triggered this discussion, have you tried asking swaq to concede so that outposts become easier to invade? However I understand him not conceding right away so that he can still see the battle. In the issue raised by L29Ah, the problem is not that the player has not con...
by Voker57
Sun Jun 21, 2020 9:18 pm
Forum: Other Game Design
Topic: Proper lose conditions
Replies: 15
Views: 4584

Proper lose conditions

I''m creating this to open a discussion about when an empire is considered defeated, continuing discussion in https://github.com/freeorion/freeorion/issues/3059. Currently, it's either manual concede or hunting down every single ship, which makes a defeat largely a formality. I propose for an empire...
by Voker57
Tue Jun 16, 2020 10:10 pm
Forum: General Discussion
Topic: Tenth game on the multiplayer slow game server
Replies: 217
Views: 30671

Re: Tenth game on the multiplayer slow game server

The Daily Gormoshk, Cycle 120 Reinforcements L29Ah empire appears to have reinforced Querens after negotiating control transfer of several systems in cluster known as Oberlus's Anus. Combined forced have swiftly dispatched an Hyperant group without meaningful losses and appear to be here to stay.
by Voker57
Tue Jun 16, 2020 7:49 pm
Forum: General Discussion
Topic: Tenth game on the multiplayer slow game server
Replies: 217
Views: 30671

Re: Tenth game on the multiplayer slow game server

The Daily Gormoshk, Cycle 115 War Review The events are proceeding at frantic pace. Hyperant's self-gravitating hull ships, deployed loosely but very plentifully, seemingly have finaly overwhelmed Querens-O01eg alliance. In a counterattack near Uluru Gamma they inflicted heavy casualties on Hyperan...
by Voker57
Mon Jun 15, 2020 11:47 pm
Forum: General Discussion
Topic: Tenth game on the multiplayer slow game server
Replies: 217
Views: 30671

Re: Tenth game on the multiplayer slow game server

The Daily Gormoshk, Cycle 106 Press Review After our thrilling evacuation from Lilac, we have settled in an undisclosed location with access to most of the major powers quantum feeds, and ready to debunk some fake news, caused by the vacuum of real journalism. First, this part from INC: from we hav...
by Voker57
Wed Jun 10, 2020 9:38 pm
Forum: General Discussion
Topic: Tenth game on the multiplayer slow game server
Replies: 217
Views: 30671

Re: Tenth game on the multiplayer slow game server

Hyperant, your reports are great but I have trouble figuring out the empire names, plz post a legend somewhere.
by Voker57
Wed Jun 10, 2020 8:40 pm
Forum: General Discussion
Topic: Tenth game on the multiplayer slow game server
Replies: 217
Views: 30671

Re: Tenth game on the multiplayer slow game server

The Daily Gormoshk, Cycle 90 The Last Cycle This is the last issue of Daily Gormoshk, brought to you from besieged outpost of Lilac. Our last haven is being captured, and editors of Daily Gormoshk would like to thank all the Chato allies for trying to help and dealing the deadly blows to Oberlus-Sw...
by Voker57
Wed Jun 10, 2020 3:33 pm
Forum: General Discussion
Topic: 11th slow game wishlist
Replies: 49
Views: 14214

Re: 11th slow game wishlist

labgnome wrote: Mon Jun 01, 2020 7:50 pm Something I would like to see is more people play-testing out the FOCS only missiles that got created. As I only have a limited time to do so with working form home.
Playtesting is not something done with slowgames.
by Voker57
Sun Jun 07, 2020 1:09 pm
Forum: General Discussion
Topic: Tenth game on the multiplayer slow game server
Replies: 217
Views: 30671

Re: Tenth game on the multiplayer slow game server

The Daily Gormoshk, Cycle 81 The Fall of Godel Gamma Dark times have finally crept up to the last Chato stronghold. Our empire and allies have held valiantly but can't push back the berserking hordes of Swaq. At least we find our peace in the treacherous, spineless Oberlus meeting his doom and fall...
by Voker57
Sat Jun 06, 2020 9:54 pm
Forum: General Discussion
Topic: Tenth game on the multiplayer slow game server
Replies: 217
Views: 30671

Re: Tenth game on the multiplayer slow game server

The Daily Gormoshk, Cycle 80 The Slavery Option Seeing the unyielding might of Chato and their allies, cravens give themselves over to (perceived) more competent authority: Oberlus empire is turning over control to Hyperant. Spite and weakness in this move is enough for Chato to turn their Gormoshk...
by Voker57
Fri Jun 05, 2020 6:16 pm
Forum: General Discussion
Topic: Tenth game on the multiplayer slow game server
Replies: 217
Views: 30671

Re: Tenth game on the multiplayer slow game server

The Daily Gormoshk, Cycle 76 The Cray Implosion The Oberlus empire keeps shrinking under the righteous assault of Querens, and when Querens' fleet approached Oberlus homeworld they saw a peculiar occurence: at the sight of Querens fleet Oberlus evacuated his half-patched ships, his cultural archive...
by Voker57
Thu Jun 04, 2020 10:05 pm
Forum: General Discussion
Topic: Tenth game on the multiplayer slow game server
Replies: 217
Views: 30671

Re: Tenth game on the multiplayer slow game server

The Daily Gormoshk, Cycle 70 Desperate Pleas From Warmongers Apparently, after understanding that their unprovoked aggressiveness have caused irreversible damage to their winning chances, the Swaq-Oberlus axis are asking Hyperant for help, even going so far as giving Hyperant full sensor access. Of...
by Voker57
Thu Jun 04, 2020 2:10 pm
Forum: General Discussion
Topic: Tenth game on the multiplayer slow game server
Replies: 217
Views: 30671

Re: Tenth game on the multiplayer slow game server

Swaq's fleet gingerly approached the chato homeworld, but after seeing the might of resurgent Chato empire and its allies, retreated back to bombard a defenseless war-torn world. Befitting. Certainly had nothing to do with being out of fuel... :roll: Yeah, gotta make sure you have some fuel to add ...