Search found 31 matches

by stride
Thu Jan 22, 2009 10:49 pm
Forum: Programming
Topic: Coding Tools
Replies: 18
Views: 4717

Re: Coding Tools

My experience? Well... if you do programming for a living, or just do alot of it, getting used to using console tools and keyboard only is a big plus. There is a reason the most common unix commands being short and quick to type. OK... I'll admit they look somewhat cryptic in the beginning. Programm...
by stride
Tue Jan 20, 2009 10:31 am
Forum: General Discussion
Topic: boost compilation error,plz help
Replies: 8
Views: 1564

Re: boost compilation error,plz help

Hi, I did that but the same error.I am not getting the what linking problem it's getting. all the libraries are there in these path /user/lib /user/local/lib /user/local/include Also... beware that when compiling and installing boost "out of the box" with standard configuration; the names...
by stride
Mon Jan 19, 2009 10:53 am
Forum: Programming
Topic: AI related, a take at the classic Tic-Tac-Toe
Replies: 0
Views: 1596

AI related, a take at the classic Tic-Tac-Toe

Had some free time this weekend so I started looking into AI related stuff, for simplicity solving the Tic-Tac-Toe game. It plays quite well, but makes some surprizing choises... Code is not very optimized, and the AI and Evaluate functions can be changed to play the specific game better, but I've p...
by stride
Sat Jan 17, 2009 7:40 pm
Forum: General Discussion
Topic: boost compilation error,plz help
Replies: 8
Views: 1564

Re: boost compilation error,plz help

Hi All, I am trying to compile boost in ubuntu 7.10. ... Please Please any one help me out. Thanks in advance Bijay Panda. It's possible to get it all up and running on your distro, if you choose not upgrading, but it can be quite a lot of work. If available packages doesn't have high enough versio...
by stride
Tue Jan 13, 2009 3:40 pm
Forum: Other Game Design
Topic: Godlike Species?
Replies: 5
Views: 1407

Re: Godlike Species?

Hmmm... How should we handle rules? Would it need to be implemented and maintained in server, client and also AI code? As a trivial example, let's concider planet production; 4 variables available to fiddle with, totalling 100%. Ideally the server should enforce this, allowing valid values only. Thi...
by stride
Tue Jan 13, 2009 1:44 pm
Forum: Other Game Design
Topic: Godlike Species?
Replies: 5
Views: 1407

Re: Godlike Species?

I'm not heavily into AI, but have done some solutions using Genetic Algorithms myself. It might be an approach for AI's "In System" tuning method. GA limitation is that size/set of variables describing possible solutions is static. Interesting approach for some problem areas tho. Another f...
by stride
Tue Jan 13, 2009 12:47 pm
Forum: Other Game Design
Topic: Godlike Species?
Replies: 5
Views: 1407

Godlike Species?

While pondering over possible AI implementations I accidentally stumbled over this idea. As far as I can see in code the AI will play with the same conditions as human players. Information available to the AI is it's own system(s) and possibly other "visible" systems and fleets. Initially ...
by stride
Fri Jan 09, 2009 11:54 am
Forum: Compile
Topic: Undefined reference to `glBindBuffer'
Replies: 4
Views: 4218

Re: Undefined reference to `glBindBuffer'

Geoff the Medio wrote:Looks like that machine doesn't support OpenGL 1.5, which is required. On Linux we might actually need 2.0, but I'm not sure of that.
You're probably correct. Is it a hardware limitation or a software version problem? To me it kind of looks like both :(
by stride
Fri Jan 09, 2009 11:46 am
Forum: Compile
Topic: Undefined reference to `glBindBuffer'
Replies: 4
Views: 4218

Undefined reference to `glBindBuffer'

I got the idea that I would try and get freeorion up and running on my rather ancient ubuntu dapper box, developing in MS Visual C++ is not my idea of having a good time. Managed to install most requirements from packages, but needed to install boost_1_37_0, devil-1.7.4 and log4cpp-1.0 from source. ...
by stride
Tue Jan 06, 2009 3:08 pm
Forum: Programming
Topic: Linux packages
Replies: 11
Views: 2457

Re: Linux packages

For creating static binaries this tool might help? http://statifier.sourceforge.net/

Never tried it myself...
by stride
Tue Jan 06, 2009 2:10 pm
Forum: Compile
Topic: MS Visual C++, GG compile error, missing file GG/Config.h
Replies: 8
Views: 2163

Re: MS Visual C++, GG compile error, missing file GG/Config.h

So the SVN version of the MSVC 2005 project files are fine, then? Peeking into the latest repository version of freeorion.vcproj shows that it has UnicodeCharsets.cpp correctly added. However I cannot find the Config.h, GG\GG\utf8\core.h and GG\GG\utf8\checked.h header files included, which might n...
by stride
Tue Jan 06, 2009 12:51 pm
Forum: Compile
Topic: MS Visual C++, GG compile error, missing file GG/Config.h
Replies: 8
Views: 2163

Re: MS Visual C++, GG compile error, missing file GG/Config.h

Caused by me having non SVN versions of IDE solution and project files. New items in later revisions like GG\src\UnicodeCharsets.cpp etc from repository need to be added as "item" in project...

:)
by stride
Tue Jan 06, 2009 12:21 pm
Forum: Compile
Topic: MS Visual C++, GG compile error, missing file GG/Config.h
Replies: 8
Views: 2163

Re: MS Visual C++, GG compile error, missing file GG/Config.h

Ah... my mistake! There it is. I'm compiling FreeOrion, solution and project files in msvc2005 path is tampered with, so my cvs update was incomplete... After also adding some Unicode related files it compiles, links and runs just fine.

Thanks for quick response! :)
by stride
Tue Jan 06, 2009 10:19 am
Forum: Compile
Topic: MS Visual C++, GG compile error, missing file GG/Config.h
Replies: 8
Views: 2163

MS Visual C++, GG compile error, missing file GG/Config.h

Starting with GG revision 658 file GG\src\Texture.cpp includes GG/Config.h, which unfortunately does not exist when compiling with MS Visual C++. Is this file possibly meant to be generated by scons? I have latest FreeOrion SDK installed, no build node for GiGi*.dll's - which is also missing missing...
by stride
Fri Jan 02, 2009 1:32 pm
Forum: Programming
Topic: SVN source getting out of sync with "FreeOrion SDK"?
Replies: 2
Views: 1637

SVN source getting out of sync with "FreeOrion SDK"?

I've been inactive for a while, so I just updated all source from SVN to recompile. Unfortunately I run into some problems. It appears the latest code is using Boost functionality from a more recent version than the one I have installed from FreeOrion SDK a while ago (1.35) MultiplayerCommon.cpp ..\...