Search found 6002 matches

by Vezzra
Sat May 04, 2013 6:10 pm
Forum: Programming
Topic: Changes to weapon tech code names and ship part code names
Replies: 8
Views: 699

Re: Changes to weapon tech code names and ship part code nam

Dilvish wrote:I would like to go ahead and get this finished and commit it, and then we could talk about working from there.
I'm not going to complain when someone else is cleaning up my mess - so, no problem, go ahead and thanks for doing this :D
by Vezzra
Sat May 04, 2013 3:43 pm
Forum: Other Game Design
Topic: Reworking weapon/armor/shield stats
Replies: 28
Views: 4508

Re: Reworking weapon/armor/shield stats

At pretty much the same time you were posting here, I was raising a concern about a portion of the changes, specifically the part and tech name changes, in this thread. I'll be glad to get to work on adjusting the AI to the substantive changes; I'm hoping the unnecessary part and tech name changes ...
by Vezzra
Sat May 04, 2013 3:32 pm
Forum: Programming
Topic: Changes to weapon tech code names and ship part code names
Replies: 8
Views: 699

Re: Changes to weapon tech code names and ship part code nam

Ok, sorry guys, I apparently went a bit overboard with the change of the internal names. I concede you definitely have a point here, basing internal names on game concepts rather than fluff content makes sense. However, I want to point out, that the old strictly linear naming scheme for the weapons ...
by Vezzra
Fri May 03, 2013 6:11 pm
Forum: Other Game Design
Topic: Reworking weapon/armor/shield stats
Replies: 28
Views: 4508

Re: Reworking weapon/armor/shield stats

Ok, after much tinkering and some very basic play testing I've gone ahead and committed the reworked/rebalanced weapon/armor/shield stuff. Commit#5996 Reworked/rebalanced/adjusted weapons/armor/shields to accommodate for new shield mechanics -Added new shield and armor parts -Added new and adjusted ...
by Vezzra
Wed May 01, 2013 5:16 pm
Forum: Other Game Design
Topic: Reworking weapon/armor/shield stats
Replies: 28
Views: 4508

Re: Reworking weapon/armor/shield stats

As there haven't been major objections to my last suggestions, I've started to implement the necessary changes, so we can get to some real testing. However, when I started on the shield parts, I realized that I have to set the shield strength via effects to make them non-stacking. Now, before the ne...
by Vezzra
Mon Apr 29, 2013 6:36 pm
Forum: General Discussion
Topic: Up-to-date FreeOrion Mac-SDK and build - Test please!
Replies: 810
Views: 258337

Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

New test build (SVN 5995) available for Mac OSX 10.6 on sourceforge.

Download link.
by Vezzra
Mon Apr 29, 2013 6:35 pm
Forum: General Discussion
Topic: Recent Windows Builds
Replies: 767
Views: 264748

Re: Recent Windows Builds

New test build (SVN 5995) available for Windows on sourceforge.

Download link for full installer.

Download link for zip archive with executables only.
by Vezzra
Mon Apr 29, 2013 3:11 pm
Forum: Other Game Design
Topic: Reworking weapon/armor/shield stats
Replies: 28
Views: 4508

Re: Reworking weapon/armor/shield stats

Alright, based on eleazar's objections and Ragwortshire's suggestions I've come up with somewhat different numbers. I've also decided to discard the new neutron parts, they only complicate things, it's probably better to get the new numbers for weapons/armor/shields done and leave the neutron techs ...
by Vezzra
Mon Apr 29, 2013 1:38 pm
Forum: Other Game Design
Topic: Reworking weapon/armor/shield stats
Replies: 28
Views: 4508

Re: Reworking weapon/armor/shield stats

Dilvish wrote:... How does that sound?
Like eleazar said, excellent :D As far as I'm concerned, go ahead!
by Vezzra
Sun Apr 28, 2013 2:41 pm
Forum: Other Game Design
Topic: Reworking weapon/armor/shield stats
Replies: 28
Views: 4508

Re: Reworking weapon/armor/shield stats

I don't think it would be a bad thing if early game battles frequently lasted for a few turns-- at a time when the player is more likely to want to closely manage his few ships, and withdraw from battles not going well. The problem with that is that once an invader has survived one game turn of bat...
by Vezzra
Sun Apr 28, 2013 2:34 pm
Forum: Other Game Design
Topic: Reworking weapon/armor/shield stats
Replies: 28
Views: 4508

Re: Reworking weapon/armor/shield stats

It strikes me as odd that you get a weapon, shield and armor from neutron stars. That seems to me a little monotone, and give a lot of significance to the single luck factor of getting a neutron star in range. I'd rather see special stuff based on different special resources. Good point. The reason...
by Vezzra
Sun Apr 28, 2013 12:31 pm
Forum: Other Game Design
Topic: Reworking weapon/armor/shield stats
Replies: 28
Views: 4508

Re: Reworking weapon/armor/shield stats

One initial reaction is that multiplying the hull values by 10 might be a bit too much at least at the lower end of hulls -- a Mark I shouldn't really need 17 shots to take down another Mark I it seems to me. That's reasonable. I had looked at the hull structure of the weakest hulls and come up wit...
by Vezzra
Fri Apr 26, 2013 7:16 pm
Forum: Other Game Design
Topic: Shields -> Damage Reduction
Replies: 128
Views: 9813

Re: Shields -> Damage Reduction

The non-stacking should be doable with just content changes, so if someone would like to do so / post a patch that modifies the relevant content file(s), that would be useful regardless of whether a release happens soon. Based on this recent test experience I've already considered coming up with so...
by Vezzra
Fri Apr 26, 2013 7:10 pm
Forum: Other Game Design
Topic: Reworking weapon/armor/shield stats
Replies: 28
Views: 4508

Reworking weapon/armor/shield stats

As mentioned here , I've considered to come up with new numbers for weapon, armor and shield stats. Meanwhile I've gone ahead and given it a try. It turned out that if I don't want to do things halfway, other things need to be touched/changed too. First of all, IMO we need to do some kind of "...
by Vezzra
Thu Apr 25, 2013 12:18 pm
Forum: Other Game Design
Topic: Shields -> Damage Reduction
Replies: 128
Views: 9813

Re: Shields -> Damage Reduction

If there was some means by which shield meters were reduced as well, then the regeneration could be a factor that stacks. Oh! That sounds like an interesting, and good, idea. If what you have in mind is a specialized weapon ("shield disrupter") that temporarily reduces the shield strength...